

Actually caps like this first started in WoW back in late Burning Crusade when they started seeing people stay logged in AND active for days at a time - playing until they passed out or (as in the case of one couple playing in an internet cafe - which I think was from EQ before WoW came out) the police showed up because their kids had died of starvation back at the house and somebody called in the smell...
Thus we have limits on dailies, weeklies, and so on, to get people to log out...
The tomestome cap may limit some casuals like me that aren't logging in a lot, but it ALSO keeps the super hardcores from pushing so hard that everyone else feels pressure to keep up or get left behind.
And anyone can just buy the crafted gear instead anyway...
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.
Lol it's not because kids were dying, SE is a business and they understand what it takes to get people logging back in to keep playing. Sure Yoshi P may say "Take breaks, play other games" But you and I both know that's not how people play MMORPGs and SE knows it as well. lezard was right, it's because they need to pad out their content. FF14 launched with hardly anything to do at max level, we got two EX bosses that were some of the easiest fights in this games history, and now a raid where again the bosses are insanely easy and dumbed down.Actually caps like this first started in WoW back in late Burning Crusade when they started seeing people stay logged in AND active for days at a time - playing until they passed out or (as in the case of one couple playing in an internet cafe - which I think was from EQ before WoW came out) the police showed up because their kids had died of starvation back at the house and somebody called in the smell...
Thus we have limits on dailies, weeklies, and so on, to get people to log out...
The tomestome cap may limit some casuals like me that aren't logging in a lot, but it ALSO keeps the super hardcores from pushing so hard that everyone else feels pressure to keep up or get left behind.
And anyone can just buy the crafted gear instead anyway...


https://kotaku.com/the-story-of-a-co...hei-1611995782
The correction I need to note is that it wasn't Everquest, but another lesser known MMO.
Daily caps predate FFXIV. As I think I noted in my first post, they came around during the Burning Crusade expansion of WoW. And yes, they were put in place to combat player addictive behavior that was leading to growing issues both inside the community and with it's perception by the outside world.
https://wowpedia.fandom.com/wiki/Daily_quest
- That predates FFXIV. FFXIV just copied WoW on this issue as by the time of FFXIV putting these limits had become a norm to combat the issues that had been seen in earlier MMOs (see linked article above).
Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.



You're right that the dying kids have nothing to do with the cap, but I disagree with you on everything else. Maybe the fights are trivial to you, but even on normal level, I find them to be quite challenging and have yet to complete one without dying at least once. As for the reason behind the cap, it's honestly for the high end raiders. The cap allows them to experience a sense of progression for at least a few weeks before their entire group is completely decked out in BiS and facerolling all the bosses. The average player barely even notices the cap. As for me, I kind of like the cap because once I hit it, I can run my lower level jobs through the duty roulette for experience without feeling guilty about missing out on high end tomestones.Lol it's not because kids were dying, SE is a business and they understand what it takes to get people logging back in to keep playing. Sure Yoshi P may say "Take breaks, play other games" But you and I both know that's not how people play MMORPGs and SE knows it as well. lezard was right, it's because they need to pad out their content. FF14 launched with hardly anything to do at max level, we got two EX bosses that were some of the easiest fights in this games history, and now a raid where again the bosses are insanely easy and dumbed down.
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