Quote Originally Posted by OtakuSempai View Post
Exactly, do what's the issue with burning gall for dps then if we don't need to heal anyway? Besides most players don't even play the role optimally and will overheal anyway.
While I can kinda agree with the "everyone's a dps" mentality, I still think that each role should have job mechanics that tailor to their role. Tanks have a LOT of mitigation, DPS focus on killing things, and Healers focus on keeping their friends HP above 0. There can be some overlap (like tanks/dps healing) but I don't believe that this cross pollination should come at the cost of what the job should be doing.