Quote Originally Posted by Alcimus View Post
While I can kinda agree with the "everyone's a dps" mentality, I still think that each role should have job mechanics that tailor to their role. Tanks have a LOT of mitigation, DPS focus on killing things, and Healers focus on keeping their friends HP above 0. There can be some overlap (like tanks/dps healing) but I don't believe that this cross pollination should come at the cost of what the job should be doing.
Just another "healers should be healers LUL" Andy with an argument that's been debunked countless times.

1. This game is designed around having more healing options then you need, resulting in lots of downtime where you're pressing 1. Which is braindead and not fun.
2. Enrages are a thing. Healers are expected to contribute in damage, when playing at a high level. This is true in every RPG.

It's like you don't even PLAY the game.