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  1. #1
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    1,004
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    I like it, at least I'm summoning things more. Maybe my reactions are slow but I prefer simpler jobs that I don't have to concentrate too hard playing so that I can focus more on the fights.

    I can see why people are upset, though. They took one of the most complex jobs to play and made it into one of the easiest. Quite the contrast from one expansion to the next if it was one of your mains.

    I do wish Carbuncle would do something, though, like auto-attack. Instead it just sits there, staring at you... then it disappears for a few seconds when you summon something else and then comes back, only to continue staring at you.
    (6)

  2. #2
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    There's this trend of deflecting any and all criticism of new Summoner by redirecting to complaining about old Summoner. Which when you look past the smokescreen contains zero reasoning why the new Summoner is good.
    (20)

  3. #3
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ThorneDynasty View Post
    There's this trend of deflecting any and all criticism of new Summoner by redirecting to complaining about old Summoner. Which when you look past the smokescreen contains zero reasoning why the new Summoner is good.
    It's even funnier when you realize nobody has mentioned anything about bringing old SMN back or having dots again, people just want the new one to require at least more involvement than spearfishing. This talk has never been about aesthetic preferences.
    (10)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lilyth View Post
    It's even funnier when you realize nobody has mentioned anything about bringing old SMN back or having dots again, people just want the new one to require at least more involvement than spearfishing. This talk has never been about aesthetic preferences.
    Who would be so illiterate to say that anyone here is asking for a comeback of ShB SMN?

    I realized I was having more fun playing Warrior, it has double the amount of buttons to press for its DPS rotation, would you believe that?
    Honestly, any tank rotation is harder than whatever the SMN rotation is.
    (9)

  5. #5
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by CKNovel View Post
    Who would be so illiterate to say that anyone here is asking for a comeback of ShB SMN?

    I realized I was having more fun playing Warrior, it has double the amount of buttons to press for its DPS rotation, would you believe that?
    Honestly, any tank rotation is harder than whatever the SMN rotation is.
    Yeah reading comprehension is really low on English forums
    (8)
    I'm just some guy...

  6. #6
    Player
    MaelleRiou's Avatar
    Join Date
    Nov 2018
    Posts
    92
    Character
    Nolwenn Surcouf
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Why are people setting this up like the only options are dumbed down lobotomized baboon rotation with summons vs. complex rotation without summons?

    There's literally nothing about the big summons that requires having a brain dead rotation. "It feels like a summoner now" is not in any way, shape, or form a counter argument to people complaining about the simplicity of it.

    "Not every DPS needs to be complex." Ok, well, not every DPS needs to be simplistic either, which is what all 3 caster DPS are right now. Red mage somehow coming out in Endwalker as the most complex of the casters is weird considering it's intended purpose was to be the easier caster. That's where we are right now, if you want to play a caster your most complex choice is red mage.
    (19)

  7. #7
    Player
    Mezzoforte's Avatar
    Join Date
    Jan 2014
    Posts
    137
    Character
    Shuma Gorath
    World
    Malboro
    Main Class
    Samurai Lv 75
    Quote Originally Posted by MaelleRiou View Post
    Why are people setting this up like the only options are dumbed down lobotomized baboon rotation with summons vs. complex rotation without summons?

    There's literally nothing about the big summons that requires having a brain dead rotation. "It feels like a summoner now" is not in any way, shape, or form a counter argument to people complaining about the simplicity of it.

    "Not every DPS needs to be complex." Ok, well, not every DPS needs to be simplistic either, which is what all 3 caster DPS are right now. Red mage somehow coming out in Endwalker as the most complex of the casters is weird considering it's intended purpose was to be the easier caster. That's where we are right now, if you want to play a caster your most complex choice is red mage.
    As older summoners used to say. There are plenty of other classes to try.
    (8)

  8. #8
    Player
    MaelleRiou's Avatar
    Join Date
    Nov 2018
    Posts
    92
    Character
    Nolwenn Surcouf
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Mezzoforte View Post
    As older summoners used to say. There are plenty of other classes to try.
    Did you even read what I wrote? My point was that there is not another caster to try because they are all simple with new summoner being the worst offender.
    (11)

  9. #9
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    If "complex" means dot juggling and pets that don't obey commands, I think me and the majority of people are going to side with "simple." Some would say old Summoner wasn't even complex, it's just bad design. And for some reason people really feel proud of being able to play around bad designs. So far I haven't had any issues with pet ghosting, just slightly annoyed when the egis have to run to the target to do their attacks at lower levels, which is resolved by just moving in closer.

    Red Mage and Black Mage aren't all that complex either, they just move less. Calling either of those jobs the same kind of "complex" as old Summoner is questionable. It's pretty clear what you're supposed to be doing on both of those classes and it has been since the day they were introduced. Pretty good flow throughout each expansion and not many glitches to work around. Summoner on the other hand has been all over the place with its problems that don't need repeating.

    In any case this thread is one entertaining read. A pity that the energy spent here could have been used in discussions for the Necromancer/Warlock/Time Mage of some peoples dreams, oh well.
    (11)

  10. #10
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    When I mean complex, I mean the amount of management and thought SMN gameplay used to have.

    Literally nobody is saying that pets ghosting actions made the job complex. It's been the *biggest* issue of the job for a long time. I'd even argue that removing pets altogether has been the best decision they've made for the job in a long time, but of course the people who enjoyed the pet aspect would be upset.

    And DoT "juggling" was never an issue at a technical standpoint. If you actually played the job before, you'd know that keeping up DoTs became extremely easy and was barely part of your repertoire within each expansion. The people who had a problem with DoTs are always the ones who compare the job to the WoW Warlock or call it a Poison Mage, but if the DoTs were Primal-themed I'm sure these people won't even say anything.

    DoTs provided interesting gameplay because it required some management. Making sure they're always up, setting them up for a Bane or a Fester. Another good example is back when SMN can manipulate its Aetherflow, Dreadwyrm Trance and Bahamut CDs so they can actually hold them and not lose DPS which provided a LOT of flexibility, rewarding you for playing smarter. The old Aetherflow where you set up DoTs, spend your Aetherflow stacks to build up into Bahamut. Then you have the aspect of managing your Ruin IV and Egi Assault stacks, etc. That's what SMN now is really missing. Management.

    It's very much possible to add management back to the new SMN that'll make most people satisfied. They don't even need to bring back DoTs or anything, but being more creative with what we already have now.
    (11)
    Last edited by dinnertime; 01-01-2022 at 02:12 AM.

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