Yes, but that's the point. It's not just "average" players that consider the fun factor, players of any skill level do.
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Dissipation works fine with SCH's systems and is designed to be a downtime skill. Fairy being done doesn't matter (nothing to heal), healing boost can be used on a deployed adlo or succor (no DPS lost because you can't target anything), and Aetherflow can be spent on ED. With proper timing, you can wait until the fairy is back to use ED and gain gauge.
This is a niche scenario, so sometimes you have to use the skill to heal or to DPS. As a healing tool, it shouldn't matter much that it only boosts healing magic. People spent pages saying how using an Aetherflow to heal is such a horrendous act that would cause the Final Days, so I suppose they still wouldn't use them, outside of a possible Recitation use. Not to mention it would still be a lacking healing tool as the only skill you could use for AoE healing would be Expedient, which has a CD.
I'll echo what other people say: Dissipation is overall ok and an interesting ability. I'd like for it to become more rewarding DPS-wise, though.
Regarding player count: we don't need to kill that argument because it's an argument that wasn't made. When you read this:
it's not a bad idea to go and see data to check the veracity of this claim. Not to mention how weird it is to think that our own preferences take precedence over other people's ("I think SGE feels better, so people must think SGE feels better"). As Halfgeeek correctly said, people's doom and gloom claims don't seem to have translated to reality, as we don't have numbers and data to back them up.Even if SCH was overbuffed people would prefer playing SGE simply because it feels better to play
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High player count doesn't mean that the job is fine, perfect and that it doesn't need some work on it. Conversely, low player count doesn't mean the job is in dire need of help/rework. This is pretty hilarious to state, as people loved to bring up the fact that SCH was apparently the least played job in ShB and that was a clear sign that the job needs a total rework. Player count is an useful metric and something devs consider, but you shouldn't draw too many conclusion from it, or at least you should be able to interpret the data you are seeing.
WHM's high player count means that it's a iconic job with an aesthetic and simplicity people enjoy. This doesn't exclude a rework, but it should tell you that a possible rework should aim to preserve these factors. NIN's low player count (lowest one!) should worry the devs (is RPR cannibalizing NIN's playerbase? Were the NIN changes problematic?). BLM being the least played caster by a wide margin shouldn't worry the devs, however. The job has been playing more or less the same for years and wasn't changed much in EW, it has found its audience that is sticking with it.
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