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  1. #41
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by HappyHubris View Post
    I said "for sloppy groups." My point is that the game is designed for people who struggle to not get too taxed, not for the type of people who are interested enough to post on the healer forums.

    For a lot of players, non-extreme primals require 2 heals and everyone still barely survives.
    They can cuddle baby healers that get stressed by an aoe every 2min or single pulls in DF, I don't mind.
    But endgame content is called endgame content for a reason and people that don't read their tooltips, panic when someone drops below 70% and heal with GCDs because oGCDs are for "emergencies" are simply not ready for it. So why should it be balanced for people that are clearly not ready for it?
    Endgame content isn't to practice the basics of a class, it's for polishing solid basic skills while practicing a fight.
    (22)

  2. #42
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    So a meme comp beat the entry-level EX trial of the expansion without a healer. Nice, but it doesn't reflect on standard gameplay by any means, and you hardly see people lining up to run that same meme comp for the same result.
    (3)

  3. #43
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by HappyHubris View Post
    I said "for sloppy groups."
    You've hit the nail on the head without realizing it.

    That's why healers exist now. Sloppy groups. Our main purpose in the eyes of the devs is to babysit and mop up all the mistakes the group makes. Not to have fun or play an engaging role, we're just there as a necessity so casual players can feel like their story instances were challenging, without actually having to wipe. Other roles are there to have the fun.

    This is why once your group learns a fight well and optimizes mitigation you suddenly have nothing to heal and you're left pressing 1 over and over. Your job is over. You only get thrown raidwides every minute or so, or targeted with stack markers or such, to try and prevent the group from leaving you behind entirely. But your job is still basically done if the group doesn't make any mistakes. You're just there as security incase they do, so you can mop up and let them continue to enjoy themselves.

    It's sad really when you think about it.
    (40)

  4. #44
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HappyHubris View Post
    I agree, but current content requires 2 full healers for sloppy groups. If you dialed back the healing throughput, then many people couldn't finish content as currently tuned, which is apparently Square's primary concern. Optimized healers are just not a concern.
    The thing is you don't need twenty different healing abilities to dish out good HPS. You could do the same with four. 1 off-global cooldown for unavoidable damage, 1 GCD for additional healing, 2 more for single target versions.

    And at the same time you get the super simple healing SE apparently wants that won't stress beginner healers out, while the "expert" healers won't be bored out of their minds actually having DPS things to do on downtime.
    (4)
    Last edited by ThorneDynasty; 12-24-2021 at 12:15 PM.

  5. #45
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Liam_Harper View Post
    You've hit the nail on the head without realizing it.

    That's why healers exist now. Sloppy groups. Our main purpose in the eyes of the devs is to babysit and mop up all the mistakes the group makes. Not to have fun or play an engaging role, we're just there as a necessity so casual players can feel like their story instances were challenging, without actually having to wipe. Other roles are there to have the fun.

    This is why once your group learns a fight well and optimizes mitigation you suddenly have nothing to heal and you're left pressing 1 over and over. Your job is over. You only get thrown raidwides every minute or so, or targeted with stack markers or such, to try and prevent the group from leaving you behind entirely. But your job is still basically done if the group doesn't make any mistakes. You're just there as security incase they do, so you can mop up and let them continue to enjoy themselves.

    It's sad really when you think about it.
    After doing the EX trials, my static is seriously considering going only one healer for progression. They are worried about healer targetting mechanics that would require 2 healers to do properly, but considering how rare those are, we'll see.

    What is sad is how little value "healing" itself has in Savage.
    (9)

  6. #46
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Liam_Harper View Post
    You've hit the nail on the head without realizing it.

    That's why healers exist now. Sloppy groups. Our main purpose in the eyes of the devs is to babysit and mop up all the mistakes the group makes. Not to have fun or play an engaging role, we're just there as a necessity so casual players can feel like their story instances were challenging, without actually having to wipe. Other roles are there to have the fun.

    This is why once your group learns a fight well and optimizes mitigation you suddenly have nothing to heal and you're left pressing 1 over and over. Your job is over. You only get thrown raidwides every minute or so, or targeted with stack markers or such, to try and prevent the group from leaving you behind entirely. But your job is still basically done if the group doesn't make any mistakes. You're just there as security incase they do, so you can mop up and let them continue to enjoy themselves.

    It's sad really when you think about it.
    And then don’t forget that a lot of mechanics just wipe you in higher savage content if you have a dead player. So even then you can’t even safe the run.
    (3)

  7. 12-24-2021 11:04 PM
    Reason
    derp

  8. #47
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Videra View Post
    So a meme comp beat the entry-level EX trial of the expansion without a healer. Nice, but it doesn't reflect on standard gameplay by any means, and you hardly see people lining up to run that same meme comp for the same result.
    This isn't the first time we've seen something like this. A savage tier end fight was completed without a healer.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #48
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,219
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Deceptus View Post
    This isn't the first time we've seen something like this. A savage tier end fight was completed without a healer.
    Don't forget the UCoB clear with nothing but tanks.
    (6)

  10. #49
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Thatusernameistaken View Post
    Pretty sure we do need at least a few threads on this when the game is that imbalanced. I've died to the first set of boss mechanics in dungeons in my first run and the group had no problem healing the rest of the fight from 90%-0%. I felt completely unneeded.
    This happened to me as well on several occasions. It astounds me how they failed to address the futility of healers.
    (0)

  11. #50
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Videra View Post
    So a meme comp beat the entry-level EX trial of the expansion without a healer. Nice, but it doesn't reflect on standard gameplay by any means, and you hardly see people lining up to run that same meme comp for the same result.
    Meme comp or not, it was passed without any jobs having a backup Raise, there was nothing to esuna, there was no dire need to top of health. At level 90 with all the growth and tools at our disposal, the encounters have not increased in complexity. It’s not about the composition, it’s that encounters haven’t been designed for the tools that have been provided, making it so that all those tools feel lackluster. If that is the case then they should have provided more tools to meaningfully contribute to fighting.
    (10)

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