Quote Originally Posted by rewd View Post
Sounds fun! You could make it more interesting and similar to Banner of Noble Ends: healing is reduced, but you get a damage buff and a Blood Lily. Could be your burst phase you want to pair with PoM to fit as many Glares as possible, Assize and a Misery. It's a pity the playerbase seems to be so averse to risky gameplay, tanks and healers could get more fun to play and get interesting skills...
Things like this are easy to say in a bubble. Just a reminder that while this sounds like great optimization, it wouldn't be a dps gain from what you currently get with WHM in implementation.

Nerfing healing to get more dmg sounds soo good and it feels great... when it's an actual dps gain. In reality, your healing would get nerfed, and your damage would get nerfed to account for said burst by SE standards.

All that optimization would get you is a lack out from your heals... like what scholars suffer from.

People use 3rd party as proof that Scholar is #2rdps but no one looks a little further to see what that spot costs a scholar.

Optimization comes at a heavy price and those #2rdps comes at exclusive use of ED for ALL of your AF, including Dissipation. So what happens when Zodiark opens with 1 hp attack and then continuous stack and you put a SCH vs. SGE?

The #2 SCH sacrifices all healing and fairy abilities to "Optimize" and get as many ED in CS as they can.

The SGE sacrifices 0 healing, and still emerges the victor... that doesn't sound a little shitty to anyone else?