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  1. #81
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by dinnertime View Post
    Which you only press once per minute? Anyway... you're very bad at trolling LOL
    You're very bad at playing.

    Ruin III has a 1.5 second base GCD on purpose, why?

    You are SUPPOSED to weave it, if you weren't supposed to you'd be at a 2.5 base GCD with the rest of us.

    If you aren't weaving a GCD with an instant every single cast, you are actually losing dps for it.
    (0)

  2. #82
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    You’re crazy if you think SE is going to treat this job like a physical ranged DPS. They are very specific with their categories. Ranged magical and ranged physical are considered different roles. The ideal party has 2 ranks, a shield healer, a pure healer, 2 melee DPS, magical ranged, physical ranged.
    (2)

  3. #83
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by Sequora View Post
    You’re crazy if you think SE is going to treat this job like a physical ranged DPS. They are very specific with their categories. Ranged magical and ranged physical are considered different roles. The ideal party has 2 ranks, a shield healer, a pure healer, 2 melee DPS, magical ranged, physical ranged.
    The 2.5 GCD is a standard set GCD against which they balance abilities across the board.

    If you have a 1.5 GCD it's either because

    1. It's lower potency because Healer

    2. They expect you to be weaving something if caster (see RDM, note BLM has the standard GCD and as such benefits from things like triple cast, Leylines to reduce that GCD and spell speed stacking) this is where SMN currently fits in, they expect you to ABC (always be casting) and weaving a instant cast

    3. You're a tank, you need to focus on other things, like weaving in mitigation OGCDs and self sustain or managing aggro/position/mechanics/resolve

    This is literally the basic principle behind their GCD system and is the benchmark by which they balance.

    Note how certain jobs have higher CPM than others, because their toolkit is built around pressing more buttons more often.

    The SMN is a higher CPM job than it was in it's previous form, you're expected to cast a lot to maintain a higher dps.

    The BLM is a lower CPM job and as a result hits harder so they have higher natural dps without having to press more buttons with short moments of increased CPM for their opener and burst phases.

    If your CPM is too low as a SMN, your uptime will be lower than it should be (thus lower dps and rdps) and that is on you not playing the job as it's intended design function lays out.

    If you want to play the SMN as an instant spammer, nobody will stop you, but you are not playing the job correctly and thus have no idea about it's state of balance nor what needs balancing on it.
    (0)

  4. #84
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by JanVanding View Post
    You're very bad at playing.

    Ruin III has a 1.5 second base GCD on purpose, why?

    You are SUPPOSED to weave it, if you weren't supposed to you'd be at a 2.5 base GCD with the rest of us.

    If you aren't weaving a GCD with an instant every single cast, you are actually losing dps for it.
    Weave what with it? The 3 cooldowns Summoner has that are all 60 seconds that you blow during Summon Bahamut/Phoenix's GCD and the first 3 Astral Impulses? Or double weave during the first Astral Impulse if your spell speed is low?
    (1)

  5. #85
    Player
    AkaiHaato's Avatar
    Join Date
    Dec 2021
    Posts
    3
    Character
    Haachama Chama
    World
    Shiva
    Main Class
    Summoner Lv 90
    I think mdps need a small buff in general, while giving a bit more to BLM and SMN. Imo SMN and RDM should do around the same damage while BLM gets to have around 3-5% more. SMN may be easier to play currently, that can change though and how easy or difficult something is to play should not be the standard at which dps is balanced. You'll just end up with more and more people switching to RDM (which is one weapon drop away).

    I decided to main SMN, because I like the class fantasy - but if nothing will be done I probably have to focus on the RDM when joining groups.
    (0)

  6. #86
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by Cithaerias_pyropina View Post
    Weave what with it? The 3 cooldowns Summoner has that are all 60 seconds that you blow during Summon Bahamut/Phoenix's GCD and the first 3 Astral Impulses? Or double weave during the first Astral Impulse if your spell speed is low?
    Bahamut and Phoenix you weave Fester (that's why your energy drain is 45 seconds) between your casts.

