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  1. #21
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Larirawiel View Post
    Sorry, but all artifical caps are FOMO because you can never catch up them if you miss one. IMHO those caps should be removed and the devs should give the players the choice how much tombstones the want to farm.

    Cheers
    You're looking at this exactly backwards.

    The weekly cap means that, with respect to the tomestones, people who no-life the game and people who have lives outside of the game are on a par. People can run some roulettes/etc. here and there throughout the week and cap tomestones and 'keep up' in that sense.

    While the forums/reddit/discord likely bias toward no lifers, I would suggest that the player base as a whole strongly biases toward the other end of the spectrum. That being said, EX, savage, etc. offer alternative gearing paths for people who want to do that content to 'get ahead' of the weekly tomestone cap. All in all, I find the mix of capped tomestones giving good gear over time and savage giving better gear faster to be a good mix for different sorts of players.
    (19)

  2. #22
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,512
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I like the OP's suggestion. Doesn't put the tomes out there any faster, but you can make up if you happen to miss a week.
    (4)

  3. #23
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by JamieRose View Post
    I don't really understand the point of the cap. Why is it so important to keep people away from gear that they clearly need?
    my thots exactly!!
    (0)

  4. #24
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    besides having a weekly cap of the new tomes capped at 450, which I find stupid (just my opinion), I also wonder why doing a 24 man raid or an 8 man raid gives us fewer tomes than the normal max leveled dungeons??
    (1)

  5. #25
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by lezard21 View Post
    It's called Content Padding, and it's important when you don't develop enough content to prevent your playerbase from unsubscribing
    It's literally impossible to develop content fast enough when players can clear that content faster than you can make it.

    It takes several weeks to make a raid tier. With uncapped tomes everyone would clear it within a week.

    That's why time gating exists in MMOs.
    (14)

  6. #26
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Seraphor View Post
    It's literally impossible to develop content fast enough when players can clear that content faster than you can make it.

    It takes several weeks to make a raid tier. With uncapped tomes everyone would clear it within a week.

    That's why time gating exists in MMOs.
    As someone upthread succinctly puts it:
    Quote Originally Posted by Brightamethyst View Post
    It's to keep people from running a hundred dungeons on patch day and then spending the next 4 months complaining about how there's nothing to do.
    (15)

  7. #27
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Larirawiel View Post
    Sorry but the cap should be removed entirely. Such caps are only FOMO mechanics.

    Cheers
    I wouldn't call the cap a FOMO mechanic that doesn't really make sense cause all the content and stone gear is always available.
    (5)

  8. #28
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Ppl who hardcore no life will just grab what they can and get crafted... but it would be nice if i can just farm a few pieces at once and then dont bother tome for some time.

    OR. Give me tome for all my rouletts, even if in leveling, not just with an capped job so i dont have to choose between leveling or tome. That would already help a lot.
    (1)

  9. #29
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kuroka View Post
    Ppl who hardcore no life will just grab what they can and get crafted... but it would be nice if i can just farm a few pieces at once and then dont bother tome for some time.

    OR. Give me tome for all my rouletts, even if in leveling, not just with an capped job so i dont have to choose between leveling or tome. That would already help a lot.
    This I agree with. I really wish, once you had one job at cap, you got like half as much tomestones using a non-capped job for dailies or something.
    (3)

  10. #30
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Honestly, the caps just contribute to why I unsub after story complete and would come back at the end of an expansion... I could get all the goodies... do all the things, and then move on to the next expansion. Totally bypass the farming/gating mechanics.
    (1)

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