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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    The problem with DA in SB was that they removed a lot of its interaction with defensive cooldowns, so it just became an "ATTACK ATTACK ATTACK!" button instead of something you had to think about. Imagine if DA returned as an oGCD, and was used to change moves into other ones. Unmend to Abyssal Drain, Unleash to Salted Earth, Dark Mind to Dark Messenger, Oblation (if they change it so it's at a much earlier level) to TBN, etc, without adjusting the damage to our main damage skills, it'd be much better received since it'd be used for multiple defensive and offensive abilities.
    (1)

  2. #2
    Player
    Garlan's Avatar
    Join Date
    Oct 2017
    Posts
    27
    Character
    Silun Kagon
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RyuDragnier View Post
    The problem with DA in SB was that they removed a lot of its interaction with defensive cooldowns, so it just became an "ATTACK ATTACK ATTACK!" button instead of something you had to think about. Imagine if DA returned as an oGCD, and was used to change moves into other ones. Unmend to Abyssal Drain, Unleash to Salted Earth, Dark Mind to Dark Messenger, Oblation (if they change it so it's at a much earlier level) to TBN, etc, without adjusting the damage to our main damage skills, it'd be much better received since it'd be used for multiple defensive and offensive abilities.
    The problem of DA eating all of our oGCD slots would still remain, if not be become worse than 4.0. In 4.0, DA was mostly used to enhance GCD attacks, yes, but having to use an oGCD to enhance a critical, MP consuming oGCD (TBN for example) would be brutal when you are forced to cram it into frantic opener/dual-TB scenarios. Plus, using DA to make a GCD activate an oGCD (Salted) or using DA to consume a personal defensive to activate an aoe defensive is all forms of jank.
    (1)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Garlan View Post
    The problem of DA eating all of our oGCD slots would still remain, if not be become worse than 4.0. In 4.0, DA was mostly used to enhance GCD attacks, yes, but having to use an oGCD to enhance a critical, MP consuming oGCD (TBN for example) would be brutal when you are forced to cram it into frantic opener/dual-TB scenarios. Plus, using DA to make a GCD activate an oGCD (Salted) or using DA to consume a personal defensive to activate an aoe defensive is all forms of jank.
    Then make it a 1.5s GCD like Eukrasia. DRK needs an identity right now, and if the devs are so willing to use a variation of DA for healers, then I see no issue with making DA DRK's job identity again, since you're using your dark magic to alter your own abilities and skills.
    (3)

  4. #4
    Player
    Weetzlo's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Weetzlo Mexica
    World
    Brynhildr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Garlan View Post
    The problem of DA eating all of our oGCD slots would still remain, if not be become worse than 4.0. In 4.0, DA was mostly used to enhance GCD attacks, yes, but having to use an oGCD to enhance a critical, MP consuming oGCD (TBN for example) would be brutal when you are forced to cram it into frantic opener/dual-TB scenarios. Plus, using DA to make a GCD activate an oGCD (Salted) or using DA to consume a personal defensive to activate an aoe defensive is all forms of jank.
    Our current opener has 7 out of 8 GCDs double weaving without any defensives. Also having one button to press after every hit sounds a lot like Continuation to me. I'm not exactly arguin FOR these things but like you can't say it's problem that the devs fixed or seem to want to address. If I can have the same problem, but at least with Dark Arts flavor, I'll take it
    (3)
    Last edited by Weetzlo; 01-16-2022 at 03:22 PM.

  5. #5
    Player
    Garlan's Avatar
    Join Date
    Oct 2017
    Posts
    27
    Character
    Silun Kagon
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Weetzlo View Post
    Our current opener has 7 out of 8 GCDs double weaving without any defensives. Also having one button to press after every hit sounds a lot like Continuation to me. I'm not exactly arguin FOR these things but like you can't say it's problem that the devs fixed or seem to want to address. If I can have the same problem, but at least with Dark Arts flavor, I'll take it
    I get what you meant in your reply, but my skepticism was more regarding the whole "having to use DA to upgrade Oblation into TBN" along with Unleash needing DA to transform into Salted. Those concepts seem a bit clunky to me.
    (1)

  6. #6
    Player
    Weetzlo's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Weetzlo Mexica
    World
    Brynhildr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Garlan View Post
    I get what you meant in your reply, but my skepticism was more regarding the whole "having to use DA to upgrade Oblation into TBN" along with Unleash needing DA to transform into Salted. Those concepts seem a bit clunky to me.
    I'll agree with that. DA should actually change abilities, not upgrade them. C+S does big damage OR gives MP, not both type deal. They just need to adjust numbers to make it a real choice because the MP given back in the day was never even kinda worth the loss of your big boi attack. Eukrasia has the right idea.
    (1)

  7. #7
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I don't want the entirety of 3.0 Drk to return but I do want some things 3.0 and 4.0 had

    Dark knight is/was the speedy counter attack Tank
    parry would proc Reprisal and reset low blow

    TBN broke and gave you 50 blood

    TBN breaks get a ""free"" flood/edge

    blood weapon gave haste

    but we can't fully grasp this identity because
    tying defensive skill to an offensive skill and forcing Drk as MT is bad design.

    I don't care if its easy or complex I just want this job to have some semblance of its older self AND have some form of gameplay mechanic which other 3 do just fine

    PLD cycles through magic and melee
    WAR revolves around cleaves
    GNB is cartridge management

    Dark knight has what? MP spender the has no real impact outside of damage buff and takes
    no effort to keep up, A gauge thats incredibly basic and adds almost nothing to the rest of the kit then just a bunch of random ogcd that also have little to no synergy with the kit and the one ability the tries to tie things together doesn't even work most the time (blood weapon).
    the dev team needs to rethink about this jobs gameplay and Kit it does not need an aesthetic overhaul.
    (0)

  8. #8
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    DRK was good but its never been WAR good
    MNK and PLD also had a permanent 10% debuff
    (0)

  9. #9
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Duskane View Post
    DRK was good but its never been WAR good
    MNK and PLD also had a permanent 10% debuff
    Drk removed any means of needing Mnk since it also did -10% INT, except it was on Dark Knights rotation, and they did not stack, meaning useless. Paladin only had Veil, and Halone for -10% Str, Drk did both STR/INT -10% and clipped Plds DPS 200-300 more. No one took an Ast since it was useless till it received crazy buffs in 3.4 the Creator raid, Bene always kept for LD, 2 mins advantage.

    Also going through the fastest top 5 runs on every Savage raid, Paladin hardly existed to any of them, DRKs DPS even level with Warrior, or Below/higher than Warrior, which is essentially Crit RNG game at this point, except Fell Cleave Crit RNG valued higher. Drk low blow spamming crushed Paladin. Raid DPS enhancing is a DPS enhancement, major damage reductions for every raid member over any other tank is broken, Reprisal had to be changed to all tanks, it was Virus 2.0 exclusive to Drk, original Virus all casters/healers could use on a rotated spam for -10% strength.

    Edit: My Mistake -20% INT for the raid group, Delirium -10% INT, Reprisal -10% INT/STR.
    (1)
    Last edited by Undeadfire; 01-16-2022 at 01:23 PM.
    Gae Bolg Animus 18/04/2014

  10. #10
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Dark wasn't OP Paladin was just terrible in HW and MNK did not stand a chance between NIN and DRG ,DRK at the time was just the final nail in the coffin for MNK.
    (9)

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