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  1. #1
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Could be a good way to give something to spend it on, without creating Energy Drain-esque problems that scholar has.
    (2)

  2. #2
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    Could be a good way to give something to spend it on, without creating Energy Drain-esque problems that scholar has.
    What problems? Is it so mindbongingly weird and complicated that spending your resources on *gasp* damage when you don't need to heal?

    And we wonder why healers are so braindead to play.
    (0)
    Quote Originally Posted by anhaato View Post
    The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by OtakuSempai View Post
    What problems? Is it so mindbongingly weird and complicated that spending your resources on *gasp* damage when you don't need to heal?

    And we wonder why healers are so braindead to play.
    No, it's just really dumb to make a system where people spend all their resources on damage, and then resent any time they have to hold it for healing instead.

    It's also unpleasant to heal with a lot of scholars (and really any coheal that won't stop DPSing when more healing/recovery is needed) because of stuff like that.
    (2)

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