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  1. #941
    Player
    GorthRedsteel's Avatar
    Join Date
    Dec 2021
    Posts
    45
    Character
    Gorth Redsteel
    World
    Cerberus
    Main Class
    Dark Knight Lv 74
    Quote Originally Posted by XenophineEX View Post
    trying to spam this issue away by flooding it with hundreds of thousands of posts will only see the issue ignored. Perhaps you haven't noticed that this particular director doesn't buckle under floods.

    Nor should he.

    A investigation should be commenced of all audio output, mainly aimed at all new sound effects and combos effects introduced in this latest expansion.

    Furthermore all sound affected by this new paid plug-in and all changes made to all sound channels need also be investigated.

    What I have suggested alone will take the team 3 months to finish. They also have other duties introducing new parts of the latest expansion. They have to work along-side, and surpass the updates that will be coming for the story.

    This isn't an excuse, rather than an explanation as to what is going on and their thoughts going forward. They will not be delaying the new expansion pack story to fix this, it all has to be done along side and past it.

    Therefore it would behoove all involved to try to fix or mitigate the issues the best they can on their end until the source is corrected. I.E. overclocking your AMD processor, enabling virtual ram on separate drives other than the one running FFXIV, Making sure you aren't watching or streaming anything while playing.

    for me on a msi 960 board; AMD FX(tm)-6300 Six-Core Processor 3.50 GHz, I get it to stop stuttering when I overclock via msi command center as follows... (ratio) 21.5/ (base clock) 201.00 with fans running at 95%

    that brings it to 4.1 - 4.5 ghz it will fluctuate if on a msi board to demand.


    People might have dismissed this post of yours thanks to all other ramblings you love to do in this thread, but surprisingly this had a DRASTIC IMPROVEMENT for me. I have finished Stormblood and its patch content today and had NO STUTTERING/VO CUTTING OUT during all of the cutscenes. The problems stills comes up in combat but I can deal with that. It's barely noticeable for me atm. Before overclocking my CPU, 85% of the dialog cutscenes had been HORRIBLE. Constant stuttering and audio popping, with acted out lines being slowed down to a point of cutting out halfway through text. Sometimes it would be a constant ear rape and nothing more - it was THAT bad. I have no idea how I was able finish ARR, with addition of full HW, and most of SB. Surly, that has reduced my potential enjoyment of these storylines but that's in the past now. Now I'm ready to have fun with Shadowbringers as that's the one expansion everyone praises over all. Can't wait!
    For people still confused on what to do - I suggest you watch this short video as it explains what to do rather well: https://www.youtube.com/watch?v=owrc2WWZS9w
    CPU I own is AMD FX 8120. For it I've tried few different set ups but the one that seems the most stable is 4,1 GHz. I'm confident I could go higher but I really didn't wanna increase voltage control in BIOS as I use a dogshit stock cooler. I had troubles with overheating in the past. I'd also recommend changing your power plan to BALANCED (Control Panel > System and Security > Power Options) if you also have a shite cooling in your machine. It might feel redundant but I swear it helped me achieve peace regarding the sound issue.
    Apologies for a chaotic comment but I'm tired AF, been up the whole day. Once again thank you Xenophine, and I hope others might find this useful. Good luck!
    (2)

  2. #942
    Player
    Lagunow's Avatar
    Join Date
    Dec 2021
    Posts
    19
    Character
    Lagun Lahari
    World
    Famfrit
    Main Class
    Summoner Lv 90
    Quote Originally Posted by RinKaenbyou View Post
    Well, hardware is still part of the issue in the sense that the intensity of the audio issues or complete lack of any of the audio issues on a person by person basis is likely due to the fact that mixing lengths can behave differently on different systems. The cause of the issue itself though is almost certainly 100% the audio engine changes they made and thus the game itself. Also, sadly, they likely can't revert the audio engine stuff to pre-EW because they have a contract with the Immersive Audio company. As a note, my friend is still doing tests as we speak to try and help. They just reproduced the audio stuttering while doing the Heavensturm Event Fate and found it occurred if they had SFX and Ambient turned off but turning either on the sound became normal for them.
    Assuming they can't revert the engine and are contractually bound to embody, and they've already tried messing with buffer length to no avail, does your friend think there is anything else they could do about it or are we doomed?
    (1)

