Quote Originally Posted by Maverick_Haas View Post

RPR should not be the lowest melee DPS. Everything about this job screams DEAL DAMAGE. It's class identity, transforming into a void sent and dealing a ton of damage, would feel completely underwhelming if it hits like a wet noodle. If you're not a fan of class identity or want to be more realistic with your approach, then RPR's whole kit is designed around having a 40 - 60 second burst phase (double or triple enshroud). Circle gives a 3% damage buff, but most importantly it gives us the resource we need to use PF which enables us to do these long burst phases. I'll be honest and admit that I'm not sure if NIN and DRG has such a long burst phase and set up requirements (although lvl 80 DRG didn't seem have any issue with getting it's burst phase which was maybe a 15-20sec burst iirc). But I guarantee you RPR will become a laugh that it has to do a long burst phase in order to do more DPS than ranged variants.



What I don't understand is if you think crest is so strong, then why not advocate for nerfing it to be more on par with what MNK has, instead of wanting to nerf the whole job in itself. I'm not talking about not tuning at all, of course, but most people's reasoning for nerfing RPR to lowest "melee" dps is because of crest? Makes no sense to me and feels very overreaching. If crest was removed, would their DPS output be more acceptable?

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I am a bit confused by this part, i am pretty sure the fantasy of every melee dps is doing damage, ninja stabs and casts magic, dragoon is shooting dragons and jumping all over the place, samurai does big sword slashes, am i missing something?
Is it alright for ninja fantasy if it hits like a wet noodle while stunlocking yourself with raiju dashes? Kinda weird argument

Also, i agree it makes more sense for reaper to be a damage dealer first and foremost than the melee with a really good healing skill for the whole party, but you cant ignore they currently are both.
If crest was just removed it would still be one of the best jobs in the game, thats the crazy part, i think you also need to tune damage of other melee jobs so their rdps is closer to each other. Maybe for reaper fantasy lower the rdps contribution of circle so its clearly more focused on personal dps, i dont know about the specific changes honestly, and i would personally prefer the highest rdps job to be one of the harder ones, which doesnt mean reaper useless and unplayable, just closer to the others.

I am aware that perfect balance is impossible unless complete homogenization happens, but right now it definitely has room for improvement/tightening the margins.