Reaper can aoe heal the party, provide a party damage buff that last 20s and do more dps numbers than samurai and black Mage? Why even play any other melee, outside of aesthetics?
Reaper can aoe heal the party, provide a party damage buff that last 20s and do more dps numbers than samurai and black Mage? Why even play any other melee, outside of aesthetics?
First FFXIV Expansion? Welcome to Beta Testing.
Imagine if Enshroud was a DPS loss.
That was 4.0 MCH.
The first expansion patch are often unbalanced, but gotta agree this one is quite broken.
Last edited by CKNovel; 12-27-2021 at 05:08 PM.
Sure, they have a dps party buff, but it's just 3%...
And the aoe heal is very conditional and very light (potency 100, lasts 15 sec.)
Yes, their dps is great, but it'll likely be adjusted in time. I only hope they don't nerf it into the ground like some sort of punishment for it being strong like they did to DK in WoW.
"Welp, ppl be angry, so we'll change the potencies to 100/105/115 and 120/120/130 across the board."
Last edited by Drkdays; 12-27-2021 at 07:54 AM.
These statements are honestly just not true
Their party buff averages about the same contribution as battle litany looking at logs. Random example where you can check https://www.fflogs.com/reports/RpvNf...pe=damage-done
Arcane circle contributes 20 dps less than battle litany, if you go and look at more examples you'll see generally the same trend in performance.
Arcane crest is absolutely overpowered, its the best utility skill except red mage's instant rez, if properly used reaper heals more than some tanks, it is really insane, especially when you compare it to what other melees have, which is nothing in most cases and then mantra for monk, which is not even close to as good as this. Just take a step back for a second and compare dragoon's "defensive" life surge, and arcane crest, if you still consider their utility very light idk what to tell you
Random logs for example
https://www.fflogs.com/reports/XbA2B...aling&source=4
https://www.fflogs.com/reports/9r8R6...ing&source=783
https://www.fflogs.com/zone/rankings...=DPS&boss=1059
Reaper is insanely overpowered at the moment, the fact that they have the best damage and utility while being easy to play is just insane, no weakness whatsoever.
Side note, reaper getting nerfed would be good probably not just for the health of the game, but also for the reaper playerbase, seeing as they are the most popular class by a longshot and probably still will be because of fantasy/playstyle/animations, trying to get into a group/static as reaper is harder than as any other class right now, making it so the job is not literally the best at everything would help, at least somewhat.
I also think it would be easier to nerf reaper than to buff every other job, if they keep that insane utility and damage there is no point in bringing other melees.
Just for a quick comparison with my other most played class, dragoon, dragoon currently has more positionals, more animation locks, a busier rotation overall (look at casts per minute and reaper is the lowest among melee dps), no defensive skill whatsoever, nevermind a partywide one, and their party dps buffs are barely better than reaper's while doing drastically less personal dps, i dont think you can in good conscience look at everything available and think reaper is currently balanced.
So...what part was untrue? You disagreeing does not make my statements untrue.
It IS a 3% buff. The heal potency IS 100, lasting 15 seconds and only if your crest is broke. Don't roll in on someone saying they're lying when they aren't.
Are these abilities strong? Yes, but not wildly so. You say it's about as strong as Litany, but so what? You want it to be notably weaker? And a heal ability that can only be used if your crest is up and takes more than 10% of your health? Very conditional.
The only thing that needs work is the raw damage. Their utilities are fine as they are.
Last edited by Drkdays; 12-27-2021 at 08:56 AM.
Just compare it to other melees. MNK might be the best for that.
- MNK has a 15s buff with 5% which lasts in 75%. Meanwhile Reaper has a 3% buff with 20s which lasts in 60%.
- Reapers has a shield with 30s cd, which will always procc on any aoe and grad 100 healing potency over 15s. Meanwhile MNK sits on a 90s cd with 10% more heal for 15s.
In kind of damage MNK seem to be better, but in kind of heal RPR is way better. On top RPR is the best DPS so far and super easy to play. Ofc new MNK is not harder much harder to play, but still overall worse than RPR.
Then you´ve other melees like the selfish SAM falling completely behind in damage AND utility, NIN which has become laughable for whatever reason and only brings trick attack with it, meanwhile sitting on a 120s shield with 20% when RPR sits on 10% with 30s. Yeah TA is not bad, but compared to RPR´s output still just laughable.
Imo RPR is nothing but broken, MNK is too. SAM and BLM, the most selfish DPS ingame getting outclasses by 2 braindead classes, meanwhile every other class lacks behind hard. SGE is broken too compared to any other healer. Easy to play, mobile af and it has the biggest output. SMN is the only "new" class with a damage output which is justified. It´s plays simpler / as simple as DNC and should stuck with the damage scaling RDPS classes have.
And btw: https://www.bilibili.com/video/BV1qL4y1J7Mh (Beware 1st primal spoiler) says enough about the current situation in kind of healing and unneccesary utility kits.
The current balance sucks hard and RPR needs a hardnerf in DPS and shouldn´t be able to heal the GRP. Easy to play classes should never be that strong as RPR is.
Of course i am not saying its not a 3% buff, its in the tooltip, i am saying it is a really good raidbuff , saying "its just 3%" makes it seem like its weak, when it really isnt other than if compared to brotherhood.So...what part was untrue? You disagreeing does not make my statements untrue.
It IS a 3% buff. The heal potency IS 100, lasting 15 seconds and only if your crest is broke. Don't roll in on someone saying they're lying when they aren't.
Are these abilities strong? Yes, but not wildly so. You say it's about as strong as Litany, but so what? You want it to be notably weaker? And a heal ability that can only be used if your crest is up and takes more than 10% of your health? Very conditional.
The only thing that needs work is the raw damage. Their utilities are fine as they are.
If a dps healing the party more than a tank over the course of a fight is not wildly powerful, i guess there are no powerful abilities in the game at all? How would you rate shade shift and life surge (lol) if arcane crest is not overpowered?
I am not saying you are lying, just misrepresenting the situation, reaper is so much better than the other classes under every aspect, except maybe monk damage which from what i understand is doing a different rotation the developers didnt find out or something.
Just to put it this way, if reaper/ninja/dragoon are all doing similar damage, lets say 1% difference from each other instead of the actually massive 5% lead reaper has, why would you not always bring the class that can also heal you like maybe half a healer, which potentially saves healer gcds = more damage, which also happens to be easier to play so players of similar skill are more likely to perform better on reaper?
Current balancing is bad, one job cant excel at everything, and tbh its not like reaper is not going to suddenly be unfun if you are doing the same skills just without effortlessly topping meters. Just step back for a second and compare it to the other jobs, should ther not be some upside to bringing them sometimes?
Last edited by Scuoll; 12-27-2021 at 09:58 AM.
This aged like fine milk, rofl.So...what part was untrue? You disagreeing does not make my statements untrue.
It IS a 3% buff. The heal potency IS 100, lasting 15 seconds and only if your crest is broke. Don't roll in on someone saying they're lying when they aren't.
Are these abilities strong? Yes, but not wildly so. You say it's about as strong as Litany, but so what? You want it to be notably weaker? And a heal ability that can only be used if your crest is up and takes more than 10% of your health? Very conditional.
The only thing that needs work is the raw damage. Their utilities are fine as they are.
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