Page 192 of 434 FirstFirst ... 92 142 182 190 191 192 193 194 202 242 292 ... LastLast
Results 1,911 to 1,920 of 4812

Hybrid View

  1. #1
    Player
    Xrison's Avatar
    Join Date
    Dec 2021
    Posts
    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    Honestly, the devs need to do for Dark Knight what they did for Summoner. An entire rework while making key abilities available at lower levels.
    (6)

  2. #2
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Darkside isn't really a resource worth talking about. you'd have to actually try to let it fall off, still not sure why it has its own gauge but Surging Tempest doesn't when Surging Tempest requires at least 2 brain cells to manage, which is 2 more brain cells than Darkside takes to keep up. in order for Darkside to actually matter as a resource it requires interaction in one form or another. Surging Tempest combo is 10 less gauge for warrior, but DRK doesn't get a single interaction, just make it a buff icon, the only reason to keep it a gauge is attaching the shadow to it, which can also just be a buff or integrated off Darkside timer and onto a little bar on the blood gauge that empties out. It's just fancier scourge anyway.
    (2)

  3. #3
    Player
    Garlan's Avatar
    Join Date
    Oct 2017
    Posts
    27
    Character
    Silun Kagon
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    With the removal of DPS stance, Darkside lost its purpose as a "resource". Whether this was for the best is, of course, subjective, but in my opinion Darkside was never really an issue in the 3.0/4.0 anyways. In those days, our MP regeneration was so abundant that we had little fear of Darkside actually dropping; the only substantial challenge it presented was knowing when you could safely toggle the status off/on to regenerate MP faster.

    Maybe in 7.0 DRK will get a skill that consumes Darkside as resource, but I'm dubious such an ability will actually make the job more enjoyable rather than add a layer of unneeded tedium. I'm imagining scenarios where we are stuck in this bizarre loop of spending Darkside before spending MP in our frantic bursts, thus leading to capped resources regardless.

    If Darkside has to be a mechanic beyond a passive DPS increase in 7.0 and beyond, I'd rather Edge/Flood increase our Darkside meter in increments of 20, which do not decay. Upon reaching the cap of 60, Edge/Flood becomes enhanced, replacing the respective skills with a new ability that causes the next offensive MP spender to deal increased damage (along with additional effects if needed). Does this make Darkside more complex? Not by much, but ensuring 1 or 2 enhanced Edge or Flood casts land during raid buffs can provide a more engaging challenge without overly complicating Darkside as a resource. However, this change will require that the Darkside gauge is modified to account for the lack of decay, which will likely mean that the 10% passive DPS increase will be impossible to drop once gained (which is more or less the current state of Darkside as a mechanic anyways).
    (0)
    Last edited by Garlan; 01-15-2022 at 12:31 PM.

  4. #4
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,452
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I just wish the Dark Side Aura actually look good.
    (9)

  5. #5
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Darkside *should* be a ressource.
    (3)

  6. #6
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I really wish we had the option to turn some of these buffs gauges into the status bar
    like Huton and Darkside really dont need an entire gauge to itself
    (0)

  7. #7
    Player
    Noctisnine's Avatar
    Join Date
    Mar 2018
    Location
    Limsa
    Posts
    111
    Character
    Winter Valentine
    World
    Twintania
    Main Class
    Gunbreaker Lv 90
    Here are my suggestions:
    Going back to the roots with DRK.
    Make blood weapon increase our attack speed and hp per hit.
    Make abyssal drain a dot and remove salted earth as well as salt and darkness.
    Make tbn a 25-second cooldown skill that costs no mp where when we proc the shield we recover some HP back.
    Rework delirium, make it a unique skill that should be very different from inner release and the core of DRK.
    Would also be interesting if we got a new third skill combo finisher instead of soul eater, something that does not recover hp and does more damage.
    Rework Living dead, first making it a lot easier for a healer to see and hear you just used Living dead and second when you enter the living dead state for the heals to affect you in a higher %.
    Make our aoe rotation weapon skills instead of spells.
    Give DRK a new skill where he uses all of his resources. (same resource he uses for quietus)
    Change oblation into 15% and being healed by a small portion when he gets hit.
    (0)

  8. #8
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    In any case DRK need a rework of course but if is posible it should be a Reaper level of design rework making the job well designed from level 1 to lvl 90 like it should be. If we go to SMN levels or rework well, i consider DRK still being worse designed compared to SMN so we would win even if almost not much.
    (0)

  9. #9
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I won't ask for the moon at this point but yeah, please Square don't be afraid of bringing back old animations for new skills. it's FINE we loved those animations and would be happy to see them back even with a new purpose.
    (6)

  10. #10
    Player
    Monochromatic's Avatar
    Join Date
    Jan 2022
    Posts
    2
    Character
    Rain Nyx
    World
    Zalera
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kalaam View Post
    I won't ask for the moon at this point but yeah, please Square don't be afraid of bringing back old animations for new skills. it's FINE we loved those animations and would be happy to see them back even with a new purpose.
    They aren't afraid, literally re-used Flood of Shadow for Shadowbringer and called it a new move.
    (1)

Page 192 of 434 FirstFirst ... 92 142 182 190 191 192 193 194 202 242 292 ... LastLast