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  1. #1
    Player
    Delphinus's Avatar
    Join Date
    Oct 2013
    Posts
    36
    Character
    Zephyr Delgrave
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90

    Summoner Needs to be buffed

    I have been playing Red Mage and Summoner back to back using various ways to determine damage output and Summoner is pulling waaaaaay below Red Mage which offers far more raid utility. Summoner clearly needs to a buff or it will have no place in savage raiding, please make some potency adjustments.
    (20)

  2. #2
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    That's the cost of it becoming the simplest class to play in the game and gaining ranged DPS tax with all the instants.
    (19)

  3. #3
    Player
    jadeblade's Avatar
    Join Date
    Mar 2014
    Posts
    102
    Character
    Arthur Wolfe
    World
    Gilgamesh
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Delphinus View Post
    I have been playing Red Mage and Summoner back to back using various ways to determine damage output and Summoner is pulling waaaaaay below Red Mage which offers far more raid utility. Summoner clearly needs to a buff or it will have no place in savage raiding, please make some potency adjustments.

    I have bad news for you they will never buff SMN enough to surpass RDM, rdm rotation is harder so higher dps is warranted.
    (11)

  4. #4
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by jadeblade View Post
    I have bad news for you they will never buff SMN enough to surpass RDM, rdm rotation is harder so higher dps is warranted.
    They don't base potency values on difficulty because a) that's bad design, b) difficulty is also subjective.
    (31)

  5. #5
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by rewd View Post
    b) difficulty is also subjective.
    I normally take this stance as well... but in this case I have to say it's a very objective take that SMN's rotation is on pair in complexity with the Healers.
    (8)
    Last edited by Lilyth; 12-26-2021 at 06:55 PM. Reason: Typos typos typos.....

  6. #6
    Player
    Mysticunicycle's Avatar
    Join Date
    Aug 2021
    Posts
    33
    Character
    Angelet Morning
    World
    Leviathan
    Main Class
    White Mage Lv 88
    Quote Originally Posted by jadeblade View Post
    I have bad news for you they will never buff SMN enough to surpass RDM, rdm rotation is harder so higher dps is warranted.
    And this is why reaper does the most damage in the game? Because it's massive wrinkle brain rotation deserves it?
    (8)

  7. #7
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    The "Ranged Tax" is a myth that needs to die because melees are capable of getting almost, if not a 100% uptime in fights and they have plenty of mobility tools to play with now.

    Job difficulty shouldn't be a factor either.
    (27)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,883
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by dinnertime View Post
    The "Ranged Tax" is a myth that needs to die because melees are capable of getting almost, if not a 100% uptime in fights and they have plenty of mobility tools to play with now.

    Job difficulty shouldn't be a factor either.
    Let's say two jobs have equal skill ceilings and output ceilings. If one nonetheless can get to where they do 95% of the theoretical maximum of their job with a quarter of the effort required to do so one most others, all you've done is made the job OP for all must the very highest end of players.

    To say that job difficulty shouldn't be a factor whatsoever is just to, in practice, make the easiest jobs obligatory. If SMN puts out as much rDPS as a BLM and RDM, then you'd simply find BLMs increasingly barred from the caster slot for the sake of reliability and RDMs still discouraged unless the party expects their less calculable utilities (Magic Barrier and more than one instant rez per minute) will be of use.

    There is no case by which "all jobs are equally competitive" at every skill level. You balance their maximum DPS (aka, balance for 'Max', as opposed to the 95th, 90th, or 80th percentiles), sure, but for jobs with greater ease of average play, that last step towards mastery should also be that much more demanding and consequential.


    "Mobility tax", on the other hand, is not worth thinking about unless an entire expansion's worth of encounters designs mechanics as to be necessarily rDPS-taxing to all but the most mobile jobs at the time (and even that would only either make them overpowered up to the point they are contextually useful, as to highly encourage their being taken for X slots, and highly discourage their being taken on fights without such contexts or in excess of that number).

    Outside of that, having unfettered mobility is simply to have one fewer possible area of difficulty/complexity and ought follow the same rules in balancing for a given likely percentile.
    (0)
    Last edited by Shurrikhan; 12-26-2021 at 07:26 PM.

  9. #9
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Let's say two jobs have equal skill ceilings and output ceilings. If one nonetheless can get to where they do 95% of the theoretical maximum of their job with a quarter of the effort required to do so one most others, all you've done is made the job OP for all must the very highest end of players.
    Reverse it, you're forcing a ceiling on others because it's harder for a group.
    That logic is the same a putting a blindfold on everyone because there is someone blind in the group.
    In time, the naturally blind will find its mark while the artificially blind will struggle far more.
    Plus, the group will always find a way to accomodate everyone (Melee uptime strats that always exists).

    Think about it, running is easy, everyone can do it. Put one foot in front of the other but very fast.
    Racing is more complex, you need to care about wether and take care of your car.

    Does that mean you replace Usain Bolts medal with silver and that you cannot win Gold medals in "easy categories", using the argument that everyone can run? No, because he excels at running, he remains a world top athlete.
    Complexity has nothing to do with the reward, if you excel at your job you should be correctly rewarded.

    Yes, ranged should be right behind melees. But even during prog, it's quite rare they are in front of melees. And when it's the case, the problems most often comes from the melee in question.
    Also see the E5S-E8S argument where mobility tax was debunked, I've yet to see a counter argument to that.
    (2)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,883
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by CKNovel View Post
    Reverse it, you're forcing a ceiling on others because it's harder for a group.
    If a job is tuned to be perfectly equal at the 95th percentile despite giving more for the same effort until that point, then unless you group is expecting you are a top 5%er, you will appear to be holding your group back by taking a harder job, since there is, until the very best of the best, no reward for doing so -- only penalty.
    (1)

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