And yeah, I know the point was to make it easier so you don't have that huge 6 minute long rotation with double-weaving in it, but this was about eight steps too far and makes what little I played of the class feel even more distant, and I don't think I want to play it anymore. In addition to making all the spell effects blinding and long enough to block tells from whatever boss is buried in them, the complete loss of any DoTs makes any downtime at all feel incredibly punishing, and lobotomizes the rotation entirely down to an almost fully GCD playstyle that somehow looks like it should be dopamine city, but feels hollow as hell.
If I wanted to play something with only GCDs, I'd go play Black Mage since at least it's good at something and doesn't make the party go blind. I just feel like I need to be doing-... Something between all this. Red Mage has Empowerment and Acceleration to weave in, Black Mage has Sharpcast and Ley Lines to think about-...
But summoner only gets their oGCD stuff in certain phases, and most of them don't really have any finesse or strategy to their use. Most are just an extra hit and don't really feel like they require any setup, much less add anything more than a second animation. Phoenix's useless single-target regen especially. It feels like a dead button that will never be up and active during a useful point unless you specifically plan around it, which then of course probably leads to a loss of DPS.
Also can we talk about Carbuncle? Did you HAVE to remove his auto attack and make him stand around staring at us? I get removing a lot of the stuff that his pea brain AI could lag on, but even Scholar doesn't have a pet that's this much dead weight... Hell, I'll go as far to say Mechanist and Dark Knight's 'pets' are better than Carbuncle now because at least they LOOK like they're doing something. Carbuncle's been reduced to just a prop. An ornament.
Makes me really jealous of Alphinaud's two Carbuncles now. At least they did something even if it made no sense.