I never liked Expert Roulette never had good enough rewards and get no Exp from it. Might be why last time every ran it was back in 3.0.



I never liked Expert Roulette never had good enough rewards and get no Exp from it. Might be why last time every ran it was back in 3.0.




My only real complaint about Expert Roulette is their insistence on funneling out all previous capped dungeons to a new roulette, leaving Expert to be the same two dungeons on repeat. I'd much prefer they just put every 90 dungeon in Expert and maybe split up 5/6/7/8 into two separate roulettes to compensate.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
This will get WAYYYYY worse in 6.1 and beyond where expert has 1 or 2 dungeons in there variety. Getting 3 is the best expert will look all expansion
“Theirs really not much you can change with the MCH”
-Live letter 66, 9/17/21
Where is the ambition?
You'll be begging for it to be 3 dungeons again, once its 2 dungeons for the majority of the post-patch content.
I'd most like them to fix this by, you know, like giving us multiple dungeons per patch again. Even if it came at the cost of other things. (ESPECIALLY if it came at the cost of the new Eureka, and they gave us REAL relic weapons back to grind in those dungeons.)
If they aren't up for it - how about giving us some 'Unreal Dungeons' for the Roulette - old dungeons scaled up to 90, the same way those trials they seem to have stopped doing were.
Oh well. It's not like you need to run it more than Tuesday and Wednesday, alongside a few other roulettes, to cap on Astronomy for the week.
Two people have mentioned "scaling up" other dungeons to be included in Expert Roulette now.
The only content they've ever "scaled up" are Unreal Trials.
We get one of those per patch, excluding expansions.
It's clearly not a resource efficient form of content and an unrealistic suggestion.


Just do more work, forehead. =DTwo people have mentioned "scaling up" other dungeons to be included in Expert Roulette now.
The only content they've ever "scaled up" are Unreal Trials.
We get one of those per patch, excluding expansions.
It's clearly not a resource efficient form of content and an unrealistic suggestion.
Folks really out here just acting like "scaling up" a dungeon is as simple as "make everything level 90."
Unless they've made extremely poor design decisions that have somehow totally boxed them into a corner, it actually really shouldn't be that complex of a process.
Actually, on second thought the extremely poor design decisions thing seems kind of likely.



I don't think much people here are saying that things are easy to do, but are simply suggesting any kind of change to a system that is bad. Are players not allowed to give ideas to highlight a problem with a system? Truth is everyone knows very little about their workflow and what's possible or not, we can only discuss possibilities for things.
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