I wish enhanced unmend instead made your next plunge free (no charge taken) and double potency on 30s cooldown.

I wish enhanced unmend instead made your next plunge free (no charge taken) and double potency on 30s cooldown.
No. That would increase Unmend's ppgcd to 450. (Unmend itself at 150p plus a free 300p oGCD per cast), effectively increasing DRK's GCD damage by 44% as they endlessly spam Unmend.
We deal 5310 potency every 17 GCDs via 5 Souleater combos, 2 Bloodspillers, and exactly enough mana gained through Syphon Strike for an Edge, for 312.35 ppgcd. Unmend spam would have to be beneath that.
Just making Plunge free would, at 300 ppgcd, already put Unmend-spam within 4% of the dps of rotating properly, which could already lead to weird interactions like using Unmend spam to delay Souleater and thus max gauge to be spent under raid buffs.
The potency per GCD given already accounts for Blood and MP generation. With your Enhanced Unmend doing almost half again that potency per GCD (again, with Blood and MP already included), you'd still be obliged to Unmend and Plunge every 30 seconds, as near as possible to on the dot.
To use it only for disengage and re-engage would be alike to wasting (leaving its Blood cost to be fully overriden in overcap) a Bloodspiller and a half per minute. You absolutely would not leave it just sitting there, especially given that already have two charges of Plunge.
Last edited by Shurrikhan; 01-11-2022 at 04:04 PM.



I need to say something, because this happened on Saturday, and I'm so frustrated by it I need to vent somewhere where people will understand. Spoilers for P3S, if you care about that sort of thing.
My team, bless their hearts, decided that it would be for the best to Blind Prog the tier. We want to prepare for doing Dragonsong War Ultimate, and since we've killed ultimates already, the next step is solving mechanics with zero guides, handcrafted timelines instead of one pulled from the internet, our own toolboxes, etc etc. Make our brains larger, and more wrinkled, so to speak. So please don't spoil P4S for me, I'm still unaware of the entire fight. We've had a blast so far, and we were making really great progress DESPITE the various server issues causing people to be up to an hour late each night. After 3 3-hour sessions, we were on P3S, post adds, Fountain of Fire on Friday.
We managed to collect enough footage to brainstorm a GREAT strategy to solve it, one that after I kill the fight, I would love to look to how it compares to the Week 1 and general PF strats, it heavily was of my design, my raidlead made my idea come to life in a toolbox and was quite inspired. I went back into T12 for determine how the birds might best dash, and for more information about the Fountain of Fires themselves. We called it on Friday night, added a Raid day for Saturday to test our strat, when I was asked to switch off DRK.
There was a problem, we were missing critical amounts of information. Specifically, we didn't know 1. Can the same person grab multiple bird AoEs? and 2. How many bird aoes are there? (We thought it was 8, we now know it is 6.) We did know about Fountain of Fires significantly, and aggressively bolstering healing and shielding output. The issue is that in order to make the mechanic easier, IF one person could grab multiple AoEs, we were going to have the tanks take all of the birds. They eat the first AoE and the first dash normally, and then invuln the next three, staying in the middle, pointing the birds out, and keeping Phoinix still, meaning much less movement across the team, and lessening the thoughts required across the team. "Let the tanks handle it, just like how we're doing Intemperance in P1S." I said.
The issue with this? Because we were planting Seraph in the center of the arena, and the AST was using Neutral Sect, there was a LEGITIMATE concern that while the PLD would be fine doing this with Hallowed Ground, I would actually die in my invuln using this strat because my Walking Dead would be cleansed by SERAPH using +400% or whatever boosted Consolations/Embraces in the center of the arena in between the dashes. I would be healed to full HP accidentally, Walking Dead would fall off, and I would be killed by the following dash. My invuln was actively UNDERMINING my OWN strategy.
So they asked me to GNB for the night as we refined the strat and tried to get more footage. The benefits of being an omnitank. I agreed for the sake of prog, because they were RIGHT. Eventually, we found out there were only six dashes, and one person cannot get multiple birds. So we threw the invuln start in the bin and DRK is back on the menu, but it's the principle of the matter that makes me so frustrated. My team, great players in their own right, a lot of them I killed TEA with, asked me to switch off the job they know I knew like the back of my hand because of this ability, and I could not blame them. How do you think that made me feel, after all we've been through on this forum? After all the complaints? After I PROVED to many randoms, my FC, my friend group, that all DRK needs is a competent player and a competent team behind them, and we're just as good as every other tank, if not better? I'm even leveling SGE right now (SCH is done) and helping leveling DRKs understand how to mitigate differently to try and stop this "DRK is bad" narrative. And now, I swapped off for a night like how many people swapped off permanently. "I'm sorry Odin, but can you please switch to GNB for tonight so we can test this."
God. Just...why?
Whoever is reading this at Square Enix, If you know, you need to say something. You need to say something. We need to hear something. I cannot defend this. Even in THIS "interview", still not even a word about DRK. What about Blood Weapon? You said you haven't heard the feedback, but I KNOW YOU HAVE! What about Spells not working with Skill Speed and Living Dead? What about literally everything we and the people who are forced to deal with us are saying all over the internet, not just on the OF? We haven't had a non-expansion patch note of any significance since 4.3 when you successfully fixed SB DRK for a lot of people. It's been total silence ever since. Where are the answers to our questions and pleas? We're hated by the community at large, both on the hardcore side and the casual side, because you refuse to talk to the DRK players. I have players asking me if they are ALLOWED to play DRK. I have players thinking they are BURDENS on their teams because they want to play DRK. This is an incredibly toxic environment. We've given you all the feedback we can, and it all has fallen on deaf ears. So we yell louder, and louder, and then start saying things that we probably shouldn't but I will tell you right now, the things I say on this forum are a lot more tame than the absolute vitriol I spew out whenever I am unfairly undone by Walking Dead in situations like the one I detailed above.
I am beside myself right now, I was prepared to wait until 6.1, we're getting a 6.08, a rare occurrence, and still I can't trust we're going to see a single thing fixed, a single QoL implemented, a single complaint addressed. I feel like I'm being punished for playing the job. I feel like I'm being ignored, because I'm playing the job I am.
It is not fun to be a Dark Knight main.
Last edited by OdinelStarrei; 01-10-2022 at 06:26 PM.
At this point, it would be best to simply stop playing DRK entirely.
Monk was in a similar situation in the middle of ShB which resulted into literally noone playing it, simply because all the other dps jobs were more fun and better in every regard, which resulted into Squeenix making a "halfway rework of the Job" mid expansion, and finishing the rest of the job with 6.0, resulting into the Monk we have today.




