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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by QooEr View Post
    i honestly think you should switch yo astro. even when i dont heal i have nearly 36 apm.

    when i leveled whm to 90 i was falling asleep on the wheel
    I still despise the one button downtime, but AST definitely feels busier. I'm a WHM main at heart. I like the aesthetic. I wish dearly that it wasn't the this game's whipping boy job that the community is torn between either thinking it "should" be the stupidest, worst-designed class I've seen in an RPG or shrugging, resigned that it's going to be the former no matter what anyone says because Square Enix thinks that healers are so stupid they "need" a class designed for paste-eaters.
    (2)

  2. #2
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Semirhage View Post
    I still despise the one button downtime, but AST definitely feels busier. I'm a WHM main at heart. I like the aesthetic. I wish dearly that it wasn't the this game's whipping boy job that the community is torn between either thinking it "should" be the stupidest, worst-designed class I've seen in an RPG or shrugging, resigned that it's going to be the former no matter what anyone says because Square Enix thinks that healers are so stupid they "need" a class designed for paste-eaters.
    What part of healers have the most responsibilities. If a healer dies it’s over if both die it’s super over. That stress and responsibility is WHY healers have less of a rotation thankfully. Healers can’t afford to focus on a rotation when they are too busy keeping ransoms who may or may not be acting like bonobos. And for the record i was mad in HW when black mage went from fire 1/3 to waaay more buttons
    (1)

  3. #3
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    What part of healers have the most responsibilities. If a healer dies it’s over if both die it’s super over. That stress and responsibility is WHY healers have less of a rotation thankfully. Healers can’t afford to focus on a rotation when they are too busy keeping ransoms who may or may not be acting like bonobos. And for the record i was mad in HW when black mage went from fire 1/3 to waaay more buttons
    They don't because rez isn't a healer exclusive skill as 2/3 casters also have them. A healer dying is no more of an inconvenience than if a Tank was to die. In some situations, either one dying can be disastrous but that's a case by case basis and even a DPS dying at an inopportune moment can lead to a wipe so it really doesn't mean anything.

    Also, in the past you've said PLD was simple and are just as capable as healing as a dedicated Healer at this point so what's exactly preventing healers from having as similar simple rotation?
    (4)

  4. #4
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    What part of healers have the most responsibilities. If a healer dies it’s over if both die it’s super over. That stress and responsibility is WHY healers have less of a rotation thankfully. Healers can’t afford to focus on a rotation when they are too busy keeping ransoms who may or may not be acting like bonobos. And for the record i was mad in HW when black mage went from fire 1/3 to waaay more buttons
    What stress and responsibility? I've rolled into duty finder as a healer all the time. Not this expansion, but for YEARS prior. This fictional Very Scary Duty Finder is Non. Sense. Yeah, there are runs that go poorly, but the difference between a bad dungeon and a good one is like...90% Glare Glare Glare Glare Glare versus 75% Glare Glare Glare Glare Glare. Healers have very little they can do about someone consistently failing mechanics- do more than about three, and the offending player just gets one shot. It's not like roomwide AOEs magically come out more often if the party is terrible.

    I have done duty finder content, mentor roulette, rolled into EX trials as a healer, the whole nine yards. I spend almost as much time spamming Glare in a good party as a bad one. "Stress and responsibility" yeah right.
    (5)

  5. #5
    Player
    Halfgeeek's Avatar
    Join Date
    May 2021
    Posts
    96
    Character
    Aya Lovelace
    World
    Jenova
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Semirhage View Post
    What stress and responsibility? I've rolled into duty finder as a healer all the time. Not this expansion, but for YEARS prior. This fictional Very Scary Duty Finder is Non. Sense. Yeah, there are runs that go poorly, but the difference between a bad dungeon and a good one is like...90% Glare Glare Glare Glare Glare versus 75% Glare Glare Glare Glare Glare. Healers have very little they can do about someone consistently failing mechanics- do more than about three, and the offending player just gets one shot. It's not like roomwide AOEs magically come out more often if the party is terrible.

    I have done duty finder content, mentor roulette, rolled into EX trials as a healer, the whole nine yards. I spend almost as much time spamming Glare in a good party as a bad one. "Stress and responsibility" yeah right.
    I can understand your pov.

    This game isn't punishing with wipes like other MMOs. It's no biggie when ppl fail or pt wipes, just go again. It took me getting some used to that mentality, then, I found playing healer to be easy, even with a bad party.

    I've grown into the role of a Broiler, and enjoy content for what it is rather than what I want it to be. The EW EX trials are fun, the aesthetics, music, mechanics, it's been a blast & I look forward to more content rather than healer role changes that offer it more engrossing DPS rotations.