  3. #943
    Player
    starshowers's Avatar
    Join Date
    Jun 2017
    Posts
    2
    Character
    Sachi Iren
    World
    Tonberry
    Main Class
    Black Mage Lv 90
    Hello! I just wanted to add to the voices of the people who are having this issue. It started in 6.01 for me, and occurs primarily in instances where a lot of battle effect sounds are playing at once, particularly alliance raids, trials, and 8-man raids. Thankfully I'm one of the lucky people for whom turning DirectX 11 off made the issue stop, but I'd rather not have to do it as a permanent solution as this has introduced other annoying issues for me (slow loading times, crashes, occasionally models don't load in). I just tested it again today in the hopes that 6.05 might have implemented a fix, but it did not. If there's any information I can provide that would be helpful in identifying what's going on, please let me know!
    (3)

  4. #944
    Player
    ShadowedStranger's Avatar
    Join Date
    Dec 2021
    Posts
    35
    Character
    Ishi Wushi
    World
    Omega
    Main Class
    Bard Lv 65
    https://eu.finalfantasyxiv.com/lodes...092f2ad32777b8

    Is ok, sound popping issue does not exist as you can clearly see in the list of known issues.
    By the way, just going to remind that this exists:
    https://chng.it/s5ncRbDtKm
    (0)

  5. #945
    Player
    Adamantini's Avatar
    Join Date
    Mar 2019
    Location
    between the good and bad is where you will find me
    Posts
    624
    Character
    Cyric Eladriel
    World
    Behemoth
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Potchoko View Post
    Unfortunately it's not even listed in the known issues in the 6.05 patch notes

    no words to describe my disappointment with this game
    i'm as disappointed as you
    (0)
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.

  6. #946
    Player
    ShadowedStranger's Avatar
    Join Date
    Dec 2021
    Posts
    35
    Character
    Ishi Wushi
    World
    Omega
    Main Class
    Bard Lv 65
    Quote Originally Posted by Yin View Post
    Hello,

    German Twitter (I have not seen in it the EN Version yet) just announced


    https://shop.panasonic.com/gaming-an...io/sc-gn01ppff
    So puzzle comes together.
    It's not embody that keeps Squeezix's balls sufficiently legally squeezed - it's their deal with panasonic.
    Apparently existing audio was not good enough for that bullshit of a system, so they made a hasty deal with embody to "enhance" the spatial shit.
    (2)

  7. #947
    Player
    Timidity's Avatar
    Join Date
    Dec 2021
    Posts
    19
    Character
    Demetria Izunagiri
    World
    Alpha
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ShadowedStranger View Post
    So puzzle comes together.
    It's not embody that keeps Squeezix's balls sufficiently legally squeezed - it's their deal with panasonic.
    Apparently existing audio was not good enough for that bullshit of a system, so they made a hasty deal with embody to "enhance" the spatial shit.
    Yup this officially now is super bad regarding the fix to this issue, I wouldn't be surprised if its not dealt with by 6.2 either since this is coming on February pretty close to 6.1 too. Big ouch
    (0)

  8. #948
    Player
    Nommers's Avatar
    Join Date
    Dec 2021
    Posts
    63
    Character
    Naamah Qhemnu
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    So it doesn't make the known issues in the 6.05 patch notes, I get told in an email from support that it's a known issue, the post-6.05 patch notes once again fail to list it as a known issue, and now they're flogging some ugly headphones.

    I am absolutely astounded. Just wow.
    (2)

  9. #949
    Player
    ShadowedStranger's Avatar
    Join Date
    Dec 2021
    Posts
    35
    Character
    Ishi Wushi
    World
    Omega
    Main Class
    Bard Lv 65
    Quote Originally Posted by Nommers View Post
    So it doesn't make the known issues in the 6.05 patch notes, I get told in an email from support that it's a known issue, the post-6.05 patch notes once again fail to list it as a known issue, and now they're flogging some ugly headphones.

    I am absolutely astounded. Just wow.
    Well, those are not exactly headphones - you put it around your neck.
    But yeah, good reason to be astounded.
    (0)

  10. #950
    Player
    megamino's Avatar
    Join Date
    Aug 2021
    Location
    Limsa Lominsa
    Posts
    19
    Character
    Megamino Hakuuchi
    World
    Sephirot
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nommers View Post
    So it doesn't make the known issues in the 6.05 patch notes, I get told in an email from support that it's a known issue, the post-6.05 patch notes once again fail to list it as a known issue, and now they're flogging some ugly headphones.

    I am absolutely astounded. Just wow.
    The only reason that i can think of why they haven't put it as "known issue" is because they have the big system and it's not reproduceable with their own hardware, that's why it's hard to trace and probably SE doesn't want to buy low end system. And they market the neckphones with confidence because it's just a small amount of people that experience that... I'm hoping i'm wrong but the truth out there lead me to this conclusion which is not fair.
    (0)

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