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  1. #1
    Player
    Jennah's Avatar
    Join Date
    Jun 2017
    Posts
    734
    Character
    Jennah Arhtima
    World
    Ultros
    Main Class
    Ninja Lv 90
    Nobody's saying "Making an old dungeon into a level 90 is *easy*"
    People are saying "An Unreal Dungeon sounds way easier than making a completely new dungeon, from scratch, which is what we'd all obviously prefer"
    (2)

  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Imo I think it'd be cool if they added '' expert '' difficulty to old dungeons and made them more difficult and part of the roulette.

    It does become painful when you run the same dungeons repeatedly not gonna lie.
    (0)

  3. #3
    Player
    Draken's Avatar
    Join Date
    Feb 2012
    Posts
    51
    Character
    Draken Titan
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    You don’t have to roulette, even if you choose to, the bonus is only once a day, then you can pick whatever you want to do. It’s working as designed.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hasrat View Post
    Just do more work, forehead. =D

    Folks really out here just acting like "scaling up" a dungeon is as simple as "make everything level 90."
    There's a difference between "this is harder than you make it out to be" and claiming that "this is an unrealistic suggestion" by which to reach the given effect.

    Consider the alternative means of reaching greater content variety without having to sync down:
    1. Making more dungeons, traditionally.
    2. Making hard mode dungeons -- which still save relatively little time, all for a much less original dungeon.
    That's it.

    Learning how to scale dungeons is doubtless going to have an investment cost, but doing so provides us with literal expansions worth of additional level-cap content. Rather than some dozen dungeons per expansion, we'd have, per expansion, a dozen more. Rather than merely 2-3 of those being relevant at a time, we'd could regularly rotate through at least several.

    To achieve even nearly that same effect otherwise would require we more than quadruple the rate at which we produce new dungeons. That seems the far less realistic.

    At best, given that learning how to scale past content procedurally is still almost certain to be most efficient long-term solution, calling such "unrealistic" is to really just a euphemism for "shut up and take your incredibly limited grind-loop; any significant improvement is not worth pursuing."
    (2)
    Last edited by Shurrikhan; 01-31-2022 at 06:52 AM.

  5. #5
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Shurrikhan View Post
    There's a difference between "this is harder than you make it out to be" and claiming that "this is an unrealistic suggestion" by which to reach the given effect.

    Consider the alternative means of reaching greater content variety without having to sync down:
    1. Making more dungeons, traditionally.
    2. Making hard mode dungeons -- which still save relatively little time, all for a much less original dungeon.
    That's it.

    Learning how to scale dungeons is doubtless going to have an investment cost, but doing so provides us with literal expansions worth of additional level-cap content. Rather than some dozen dungeons per expansion, we'd have, per expansion, a dozen more. Rather than merely 2-3 of those being relevant at a time, we'd could regularly rotate through at least several.

    To achieve even nearly that same effect otherwise would require we more than quadruple the rate at which we produce new dungeons. That seems the far less realistic.

    At best, given that learning how to scale past content procedurally is still almost certain to be most efficient long-term solution, calling such "unrealistic" is to really just a euphemism for "shut up and take your incredibly limited grind-loop; any significant improvement is not worth pursuing."
    So much this, it's a short-term investement for a long-term reward.

    In the end of the day FFXIV is designed to keep old content relevant it's fair to expect it to be a bit better than it is currently.
    It increases the overall enjoyment of the game.
    (2)

  6. 01-31-2022 08:45 AM

  7. #7
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by dapperfaffer View Post
    Its a short term investment that no one will do. Hard Modes were already done, and no one did them.
    If they were part of the roulette people would.
    (1)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by dapperfaffer View Post
    Its a short term investment that no one will do. Hard Modes were already done, and no one did them.
    Yes, they did, in the exact same way and to the exact same degree as any other dungeon in the Expert Roulette. People didn't just suddenly stop doing Expert Roulette whenever there was a Hard Mode dungeon added (or rather, only start doing Expert Roulette when Hard Mode dungeons stopped being produced, since back then there was a Hard Mode dungeon added every patch).

    Not that the periodic costs of remodeling, rerouting, repopulating, and redesigning the encounters of a dungeon has much to do with designing a procedure by which to scale up any and all dungeons. Except perhaps to be the example of a far less efficient way to increase content variety available to our most efficient weekly grind loop.
    (0)

  9. 01-31-2022 10:00 AM

  10. #10
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,198
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    you would be having Expert Roulette and lvl90 Roulette soon, to be able to rotate the gear tiers that is.

    Either way you get rewarded for using both.
    (0)

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