I've yet to encounter any issues with the demis following me around and refusing to do as their told so far. We do not need to see a comeback of that mechanic I'm aware is viewed by some as indicative of their high skill level.
I've yet to encounter any issues with the demis following me around and refusing to do as their told so far. We do not need to see a comeback of that mechanic I'm aware is viewed by some as indicative of their high skill level.
So that interactions is gone and the job also lost some complexity, got it.
Fine, not everyone, but a majority of SMN players that discussed it daily in game and on the forums. Yes, the situation was manageable, but it is also a situation that should not exist in the first place.
The situation that shouldn't exist is a blatantly unfinished job replacing one players enjoyed for 8 years. The only legitimate demi issue in ShB was Phoenix starting off with an everlasting flight cast ghosting a scarlet flame if you used a gcd too quickly.
They could've solved the issue by making them stationary, which has several times been asked so. The issue was solved in EW by making them stationary. No one has complained about it.
Now. Why did they have to remove the whole interaction along with it? Nothing was gained, only lost.
Remember that if you couldn't be bothered you could still get all the wyrmwaves by just spamming ruin II? And that's with movement, something I did several times in Emerald Weapon during that spinning AoE phase. Well, that's literally all you do now, you spamAstral ImpulseRuin II. But what purpose does having the pet stationary now accomplish if all you CAN do is spam Ruin II? The ghosting of actions happened when you tried to optimize and cast Ruin III/IVs. There's no such thing now. In the end the change was pointless.
Players enjoyed for 8 years, huh. Now who is speaking for everyone? As I have said multiple times already, I do believe there are improvements to be made, especially at lower levels. But all of this doom-saying that the job has been annihilated and lost all its perceived complexity is pure hyperbole.
Indeed. Not to mention that it doesn't take much brainpower to come up with slight adjustments to keep the old gameplay loop the same on new SMN too:
- Phoenix still has its combo and it's the mobile Demi
- Bahamut has cast times on Astral Impulse and Flare
- Primals/Egis let us generate several Ruin IV stacks just like the old Assaults
- Ruin IV has increased potency under Dreadwyrm Trance so the Bahamut loop is still hardcasts (old Ruin III and new Astral Impulse) and instacasts (old and new Ruin IV)
Mindblowing. But hey, apparently SMN didn't lose any complexity, we just aren't ready to see it.
"Players" as in people who played summoner, I thought this was contextually obvious. How is it doomsaying? The old job is indeed annihilated, not even ruin 3 is the same. I realize there is nothing to do about that SE never reverts anything. My issue is what remains is the most vapid job in the history of the game.Players enjoyed for 8 years, huh. Now who is speaking for everyone? As I have said multiple times already, I do believe there are improvements to be made, especially at lower levels. But all of this doom-saying that the job has been annihilated and lost all its perceived complexity is pure hyperbole.
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