So puzzle comes together.Hello,
German Twitter (I have not seen in it the EN Version yet) just announced
https://shop.panasonic.com/gaming-an...io/sc-gn01ppff
It's not embody that keeps Squeezix's balls sufficiently legally squeezed - it's their deal with panasonic.
Apparently existing audio was not good enough for that bullshit of a system, so they made a hasty deal with embody to "enhance" the spatial shit.
Yup this officially now is super bad regarding the fix to this issue, I wouldn't be surprised if its not dealt with by 6.2 either since this is coming on February pretty close to 6.1 too. Big ouchSo puzzle comes together.
It's not embody that keeps Squeezix's balls sufficiently legally squeezed - it's their deal with panasonic.
Apparently existing audio was not good enough for that bullshit of a system, so they made a hasty deal with embody to "enhance" the spatial shit.

So it doesn't make the known issues in the 6.05 patch notes, I get told in an email from support that it's a known issue, the post-6.05 patch notes once again fail to list it as a known issue, and now they're flogging some ugly headphones.
I am absolutely astounded. Just wow.
Well, those are not exactly headphones - you put it around your neck.So it doesn't make the known issues in the 6.05 patch notes, I get told in an email from support that it's a known issue, the post-6.05 patch notes once again fail to list it as a known issue, and now they're flogging some ugly headphones.
I am absolutely astounded. Just wow.
But yeah, good reason to be astounded.

The only reason that i can think of why they haven't put it as "known issue" is because they have the big system and it's not reproduceable with their own hardware, that's why it's hard to trace and probably SE doesn't want to buy low end system. And they market the neckphones with confidence because it's just a small amount of people that experience that... I'm hoping i'm wrong but the truth out there lead me to this conclusion which is not fair.So it doesn't make the known issues in the 6.05 patch notes, I get told in an email from support that it's a known issue, the post-6.05 patch notes once again fail to list it as a known issue, and now they're flogging some ugly headphones.
I am absolutely astounded. Just wow.
Mine is an Intel i9-12900K running 5.2GHz with 3080TI video card, 32GB of DDR5 and a PCI4.0 NVME SSD. Looking back the youtube posted a few pages back, I often get that small weird little stutter at about 2 seconds in that video, and at a few other points, but not the severe ones during the trial. I also get periodic muting of the sound for up to 1 second.
I think the small stutter exhibited at 0:02 and the large one in the trial (https://www.youtube.com/watch?v=sfW74sQtF5I) are of similar origin, just recovered from at different speeds.
It's not something just related to old computers or AMD. This year's Intel i9 is also getting it.
やはり、お前は……笑顔が……イイ

This isn't an issue with low-end systems, minimum hardware requirements or upgrading. It's a software problem with the way the game handles audio. It can theoretically affect anyone, but it disproportionately affects certain hardware configurations, particularly those with AMD FX cpus. We have people in this thread (like the poster right above me) with brand new machines having the bug, and I have even seen people with Playstations complaining of the issue on twitter. You can read more about it here: https://www.reddit.com/r/ffxiv/comme...eb2x&context=3The only reason that i can think of why they haven't put it as "known issue" is because they have the big system and it's not reproduceable with their own hardware, that's why it's hard to trace and probably SE doesn't want to buy low end system. And they market the neckphones with confidence because it's just a small amount of people that experience that... I'm hoping i'm wrong but the truth out there lead me to this conclusion which is not fair.
They employ these guys: https://www.ptw.com/
Who are a dedicated QA.
If dedicated QA joint does not have variety of systems at hand for testing purposes, they need to be sacked.



This problem can affect everyone. But the faster your computer is, the less likely it is that it will occur.The only reason that i can think of why they haven't put it as "known issue" is because they have the big system and it's not reproduceable with their own hardware, that's why it's hard to trace and probably SE doesn't want to buy low end system. And they market the neckphones with confidence because it's just a small amount of people that experience that... I'm hoping i'm wrong but the truth out there lead me to this conclusion which is not fair.
And i would not judge SQEX for not listing this problem in the "Known issues" section. If they would list all known issues then this section could fill a small book.And the other thing is ... players with a Bulldozer/Piledriver-CPU are propably a very tiny minority of the whole playerbase.
Cheers
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And the other thing is ... players with a Bulldozer/Piledriver-CPU are propably a very tiny minority of the whole playerbase. 

