I could say the same about all the bad takes that seem to think that every job in the game HAS to have the same DPS performance.
Bunch of babies IMO. The stat squish was a huge mistake as far as I'm concerned.
They barely consider feedback from the JP side of things, don't you fret none.
IIRC, the stat squish was in no small part due to networking stuff that is well above my understanding of how internet doohickies work. But what I do recall off the top my head, packet sizes were getting large enough to be a problem as larger and larger numbers needed to be calculated. It was explained during one of the presentations leading up to EW's release.
Last edited by IruruCece; 01-04-2022 at 06:40 PM.

I don't disagree. I enjoy playing Rpr, and with how it is currently you can mess up a little bit and still remain up there as far as damage output. I do expect it will see a nerf, even if it is just a little one when it comes to skill damage. However, there are some jobs that do clearly need some potency buffs as well. Then again, I've gotten used to SE royally messing up some jobs and taking a good 2-3 months if not longer to actually fix them without breaking something else.
Hmmmm......

Actually reaper is meant to be competing with SAM on DPS. No surprise that there were no dps nerfs, since it is currently competing with SAM already.
My frustrations with calls for nerfs stems from this. We know it was meant to compete or be close to SAM. But because it's seemingly the easiest DPS job, it should be nerfed. But we also know for a fact that SE doesn't balanced on ease to play, or at the very least it is what they claim.
If we are worried that RPR is too easy to be considered close to SAM, why don't we call for it to get more difficult? Not asking to redesign the loop, but perhaps having DD harder to execute at certain times during our combos. I dunno, for me it's hard to gauge difficulty from a gameplay point of view. I can agree it's more forgiving, but despite that it can still feel tight on bursts when you take into account fight mechs and a 40-60 second burst phase.
Wait how do we '' know '' this?My frustrations with calls for nerfs stems from this. We know it was meant to compete or be close to SAM. But because it's seemingly the easiest DPS job, it should be nerfed. But we also know for a fact that SE doesn't balanced on ease to play, or at the very least it is what they claim.
If we are worried that RPR is too easy to be considered close to SAM, why don't we call for it to get more difficult? Not asking to redesign the loop, but perhaps having DD harder to execute at certain times during our combos. I dunno, for me it's hard to gauge difficulty from a gameplay point of view. I can agree it's more forgiving, but despite that it can still feel tight on bursts when you take into account fight mechs and a 40-60 second burst phase.
RPR is not a selfish DPS...
If the rest of the other Jobs are to go on which I don't see why we wouldn't then RPR is a utility DPS Job and should be on the level of DRG or MNK ( and MNK is too high too ).
Where exactly are you guys getting this idea from that it's meant to be up there with SAM?
I keep seeing people throw this out and I dunno what exactly people are basing this on...
This whole argument about ease of play is completely pointless to try and argue against too the logs show what they show, yes it is completely fair to say that RPR is objectively easier.
That doesn't mean that individuals might not disagree but the stats show what they show.
Last edited by Kolsykol; 01-04-2022 at 07:08 PM.
Player
Then give SAM a raid buff. None of the melee should be competing with SAM. If they were then it defeats the entire point of SAM being a selfish DPS. RPR not getting a huge potency nerf is ridiculous.

What? So, you're telling me that Samurai should be beating all melee in both aDPS and rDPS? No, thats not broken or anything.
Keep the salt coming. I love it.
They should be outright the top of all melee considering the only thing they do is dps and bring zero utility. Reaper being able to not only keep up, but out perform them in most fights makes bringing a SAM into a fight pointless. The same applies to MNK imo. RPR and MNK both are overperforming.
Last edited by Ransu; 01-05-2022 at 03:18 AM.
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