hmmm, if we allow for the charges over 3 to convert into toxicon then isn't it just another way to have the same e-drain issue go on too? Cause then instead of just using the resource for damage directly then it becomes "don't use this resource cause if you don't touch it you do more aoe damage or can move more"? Don't forget that toxicon has the same potency as dosis, so getting charges of that just make your single target instant cast. To keep from running into e-drain like heartburn we probably need to keep addersgall completely separated from damage (save for maybe having the "if shield breaks gain a toxicon charge" mechanic). :/