This is what needs to happen, but we only ever get small snippets from Yoshi-P himself and he never goes into great detail about stuff. I would kill to see a blog post from the dev team that went over:
- What they believe a Job's identity is
- What's holding a Job back from fulfilling that identity
- What plans they have to fulfill that identity
- Actual acknowledgement of feedback from the Official Forums
Because right now they aren't giving us shit. I honestly think players are in the dark when it comes to all Jobs. The dev team just doesn't talk about their vision for Jobs, and it feels like the majority of the information we get comes from Yoshi-P during the pre-expac Media Tour. Looking specifically at DRK, they radically reworked it over multiple expacs and I honestly can't remember them actually explaining their thought process on stuff like the removal of Darkside and Dark Arts. I can't remember them explaining why they turned Delirium into an Inner Release clone. I can't remember them acknowledging six years of complaints on Living Dead. I sure as shit remember Yoshi-P saying his team hasn't heard complaints about Blood Weapon while simultaneously saying his team reads the Forums and that feels like a massive lie.
If he wants to say his team reads the Forums and takes feedback seriously then maybe they should actually give us some acknowledgement. Maybe they should communicate. Because right now the general consensus from the Tank and Healer side of the Forums is "stop ignoring us". Is it any wonder the playerbase is so damn annoyed and the feedback is getting increasingly more negative?
Give us that clarity you once talked about, Yoshi-P. Tell us what your vision is, actually listen and acknowledge what we're saying, and open a dialogue with us.


Maybe we should post those old pictures over and over as a reminder. Either here or on social medias
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