What problems? Is it so mindbongingly weird and complicated that spending your resources on *gasp* damage when you don't need to heal?
And we wonder why healers are so braindead to play.
The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.
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