I never played 11 so this is actually very helpful insight. It's also worth pointing out that "Blood Weapons" throughout FF history is a weapon which drains life from enemies, so I understand the idea of locking healing behind this single skill, but even if that were to happen it would hardly make DRK a drain tank for the same reason that PLD healing doesn't, it's locked behind offensive abilities (turn MP into DPS) so it's not used as a response to damage. Helpful insights to the origin of this thought, though!



Reply With Quote


