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  1. #1
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dyvid View Post
    - It removed Egi pets
    They're still there from Lv.30~89 (and you can even glamour your Carbuncle into one), though.
    Egis are still part of SMN's foundation lore-wise, so of course they wouldn't remove them. Just "rework" them.

    Quote Originally Posted by Dyvid View Post
    - It didn't add any new primal summons to the job
    And this one's still my biggest complaint with SMN after all these years (even with 6.0's rework).

    We've been waiting for new summons for nearly 7 years now, and while they did assure us constantly through interviews and the like that they'd do something about it (namely through the "Egi glamour" system), nothing has come of it.

    No Leviathan-Egi, no Ramuh-Egi, no Shiva-Egi. Nothing.

    I think it's waaaaay past time they fixed this (hopefully during 6.X's run).
    Because as it is, SMN being "stuck" with Ifrit/Titan/Garuda for so long (after introducing so many Primals since) is incredibly disappointing to say the least.
    (3)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  2. #2
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Exodus-E View Post
    And this one's still my biggest complaint with SMN after all these years (even with 6.0's rework).

    We've been waiting for new summons for nearly 7 years now, and while they did assure us constantly through interviews and the like that they'd do something about it (namely through the "Egi glamour" system), nothing has come of it.
    Ya this is also why the Fire Wind Earth attunment thing annoys me, because that gives the distinct impression that they don't plan on adding any either. (I mean I could be wrong about that, that's just how it seems.). As I said in another thread, had the jobs mechanics approached the way in which you are able to summon these differently and had various reasons to pick one summon over the other in situations, I would be more hopeful for the future of the job. I mean it's w/e though. Some people dig it, I get it. I do like that we get some big boy presence now, I'll say that.

    There is also that one summoner job quest (Forget the name it's been a long time) in which it seems like you might be getting Ramuh then it just doesn't happen. lol
    (2)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Imoen View Post
    Ya this is also why the Fire Wind Earth attunment thing annoys me, because that gives the distinct impression that they don't plan on adding any either. (I mean I could be wrong about that, that's just how it seems.).
    Ask Monks what happened to their Elemental Attunements over the years.

    Can't wait for Fire to be baseline, earth provide some defensive bonus, and wind to be basically forgotten.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Exodus-E View Post
    We've been waiting for new summons for nearly 7 years now
    Idk, I thought Bahamut and Phoenix were pretty cool new summons. There could be way more by now though I agree, especially in this new system it's baffling to me that it's still the same 3 effectively
    (3)

  5. #5
    Player
    Shuuli's Avatar
    Join Date
    Sep 2021
    Posts
    304
    Character
    Shuuli Vondael
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Playing summoner in Savage makes me sad.

    The wonkiness: Losing potency all the time on Ifrit when mechanics dont let me cast the strike after the jump, or when I cant jump to not jump into tethers... or when I cant even use Ifrit cause i need speedy dmg and I cannot waste time on casting..,

    The boring: besides these things, the rotation is suuuper boooring. I am not having fun at all. But if you are, please dont take it as an offense. It is totally cool.

    The dmg: much less dmg, much less added value. I feel that people don't understand that phoenix does not have a full team heal its a TARGETED heal... it heals 1 person. And if you choose anyone but yourself, it literally does not heal you. It does not heal the summoner itself it you target it on Tank... so not sure why people bring this up as a "super duper" added value to the FULL TEAM... eh it ain't. Especially on how I see all summoners use it only on themself for obvious reasons.

    In addition, the biggest thing of this renovation was to have cool summons and I cannot use my summons in their full view cause then I cant see.

    I personally don't think they will change this based on the announcements. So I am starting to learn new things. Cause I like to have fun.

