
Originally Posted by
Maverick_Haas
Difficulty to execute can be rewarded with many things, but in the case of FFXIV equating difficulty to execute to higher performance (in this case DPS) is problematic in my opinion. This means that unless you are playing that difficult class then you can't compete, so why bother playing any other class? If not for the LB penalty, whole teams would be constructed of SAMs, BLMs, GNBs, and ASTs, perhaps swapping one of the DPS with a token NIN, DRG, or BRD. Not saying every single class needs to be homogenized so it doesn't matter what class you bring, but when you can compete as different classes do you see a different variety of compositions which is what we have. But lets all be honest here, mostly all jobs are not difficult to use. There is a difficulty to get in to, but that's not the same thing as difficulty to use when conditioned. Coming from a BLM main (which is considered by many the most difficult class, though argued that old SMN was more difficult), BLM is not hard once you know a fight, you literally just sit there casting F4 with the occasional UI transition to regen mana.
As for SMN, well I don't play it, but BLM has gotten several simplications with Xeno and reduced sharpcast and 2 triple cast charges and keeps it top DPS bar.
RPR feels balanced in it's approach. It feels smooth and has power to match it's burstiness. This is subjective for me, but it feels like a well designed job.