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  1. #1
    Player
    VicariousXIV's Avatar
    Join Date
    May 2021
    Location
    Ishgard
    Posts
    41
    Character
    Vyra Viator
    World
    Brynhildr
    Main Class
    Dark Knight Lv 100
    I have an idea that's a bit more..... out there, per say, but it came into mind because of the main conversation you've all been sharing.

    Keep in mind this is all pure theorycrafting at this point too lol

    So to start, what if Darkside instead of giving bonus damage it instead granted haste, similar to the NIN's Huton, and the DRK got a new combo finisher that gave Darkside, meaning it would have to rotate between healing itself and getting Darkside. Ofc then cut most of the oGCD abilities entirely, with a couple exceptions I'd imagine, but instead of being a basic combo tank with fuckloads of oGCDs to make the job feel "busy" it would instead be the low GCD tank that was actively fast paced. Then we'd focus on the GCD rotations with "modes" we could rotate through, maybe toggles or something akin to the BLMs Astral and Umbral modes, if not just duration/charges. These would be oGCDs ofc and they'd be something like the old Dark Arts, where you'd drain MP while empowering your GCD rotation, giving them extra effects and not just bonus potencies (maybe even unique animations... I can dream... lol), and then another one that was just used for MP regen. There could also be multiple kinds of Dark Arts, where one gives bonus damage through DoTs or just extra attacks/damage, and then another one used for sustain where it gives different sustaining tools like cures and HoTs, even shields. So you'd basically go into a Dark Arts rotation then go through an MP regen phase and you'd have to pick which version of Dark Arts to go through since you'd only have the MP for one of them. If they're toggles you could even actively swap between all the modes, being forced into the MP regen phase once you ran out.

    Then ofc remove the MP for TBN and make it a beefier shield based anti-buster to match the other three tanks, but all the defensives could be kept in their numerous versions as they'd serve as our main weavable abilities with the reduced GCD from Darkside.

    This would differentiate the DRK from the WAR as well as make sure it didn't just become another GNB with all it's oGCDs. You might also think "that would just get boring, mostly just having fast combos," but the NIN is certainly far from boring and it essentially is just fast GCDs and Ninjutsus. So rotating through different Dark Arts would be the variations in our play patterns.

    If that's not enough add in a new "Delirium" mode where you have to go through a set number of Dark Arts rotations or uses and you'd get access to a "super mode" that gave one "dopamine" rotation of just three flashy big hitters that also worked as a quicker MP regen phase, or something like that lol

    This is all just farting out of my head, full theorycrafting, but I am nonetheless curious if this would be something along the lines of what people want? Or if I'm just lost in fantasy land at this point lol
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VicariousXIV View Post
    So to start, what if Darkside instead of giving bonus damage it instead granted haste, similar to the NIN's Huton, and the DRK got a new combo finisher that gave Darkside, meaning it would have to rotate between healing itself and getting Darkside. Ofc then cut most of the oGCD abilities entirely, with a couple exceptions I'd imagine, but instead of being a basic combo tank with fuckloads of oGCDs to make the job feel "busy" it would instead be the low GCD tank that was actively fast paced.
    I'm all for some Haste, but... if you cut out half the actions per global over one's burst, that's going to feel far slower even if you give DRK whopping MNK-levels of speed (+20% Attack Speed). I'd already rather not just have Storm's-Eye-but-for-Haste or RPR-Gluttony-but-for... wait, hold on a sec.
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  3. #3
    Player
    VicariousXIV's Avatar
    Join Date
    May 2021
    Location
    Ishgard
    Posts
    41
    Character
    Vyra Viator
    World
    Brynhildr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I'm all for some Haste, but... if you cut out half the actions per global over one's burst, that's going to feel far slower even if you give DRK whopping MNK-levels of speed (+20% Attack Speed). I'd already rather not just have Storm's-Eye-but-for-Haste or RPR-Gluttony-but-for... wait, hold on a sec.
    I just pulled the inspiration from an old League of Legends character, Aatrox back before he was changed for anyone who plays that game too, where he'd toggle between "Blood Thirst" to restore his own health with his attacks and "Blood Price" where he'd use his own health to increase the damage of his attacks. Thought it would be interesting if it were MP on the DRK instead of health, but similar in concept lol And the job is already so "busy" that it could do with a few being removed, it's more "bloated" then it is "fast" tbh :P
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