    This is my opinion. I know some people disagree. It is totally cool. I can adjust and do something else. Just wanted to share.
    (7)

  6. #6
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shironeko_Narunyan View Post
    This is a great example of how tastes vary (this was my favourite iteration). It's also well-known that taste is subjective and can't be argued.
    I hope that, eventually, we'll get both the old pet class fantasy, and a DOT class back.
    They’ll never go back to the old summoner. They put a lot of work into this rework. I liked old summoner, but I think new summoner has more potential by far. We just need a few extra buttons.
    (1)

  7. #7
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Instead of asking for dots to be added back to Summoner, I would rather those requests go toward the next caster job like Time Mage, which could be a dot job that augments its spell effects and dot lengths with perception magic as well.

    There are areas where the new Summoner could see improvements, like Elemental Mastery being introduced earlier than level 86 or possibly giving Phoenix a team-based ability, but I don’t think more dots are needed. Although in a technical sense, you do have a positional dot in the form of Slipstream; it’s not on the boss itself, but it can attack multiple enemies in dungeons since it’s placed.
    (1)

  8. #8
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by dinnertime View Post
    Ifrit Ruin is just Ruin III.
    I’m sorry, but this literally isn’t true.

    Ruin III:
    - 310 potency
    - 1.5 seconds cast time (weaving potential)
    - 2.5 seconds reload time
    - Doesn’t use any attunement resources

    Ruby Rite:
    - 430 potency
    - 2.8 seconds cast time (no weaving potential, with the tradeoff of doing more damage, although Swiftcast can also be factored in unless you want to keep it for a raise instead)
    - 2.5 seconds reload time
    - Uses one of two fire attunement resources

    And this is just comparing two particular single-target spells; there are differences across the other single-target spells as well.

    Again, if you want to argue whether some spells are too similar for you, go for it, but to say that they’re exactly the same is disingenuous. The elemental spells have variations, compared to just having Ruin III with the older Summoner that was spammed frequently without having other variations; I will add that the older Summoner also had a few pet attacks, but those had annoying clunkiness and were often delayed, so I’m personally glad that those were replaced.
    (4)

  9. #9
    Player
    mathias-merodach's Avatar
    Join Date
    Dec 2021
    Location
    Ul'dah
    Posts
    27
    Character
    Mathias Merodach
    World
    Brynhildr
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MellowMink View Post
    I’m sorry, but this literally isn’t true.

    Ruin III:
    - 310 potency
    - 1.5 seconds cast time (weaving potential)
    - 2.5 seconds reload time
    - Doesn’t use any attunement resources

    Ruby Rite:
    - 430 potency
    - 2.8 seconds cast time (no weaving potential, with the tradeoff of doing more damage, although Swiftcast can also be factored in unless you want to keep it for a raise instead)
    - 2.5 seconds reload time
    - Uses one of two fire attunement resources

    And this is just comparing two particular single-target spells; there are differences across the other single-target spells as well.

    Again, if you want to argue whether some spells are too similar for you, go for it, but to say that they’re exactly the same is disingenuous. The elemental spells have variations, compared to just having Ruin III with the older Summoner that was spammed frequently without having other variations; I will add that the older Summoner also had a few pet attacks, but those had annoying clunkiness and were often delayed, so I’m personally glad that those were replaced.
    I believe it to be disingenuous on to act as if the rite attacks are different than Ruin when they are legitimately called their flavor of Ruin up until the trait that gives you the Rite attacks is attained at level 72. You can hit 3 expansions and the first dungeon of the third before they are called anything else. The trait that gives you the Rite attacks? -Ruin- Mastery 3.
    (7)

  10. #10
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Given the fact that they already threw the "we can only be attuned to the aether of 3 primals" or whatever the old lore was out the window, I think getting new primals in 7.0 and beyond is a given. The lore behind Phoenix is shaky at best and was only ever elaborated on once in a single interview, and Phoenix isn't all too different from Shiva in that it's a primal who is also a person.

    Ultimately, nowadays they think about "Is this addition fun?" first before "Is this addition adhering to lore someone else came up with 8 years ago?"

    Leviathan, Shiva, Ramuh, and the other primals like Lakshmi, Susanoo, and the Warring Triad are all on the table. Summoner is a Summoner now, so rather than adding abilities or spells interacting with dots or other systems, they can focus on the core of the job.
    (2)

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