Blood Weapon is ping hostile. Having 5 stacks, similar to Perfect Balance or Delirium, would fix this.

Living Dead is the weakest invuln. It needs a rework, but reducing the healing requirement would help. With Holmgang now being 10s, Living Dead has no advantage.

Dark Mind is the only damage-type specific CD currently in the game. Feint and Addle were adjusted to work on both damage-types. Camouflage works on both damage-types. Why doesn't Dark Mind work on both damage-types, with a bonus against Magic damage? Why can't Dark Mind be 10%physical 20%magic?

(It is silly to have a tool that only works on 1 damage-type when the developers refuse to give us official methods to discern the damage type)

Abyssal Drain is a gain on 4 targets. Every tank AoEs at 3. It's weird for DRK to not use one of their AoE tools until 4 targets. DRK uses Flood and Quietus at 3. Why do they Drain at 4, and not 3? Increase Abyssal Drain potency.

(Also, I liked using Flood on 2 targets. I want to use Flood on 2 targets. Please revert Flood nerf.)