Results 1 to 10 of 97

Hybrid View

  1. #1
    Player lezard21's Avatar
    Join Date
    Feb 2021
    Posts
    750
    Character
    Arngrim Hallbjorn
    World
    Louisoix
    Main Class
    Warrior Lv 80
    Quote Originally Posted by JamieRose View Post
    I don't really understand the point of the cap. Why is it so important to keep people away from gear that they clearly need?
    It's called Content Padding, and it's important when you don't develop enough content to prevent your playerbase from unsubscribing
    (8)

  2. #2
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by lezard21 View Post
    It's called Content Padding, and it's important when you don't develop enough content to prevent your playerbase from unsubscribing
    Actually caps like this first started in WoW back in late Burning Crusade when they started seeing people stay logged in AND active for days at a time - playing until they passed out or (as in the case of one couple playing in an internet cafe - which I think was from EQ before WoW came out) the police showed up because their kids had died of starvation back at the house and somebody called in the smell...

    Thus we have limits on dailies, weeklies, and so on, to get people to log out...

    The tomestome cap may limit some casuals like me that aren't logging in a lot, but it ALSO keeps the super hardcores from pushing so hard that everyone else feels pressure to keep up or get left behind.

    And anyone can just buy the crafted gear instead anyway...
    (17)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  3. #3
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Makeda View Post
    or (as in the case of one couple playing in an internet cafe - which I think was from EQ before WoW came out) the police showed up because their kids had died of starvation back at the house and somebody called in the smell...
    Ehmmm... what?!
    (0)
    Mortal Fist

  4. #4
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Makeda View Post
    Actually caps like this first started in WoW back in late Burning Crusade when they started seeing people stay logged in AND active for days at a time - playing until they passed out or (as in the case of one couple playing in an internet cafe - which I think was from EQ before WoW came out) the police showed up because their kids had died of starvation back at the house and somebody called in the smell...

    Thus we have limits on dailies, weeklies, and so on, to get people to log out...

    The tomestome cap may limit some casuals like me that aren't logging in a lot, but it ALSO keeps the super hardcores from pushing so hard that everyone else feels pressure to keep up or get left behind.

    And anyone can just buy the crafted gear instead anyway...
    Lol it's not because kids were dying, SE is a business and they understand what it takes to get people logging back in to keep playing. Sure Yoshi P may say "Take breaks, play other games" But you and I both know that's not how people play MMORPGs and SE knows it as well. lezard was right, it's because they need to pad out their content. FF14 launched with hardly anything to do at max level, we got two EX bosses that were some of the easiest fights in this games history, and now a raid where again the bosses are insanely easy and dumbed down.
    (1)

  5. #5
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by RobynDaBank View Post
    Ehmmm... what?!
    https://kotaku.com/the-story-of-a-co...hei-1611995782
    The correction I need to note is that it wasn't Everquest, but another lesser known MMO.


    Quote Originally Posted by Kyrj View Post
    Lol it's not because kids were dying, SE is a business and they understand what it takes to get people logging back in to keep playing.
    Daily caps predate FFXIV. As I think I noted in my first post, they came around during the Burning Crusade expansion of WoW. And yes, they were put in place to combat player addictive behavior that was leading to growing issues both inside the community and with it's perception by the outside world.

    https://wowpedia.fandom.com/wiki/Daily_quest
    - That predates FFXIV. FFXIV just copied WoW on this issue as by the time of FFXIV putting these limits had become a norm to combat the issues that had been seen in earlier MMOs (see linked article above).
    (3)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  6. #6
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kyrj View Post
    Lol it's not because kids were dying, SE is a business and they understand what it takes to get people logging back in to keep playing. Sure Yoshi P may say "Take breaks, play other games" But you and I both know that's not how people play MMORPGs and SE knows it as well. lezard was right, it's because they need to pad out their content. FF14 launched with hardly anything to do at max level, we got two EX bosses that were some of the easiest fights in this games history, and now a raid where again the bosses are insanely easy and dumbed down.
    You're right that the dying kids have nothing to do with the cap, but I disagree with you on everything else. Maybe the fights are trivial to you, but even on normal level, I find them to be quite challenging and have yet to complete one without dying at least once. As for the reason behind the cap, it's honestly for the high end raiders. The cap allows them to experience a sense of progression for at least a few weeks before their entire group is completely decked out in BiS and facerolling all the bosses. The average player barely even notices the cap. As for me, I kind of like the cap because once I hit it, I can run my lower level jobs through the duty roulette for experience without feeling guilty about missing out on high end tomestones.
    (0)

  7. #7
    Player Conundrum's Avatar
    Join Date
    Nov 2020
    Posts
    478
    Character
    Marius De'romanas
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by lezard21 View Post
    It's called Content Padding, and it's important when you don't develop enough content to prevent your playerbase from unsubscribing
    I hate the cap, but it's quite literally impossible to create content faster than players can consume it.
    (5)