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  1. #8
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Shironeko_Narunyan View Post
    YP said difficulty has no bearing on performance.
    I believe that if Reaper is too strong, it needs a nerf, but just because it's "too easy", that's not a reason.

    Tanks would heal mobs if they'd balance it that way
    Who cares about stuff what Yoshi said?

    Things change and he´s in the position to claim whatever the majority wants to hear. And of course the casual majority don´t want to hear that the easy picks lack behind if you perform well. On top i do even highly doubt that he has much to do with balancing. There are teams for different stuff and as director you don´t sit there and start to program everything on your own. You sit there and choose the right ppl for the needed jobs, meanwhile you need to justify any costs and timings about the game. Of course you gonna do some quality-checks, but it´s not possible to keep everything tracked alone in a big game like this. You don´t develop in the first case, you coordinate, you decide and you´re the representative for us players and for the investors.

    And if we take that statement serious, what´s the point in RDPS classes lacking behind then? Those 10% mitigation you need in 1% of the whole content? Why does RDM or MNK aren´t on their level then in kind of utility?
    Or is it, because they´re able to clear trash faster with aoe spam? Have you seen what melees are able to do with their aoe´s now?

    Unless ACT measurements are completely broken in kind of RDPS-classes, the only justified reason, why they lack behind, would be "easy to execute".

    Quote Originally Posted by Maverick_Haas View Post
    I dunno, why haven't we seen a difficult to play utility class/job? Or a hard to play tank? I suppose healers can have some difficulty to them, but anytime difficulty comes up it's always about DPS.
    I would like to see it and i think we had some, more or less. But well... homogenization and simplification happened again and again for the sake of "balancing", to cater ppl who disliked whole class-identities, to make everything "more accessible", to safe money and time. This game lost more than enough over its years to be safe to say, that the devs are completely incompetent in kind of gameplay or just don´t care anymore.

    I´m not saying, that they don´t do their job correctly. But they took any unique aspects of the game and threw them into the bin more and more with each patch. No matter if we talk about buffs / debuffs, tanks, healers, DPS, perfect rounded arenas,... way too much is gone which has been unique at a time. The latest aspect has been clearly MNK as positional-heavy class, which has been unique in any MMORPG. Or Nocturnal?!
    It´s not only the gameplay, it´s everything to safe time and efford. It´s just all about money and "graphics only" are obviously enough.
    (2)
    Last edited by ssunny2008; 01-01-2022 at 04:49 AM.