That's awfully presumptions of you to say. Let's put it this way. I still have PTSD from Gordias Savage, so I don't want to hear "any content I've seen thus far". The server tick counting... Oh the horror... And Thordans eyes. Oh lord his eyes, no please god...
[EDIT] if you got that by looking at this characters job levels, this was a new character made to play with some friends on a different data center and is not indicative of my actual experience with this game, but I use this one because it is the one I will now exclusively use.
It's a fundamental difference but it yields identical results, since the cure that happens on HoC is instant, meaning it also instantly increases max eHP as part of the action. There is no functional difference, this is how it works in the games actual code.Don't get me wrong; I like reactive tanks. Such makes for, imo, much more enjoyable play as you have this 'zingier' sense of fighting for your life instead of just delaying the inevitable (even if, ultimately, you'd still die at the very same point, give or take self-healing ppgcd variance and (un)lucky timing, if wholly balanced).
But even that still changes a further aspect. That mitigation now increases max eHP for the next attack, whereas the cure will not. Will that be significant? Maybe, maybe not, but it is a difference -- the same one as always: max eHP increase and finite duration of eHP increase (since every mitigation skill is, yeah, generally tied to a maximum duration).
I cannot begin to tell you how many times I've caught an auto after a tankbuster in difficult content... But it matters for more than just tank busters anyway. Anything that can be used to survive a buster will do regardless of what it leaves your HP at, but using it as an actual general mitigation tool as you should is where the measure becomes truly telling since every tank can indeed survive any tank buster because the balance team here is on point. Balance is not the issue with DRK.That is "in effect, what is happening" only so long as the latter max eHP increase is irrelevant, just as for any other tankbuster. Games oughtn't design tanks, though, around such casual content as to make skill use irrelevant to surviving tankbusters. Or at least, if they don't want to rob tanks of a significant portion of their excitement.
No, not seem, seen, as in visually watching the healthbar jump.Oh, I agree. That can sometimes maybe go a bit too far, as when trying to heal a Death Knight tank with a Holy Priest without decent enough cooldown trackers for said Death Knight, where some relevant waste is even guaranteed just due to possibly crit-healing at the same time, but having the moments where a tank's HP goes down but I can know "s/he's got this" and sure enough they heal themselves back up has a lot more... flair than just "Eh, 40% HP will still last them 8 more seconds. Glare. Glare. Glare." They 'should' be the same--and from the healer's end alone, except for some added constraints in large-heal timings, they are mostly the same--but they feel different.
This literally exists in Warrior. I don't think drain tanks necessarily belong in FFXIV. In terms of design, I like GNB healing wise because it's calculated and rhythmic healing, Aurora when consistent damage is coming and a charge is available, HoC between cooldowns unless a tankbuster or mechanic requiring it is expected. Not draining, but a general regeneration. PLD is similar but their self healing is built into their DPS rotation, so since it is naturally used less intentionally, it doesn't quite check that box of using it defensively and with defensive intent. For GNB, it's satisfying and rewarding, something that DRK is not.
Going to point out the accessibility of HoC is often not seen since most GNB players literally only use it for tank busters and also tend to not use it on the main tank. The same applies to TBN, but still worth pointing out, since I think I see GNB use HoC once every 60-90 seconds as opposed to rotating it as a regular part of their defensive cooldown rotation. I don't hate TBN because to be perfectly honest the dream is having both of these at the same time.
Not really selling myself short, just if I were to sell this as an actual idea, I'd have to actually think about those interactions before claiming it as a proper idea. A good read though.Nah, don't sell yourself short; there's actually some interesting interactions that it could put forward. I'm not sold on them, but I'll get to them as soon as I cover what I believe the existing state around TBN and its MP costs to be like, generally:
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