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  1. #1
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    If the party survives, then what is the issue here? Besides a lot of healers DON'T play SCH that way or even have ED on their hotbar and will overheal anyway.

    Who cares if it's balanced around? If the party isn't dying then again what's the issue if a player is trying to maximize damage? Obviously a smart player wouldn't be doing that if the party is taking a lot of damage and won't survive. There is nothing wrong about spending excess resources during downtime, which is good design in my opinion.

    Besides, if your damage output becomes an expectation and you are being excluded or harassed over it, there's a system in place to penalize that so it's a moot point.
    (0)
    Quote Originally Posted by anhaato View Post
    The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.

  2. #2
    Player
    Alcimus's Avatar
    Join Date
    Jan 2022
    Posts
    13
    Character
    Alcimus Heartscale
    World
    Goblin
    Main Class
    Sage Lv 90
    Quote Originally Posted by OtakuSempai View Post
    If the party survives, then what is the issue here? Besides a lot of healers DON'T play SCH that way or even have ED on their hotbar and will overheal anyway.

    Who cares if it's balanced around? If the party isn't dying then again what's the issue if a player is trying to maximize damage? Obviously a smart player wouldn't be doing that if the party is taking a lot of damage and won't survive. There is nothing wrong about spending excess resources during downtime, which is good design in my opinion.

    Besides, if your damage output becomes an expectation and you are being excluded or harassed over it, there's a system in place to penalize that so it's a moot point.
    There, we hit the important part, its based on opinion and perception. In your opinion its good to allow the player to have the decision to use their healing resources to deal damage and I would agree except for the perception of the playerbase. In my opinion its a moral hazard to have the cooldown based resources for a healer to be usable for damage, cause then people expect it to be used that way and many will not use their heals because...

    Quote Originally Posted by OtakuSempai View Post
    Enrages are a thing. Healers are expected to contribute in damage, when playing at a high level. This is true in every RPG.
    you are trying to argue both for and against your own arguments
    (1)

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