    Ifrit you weave a Ruin IV
    Titan and Garuda abilities are instant these you weave between ruin III casts....but apparently this concept goes over the head for some despite it being the most obvious rotation since DRG rotation.
    (0)

  7. #87
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AkaiHaato View Post
    I think mdps need a small buff in general
    Reaper is overtuned as is, and Monk and SAM are both doing fine. Any buff to the whole sub-role would be a matter of power-creep. No, among them, only DRG and NIN need buffs.

    Unless there's a significant difference in non-rDPS utility or ease of play or raid affordances (complete mobility and range being among them, respectively), jobs should have, averaged across most raid tiers in a given expansion, almost perfectly equal rDPS. Ninja is certainly more complex, depends more on party follow-up to see its value through, and provides less (non-rDPS) utility than Reaper. It should therefore be ahead in rDPS. Dragoon, while not much more complex, also provides no non-rDPS utility outside of its single Role Action; it should likewise be ahead of Reaper in rDPS. Arguably, they should both be faintly ahead of Monk and Samurai, too, so long as they have party follow-up on their rDPS raid buffs at equal or greater skill to the SAM or MNK the NIN/DRG would be replacing.
    (1)

  8. #88
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Reaper is overtuned as is, and Monk and SAM are both doing fine. Any buff to the whole sub-role would be a matter of power-creep. No, among them, only DRG and NIN need buffs.

    Unless there's a significant difference in non-rDPS utility or ease of play or raid affordances (complete mobility and range being among them, respectively), jobs should have, averaged across most raid tiers in a given expansion, almost perfectly equal rDPS. Ninja is certainly more complex, depends more on party follow-up to see its value through, and provides less (non-rDPS) utility than Reaper. It should therefore be ahead in rDPS. Dragoon, while not much more complex, also provides no non-rDPS utility outside of its single Role Action; it should likewise be ahead of Reaper in rDPS. Arguably, they should both be faintly ahead of Monk and Samurai, too, so long as they have party follow-up on their rDPS raid buffs at equal or greater skill to the SAM or MNK the NIN/DRG would be replacing.
    With Reaper it's more the being able to hit Communio twice under Raid buffs because then can hold Shroud Gauge until full and do a triple Shroud combo which is absolutely nutty. So they'll go into Shroud mode 20 seconds before Arcane circle comes off cooldown, go through their combo, Arcane Circle and go into Shroud again, full combo, Plentiful Harvest and go into it again.

    They probably just need to extend the cooldown on Lemures Shroud so they can't do such a crazy extended burst phase.
    (0)

  9. #89
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by JanVanding View Post
    With Reaper it's more the being able to hit Communio twice under Raid buffs because then can hold Shroud Gauge until full and do a triple Shroud combo which is absolutely nutty.
    That timing doesn't help their rDPS. It helps that of whoever gives the buffs under which Communio falls. And even then Reaper's rDPS outperforms any of its more complex and interdependent, let alone lower-(non-rDPS)-utility colleagues.
    (1)

  10. #90
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by Shurrikhan View Post
    That timing doesn't help their rDPS. It helps that of whoever gives the buffs under which Communio falls. And even then Reaper's rDPS outperforms any of its more complex and interdependent, let alone lower-(non-rDPS)-utility colleagues.
    They're synching up Raid buffs so they'll do their usual Arcane Circle > Plentiful > Lemurs Shroud opener, then hold Shroud Gauge only. They will constantly spend Avatar Gauge as normal (literally have to so they can generate Shroud Gauge)

    This allows them to have a much extended burst phase

    21 seconds of burst as it takes 7 seconds to go through Void>Cross>Slice Void> Cross > Slice> Communio then a short respite between where they reapply death mark or spend Avatar Gauge/Plentiful Harvest then back in

    A 3-5 seconds cooldown increase would remedy their ability to have that hugely extended burst phase which literally no other job can do.
    (0)

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