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  1. #1921
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Having blood price applicable to an ally would have fixed the issue of "DRK HAS to MT" a bit.
    Honestly I kind of like the idea of DRK being a "mean" PLD in idea, PLD protects you, DRK avenges you. His "cover" doesn't reduce your damage taken, but it allows him to hit harder (and then he TBNs your because he still loves you very much)
    (0)

  2. #1922
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    God you guys are making me want this to happen. DRK should def be the "hit me harder"/avenge type of tank.

    Just being able to put blood price or other counter skills on other people would do so much for this job... Very thematic.

    Please don't give me hope...
    (2)
    Last edited by Sazuzaki; 01-08-2022 at 06:51 AM.

  3. #1923
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sazuzaki View Post
    God you guys are making me want this to happen. DRK should def be the "hit me harder"/avenge type of tank.

    Just being able to put blood price or other counter skills on other people would do so much for this job... Very thematic.

    Please don't give me hope...
    In other words, give DRK some serious "step on me mommy" energy, I love it.
    (4)
    Filled to the brim with salt, vinegar, and unpopular opinions.

    Nobody told me Fantasias were addictive, now I have to go to rehab.

  4. #1924
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ryaduera View Post
    In other words, give DRK some serious "step on me mommy" energy, I love it.
    DRK has a complicated relationship with...having relationships.
    Especially with parental figures.
    (4)

  5. #1925
    Player
    Dracosavarian's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Brianna Islen
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Sazuzaki View Post
    God you guys are making me want this to happen. DRK should def be the "hit me harder"/avenge type of tank.

    Just being able to put blood price or other counter skills on other people would do so much for this job... Very thematic.

    Please don't give me hope...

    That's what it was in Heavensward, and what I want to see it return to.

    Dark Knight back then, was a tank that willingly strode with confidence into a storm of blood and fury, relentlessly taking hit after hit after hit and using the enemy's fury as fuel for it's own abilities. Reprisal, Dark Dance, Blood Price, Sole Survivor, and Dark Passenger within it's kit gave it this feel of a Tank that would turn the enemy's hate into it's own vigor and life force.

    And I want to see a return to that. THAT, was Dark Knight's theme. The original Tank that was literally too damned angry to die.
    (12)
    Last edited by Dracosavarian; 01-08-2022 at 09:13 AM.

  6. #1926
    Player
    VicariousXIV's Avatar
    Join Date
    May 2021
    Location
    Ishgard
    Posts
    41
    Character
    Vyra Viator
    World
    Brynhildr
    Main Class
    Dark Knight Lv 100
    I have an idea that's a bit more..... out there, per say, but it came into mind because of the main conversation you've all been sharing.

    Keep in mind this is all pure theorycrafting at this point too lol

    So to start, what if Darkside instead of giving bonus damage it instead granted haste, similar to the NIN's Huton, and the DRK got a new combo finisher that gave Darkside, meaning it would have to rotate between healing itself and getting Darkside. Ofc then cut most of the oGCD abilities entirely, with a couple exceptions I'd imagine, but instead of being a basic combo tank with fuckloads of oGCDs to make the job feel "busy" it would instead be the low GCD tank that was actively fast paced. Then we'd focus on the GCD rotations with "modes" we could rotate through, maybe toggles or something akin to the BLMs Astral and Umbral modes, if not just duration/charges. These would be oGCDs ofc and they'd be something like the old Dark Arts, where you'd drain MP while empowering your GCD rotation, giving them extra effects and not just bonus potencies (maybe even unique animations... I can dream... lol), and then another one that was just used for MP regen. There could also be multiple kinds of Dark Arts, where one gives bonus damage through DoTs or just extra attacks/damage, and then another one used for sustain where it gives different sustaining tools like cures and HoTs, even shields. So you'd basically go into a Dark Arts rotation then go through an MP regen phase and you'd have to pick which version of Dark Arts to go through since you'd only have the MP for one of them. If they're toggles you could even actively swap between all the modes, being forced into the MP regen phase once you ran out.

    Then ofc remove the MP for TBN and make it a beefier shield based anti-buster to match the other three tanks, but all the defensives could be kept in their numerous versions as they'd serve as our main weavable abilities with the reduced GCD from Darkside.

    This would differentiate the DRK from the WAR as well as make sure it didn't just become another GNB with all it's oGCDs. You might also think "that would just get boring, mostly just having fast combos," but the NIN is certainly far from boring and it essentially is just fast GCDs and Ninjutsus. So rotating through different Dark Arts would be the variations in our play patterns.

    If that's not enough add in a new "Delirium" mode where you have to go through a set number of Dark Arts rotations or uses and you'd get access to a "super mode" that gave one "dopamine" rotation of just three flashy big hitters that also worked as a quicker MP regen phase, or something like that lol

    This is all just farting out of my head, full theorycrafting, but I am nonetheless curious if this would be something along the lines of what people want? Or if I'm just lost in fantasy land at this point lol
    (0)

  7. #1927
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VicariousXIV View Post
    So to start, what if Darkside instead of giving bonus damage it instead granted haste, similar to the NIN's Huton, and the DRK got a new combo finisher that gave Darkside, meaning it would have to rotate between healing itself and getting Darkside. Ofc then cut most of the oGCD abilities entirely, with a couple exceptions I'd imagine, but instead of being a basic combo tank with fuckloads of oGCDs to make the job feel "busy" it would instead be the low GCD tank that was actively fast paced.
    I'm all for some Haste, but... if you cut out half the actions per global over one's burst, that's going to feel far slower even if you give DRK whopping MNK-levels of speed (+20% Attack Speed). I'd already rather not just have Storm's-Eye-but-for-Haste or RPR-Gluttony-but-for... wait, hold on a sec.
    (0)

  8. #1928
    Player
    VicariousXIV's Avatar
    Join Date
    May 2021
    Location
    Ishgard
    Posts
    41
    Character
    Vyra Viator
    World
    Brynhildr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I'm all for some Haste, but... if you cut out half the actions per global over one's burst, that's going to feel far slower even if you give DRK whopping MNK-levels of speed (+20% Attack Speed). I'd already rather not just have Storm's-Eye-but-for-Haste or RPR-Gluttony-but-for... wait, hold on a sec.
    I just pulled the inspiration from an old League of Legends character, Aatrox back before he was changed for anyone who plays that game too, where he'd toggle between "Blood Thirst" to restore his own health with his attacks and "Blood Price" where he'd use his own health to increase the damage of his attacks. Thought it would be interesting if it were MP on the DRK instead of health, but similar in concept lol And the job is already so "busy" that it could do with a few being removed, it's more "bloated" then it is "fast" tbh :P
    (0)

  9. #1929
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I'm not really convinced that passive, always on speed boosts make a job feel fast to play. You feel acceleration, not speed. That's part of what makes Reaper satisfying.
    (3)

  10. #1930
    Player
    VicariousXIV's Avatar
    Join Date
    May 2021
    Location
    Ishgard
    Posts
    41
    Character
    Vyra Viator
    World
    Brynhildr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lyth View Post
    I'm not really convinced that passive, always on speed boosts make a job feel fast to play. You feel acceleration, not speed. That's part of what makes Reaper satisfying.
    Idk, NIN feels faster then RPR to me, but that might be down to personal preference, or just Ninjutsu in between maybe lol
    (1)

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