    Personally, I view SGE as a missed opportunity from YoshiP & team to make a healer role with more complexity. Other jobs have a wide range of complexity in their gameplay. The new SMN being quite simple, caters to those who enjoy that, while there's MNK & NIN for ppl who enjoy more complexity. Healers don't have this option, and I agree it sucks for those who enjoy that.
    (5)

  6. #6
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    What part of healers have the most responsibilities. If a healer dies it’s over if both die it’s super over. That stress and responsibility is WHY healers have less of a rotation thankfully. Healers can’t afford to focus on a rotation when they are too busy keeping ransoms who may or may not be acting like bonobos. And for the record i was mad in HW when black mage went from fire 1/3 to waaay more buttons
    If you like simple classes and they work for you. Then yeah, healers are going to be amazing for you right now. SCH and WHM especially. Sadly, for anyone trying to raise their execution skill, it'll be a very short endeavor as the skill ceiling is extremely low.
    What people are saying is that it's possible to raise the ceiling without impacting the skill floor. And SE should do just that.
    (1)

  7. #7
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Semirhage View Post
    What stress and responsibility? I've rolled into duty finder as a healer all the time. Not this expansion, but for YEARS prior. This fictional Very Scary Duty Finder is Non. Sense. Yeah, there are runs that go poorly, but the difference between a bad dungeon and a good one is like...90% Glare Glare Glare Glare Glare versus 75% Glare Glare Glare Glare Glare. Healers have very little they can do about someone consistently failing mechanics- do more than about three, and the offending player just gets one shot. It's not like roomwide AOEs magically come out more often if the party is terrible.

    I have done duty finder content, mentor roulette, rolled into EX trials as a healer, the whole nine yards. I spend almost as much time spamming Glare in a good party as a bad one. "Stress and responsibility" yeah right.
    What you are ignoring is what happens when the healer can't keep up, or the tank can't keep up, or heck how much a pain in the but it would be to have to learn a real healer rotation, to have to manage other buttons other than healing, you will end up with some "balance" level optimized hyper raid rotation that is frustrating, distracting, takes practice and effort and makes you feel punished for just wanting to heal rather than worry about "optimized dps!"

    Quote Originally Posted by EaMett View Post
    If you like simple classes and they work for you. Then yeah, healers are going to be amazing for you right now. SCH and WHM especially. Sadly, for anyone trying to raise their execution skill, it'll be a very short endeavor as the skill ceiling is extremely low.
    What people are saying is that it's possible to raise the ceiling without impacting the skill floor. And SE should do just that.
    I disagree, anytime SE tries to do this, all you end up is with some high optimized rotation, of press XYZYZZZESXY. I enjoy that healer sch especially is my break from that nonsense and instead of worrying about a order of buttons to press I can focus on my job aka healing, I only want to heal, I don't want to worry about stressful dps rotations that take my focus away from healing. I enjoy pressing broil because it allows me to stay engaged on what matters, the hp, the mechanics, my positioning, etc. Why must raiders ruin everything? Why can't we have one job they can't break down in numbers to hyper optimize for dps purposes. I don't want to put that kind of effort into healing, it's why I was so attracted to the healer role in general after they removed miasma 2/cleric stance/selene vs eos and stuff like that.
    (0)

  8. #8
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Since Glare Glare Glare Glare Glare Glare Glare Glare is the pinnacle of game design, how about we spread the good word to the DPS role too? I'm sure they could benefit from it. After all, they don't have a designated paste-eating job and I think that's a shame. Everyone deserves the ability to play FFXIV from REM sleep.

    We'll start with Black Mage. Way, way too many abilities. Too hard, can't manage it. This fire-ice thing is too complicated for one. Let's just have fire phase. To make it easier and more fun to play, we'll reduce the cast time of Fire to 1.5 seconds so you can weave with it. And we'll make Foul an oGCD so we have more super fun things to weave too! I want to reduce its entire gameplay loop to the following: Thunder, Fire, Amplifier, Fire Foul, Fire Fire Fire Fire Fire Fire Fire Fire Fire Thunder Fire Fire Fire Fire Fire Fire....

    I've done it, I've created the most fun action-packed class that's ever existed.
    (13)

  9. #9
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Semirhage View Post
    Since Glare Glare Glare Glare Glare Glare Glare Glare is the pinnacle of game design, how about we spread the good word to the DPS role too? I'm sure they could benefit from it. After all, they don't have a designated paste-eating job and I think that's a shame. Everyone deserves the ability to play FFXIV from REM sleep.

    We'll start with Black Mage. Way, way too many abilities. Too hard, can't manage it. This fire-ice thing is too complicated for one. Let's just have fire phase. To make it easier and more fun to play, we'll reduce the cast time of Fire to 1.5 seconds so you can weave with it. And we'll make Foul an oGCD so we have more super fun things to weave too! I want to reduce its entire gameplay loop to the following: Thunder, Fire, Amplifier, Fire Foul, Fire Fire Fire Fire Fire Fire Fire Fire Fire Thunder Fire Fire Fire Fire Fire Fire....

    I've done it, I've created the most fun action-packed class that's ever existed.
    I really like your posts and everything but now it's getting personal. I draw the line at BLM.
    Hands off my explosion flinger or I'll find you and I'll Sylphie you to madness with Cure I.
    (2)

  10. #10
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Isn't the new Summoner basically just three healer DPS rotations in a trench coat already
    (4)
    Last edited by ThorneDynasty; 12-31-2021 at 04:06 AM.

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