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  1. #161
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    I've yet to encounter any issues with the demis following me around and refusing to do as their told so far. We do not need to see a comeback of that mechanic I'm aware is viewed by some as indicative of their high skill level.
    (2)

  2. #162
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by WlyemR View Post
    Bahamut now auto fires Wyrmwave when summoned at what ever enemy you have targeted. That interaction is still there, but no longer dependent on if you miss a GCD or don't have the optimal set up for whatever reason.
    So that interactions is gone and the job also lost some complexity, got it.
    (4)

  3. #163
    Player
    WlyemR's Avatar
    Join Date
    Dec 2013
    Posts
    42
    Character
    W'lyem Roddick
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by rewd View Post
    So that interactions is gone and the job also lost some complexity, got it.
    Not complexity, jank. That was an issue everyone wanted solved and now it is
    (3)

  4. #164
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by WlyemR View Post
    Not complexity, jank. That was an issue everyone wanted solved and now it is
    Not jank, perfectly manageable in ShB and it was objectively more complex by having a cast condition instead of being unconditional. Speak for yourself instead of trying to speak for "everyone".
    (7)

  5. #165
    Player
    WlyemR's Avatar
    Join Date
    Dec 2013
    Posts
    42
    Character
    W'lyem Roddick
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by tearagion View Post
    Not jank, perfectly manageable in ShB and it was objectively more complex by having a cast condition instead of being unconditional. Speak for yourself instead of trying to speak for "everyone".
    Fine, not everyone, but a majority of SMN players that discussed it daily in game and on the forums. Yes, the situation was manageable, but it is also a situation that should not exist in the first place.
    (4)

  6. #166
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by WlyemR View Post
    Fine, not everyone, but a majority of SMN players that discussed it daily in game and on the forums. Yes, the situation was manageable, but it is also a situation that should not exist in the first place.
    The situation that shouldn't exist is a blatantly unfinished job replacing one players enjoyed for 8 years. The only legitimate demi issue in ShB was Phoenix starting off with an everlasting flight cast ghosting a scarlet flame if you used a gcd too quickly.
    (7)

  7. #167
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by WlyemR View Post
    One of the most talked about issues with Bahamut and Phoenix was their autos ghosting on summoning and them moving and not attacking. That issue has now been solved, and yet somehow that is something people want to complain about. Why, I ask?
    They could've solved the issue by making them stationary, which has several times been asked so. The issue was solved in EW by making them stationary. No one has complained about it.

    Now. Why did they have to remove the whole interaction along with it? Nothing was gained, only lost.
    Remember that if you couldn't be bothered you could still get all the wyrmwaves by just spamming ruin II? And that's with movement, something I did several times in Emerald Weapon during that spinning AoE phase. Well, that's literally all you do now, you spam Astral Impulse Ruin II. But what purpose does having the pet stationary now accomplish if all you CAN do is spam Ruin II? The ghosting of actions happened when you tried to optimize and cast Ruin III/IVs. There's no such thing now. In the end the change was pointless.
    (7)

  8. #168
    Player
    WlyemR's Avatar
    Join Date
    Dec 2013
    Posts
    42
    Character
    W'lyem Roddick
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by tearagion View Post
    The situation that shouldn't exist is a blatantly unfinished job replacing one players enjoyed for 8 years. The only legitimate demi issue in ShB was Phoenix starting off with an everlasting flight cast ghosting a scarlet flame if you used a gcd too quickly.
    Players enjoyed for 8 years, huh. Now who is speaking for everyone? As I have said multiple times already, I do believe there are improvements to be made, especially at lower levels. But all of this doom-saying that the job has been annihilated and lost all its perceived complexity is pure hyperbole.
    (3)

  9. #169
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by tearagion View Post
    Not jank, perfectly manageable in ShB and it was objectively more complex by having a cast condition instead of being unconditional. Speak for yourself instead of trying to speak for "everyone".
    Indeed. Not to mention that it doesn't take much brainpower to come up with slight adjustments to keep the old gameplay loop the same on new SMN too:

    - Phoenix still has its combo and it's the mobile Demi
    - Bahamut has cast times on Astral Impulse and Flare
    - Primals/Egis let us generate several Ruin IV stacks just like the old Assaults
    - Ruin IV has increased potency under Dreadwyrm Trance so the Bahamut loop is still hardcasts (old Ruin III and new Astral Impulse) and instacasts (old and new Ruin IV)

    Mindblowing. But hey, apparently SMN didn't lose any complexity, we just aren't ready to see it.
    (8)

  10. #170
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by WlyemR View Post
    Players enjoyed for 8 years, huh. Now who is speaking for everyone? As I have said multiple times already, I do believe there are improvements to be made, especially at lower levels. But all of this doom-saying that the job has been annihilated and lost all its perceived complexity is pure hyperbole.
    "Players" as in people who played summoner, I thought this was contextually obvious. How is it doomsaying? The old job is indeed annihilated, not even ruin 3 is the same. I realize there is nothing to do about that SE never reverts anything. My issue is what remains is the most vapid job in the history of the game.
    (6)

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