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  1. #21
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,774
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Liam_Harper View Post
    The sad part is they don't really. You can get hit by lots of the mechanics. Getting hit by Snakes or taking a cone aoe or green laser to the face just gives you a slap on the wrist and a Vuln stack, which your bored healers will probably be grateful for as they leap forward and barrage you with all the oGCD's they had sitting there unused. Getting hit is fine as long as you don't do it too often.
    My very first clear and first few farms of EX1 was basically throwing bodies at the boss till we made it. Failed mechanics here & there but damages are so spaced in between, DPS check is hilariously forgiving, dying for most part doesn't guarantee a wipe because of missing players for upcoming mechanics. Heck if somebody knew the fight like the back of their hand, they can just mark this player to glue themselves for the entire encounter.

    I've gotten the accessories I wanted from that trial & I'm not looking forward to do more of those, much lesser extent to 'optimize' it.
    (2)

  2. #22
    Player
    Thoosa's Avatar
    Join Date
    Apr 2017
    Posts
    329
    Character
    Thoosa Starburst
    World
    Lich
    Main Class
    Black Mage Lv 90
    I have some questions

    Was this clear in a group of organised players, for example a static? I’d find it hard to believe a random pug could clear without healers.

    Also it seems that ex trials have been getting easier and easier since Stormblood with the only exception being the WoL trial - I’ve not done any of the ex trials - are they easy?

    The step from Ex to Savage is usually quite big so if you will be able to clear the new savages comfortably without healers then that will be a big worry and possibly an indication that SE may want to remove the role entirely in the future.
    (2)

  3. #23
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    If everybody does mechanics perfectly, there is very little healing needed in trial 1.
    I think there are only 3 times where healing is required and these can definitely be soloed.

    I don't think you could do a no healer in trial 2 though.... but some groups might still be able to surprise me XD
    (0)

    Larek Darkholme @ Ragnarok

  4. #24
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    An entire role shouldn't be able to be disregarded in any content period, especially current content.
    The only thing I'm seeing from this is that dps healer utility is too powerful for those specific two jobs, the fact highly skilled players can negate the need for healing by stacking specific jobs and thus killing their LB generation does not mean "Omg healers are useless". YOu got to keep in mind a majority of players aren't playing at your gigachad level of skill.
    (5)
    Quote Originally Posted by Nyarlha View Post
    In the end, every change, every design choice, is up to the devs. If they decided to go one way with an element of gameplay or a job, acting like they kicked your dog on the forums isn't going to change anything. At some point, you have to cut your losses or you're just wasting energy being so emotionnaly invested into something that won't change.

  5. #25
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I wonder just how low healing requirements would have to get before current healer design white knights would actually admit that healing gameplay is designed poorly?

    Because apparently five whole unavoidable raidwides in an entire "extreme" encounter you can cover with dancer heals isn't down there yet.

    Enjoy casting one spell over and over and over and over and over and over and over and over and over again, I can't imagine calling this slop "good design".
    (28)

  6. #26
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Brandedblade View Post
    The only thing I'm seeing from this is that dps healer utility is too powerful for those specific two jobs, the fact highly skilled players can negate the need for healing by stacking specific jobs and thus killing their LB generation does not mean "Omg healers are useless". YOu got to keep in mind a majority of players aren't playing at your gigachad level of skill.
    Whilst feats like the one in the thread are nothing new and I agree that a job's core purpose shouldn't be negated, but this is one of those scenarios where it's not a regular group. Though I think it does draw attention to how crazy tanks changes can be. For sure having done that EX fight, I didn't feel useless as a healer, and I think it worked well with my kit. Though admittedly a fairly easy EX as we cleared early on in our second lockout and that may be a contributing factor to why those WAR could do it.

    What did raise some red flags for me was doing the level 89 dungeon, I died early on during the second boss because I misread a mechanic. I wasn't needed for the whole fight. I've seen it happen 3 or 4 more times in general where the healer has died in EW. It used to be a thing in ShB too, we ran one of the late dungeons and the healer DC'd at the start and we made it all the way to the final boss before another showed up. And in each of these cases it wasn't that they were exceptional. But I think it ends up raising the question for the healer: was I really needed?
    And I think it shows that for a chunk of this game's content that healers are just green DPS. And honestly, I think it'd be less of a complaint if there were the tools to compensate. Whilst I am happy with how SGE has turned out, I do feel this remains a bigger issue for the other healing jobs.

    I wouldn't want to see them take it away from the tanks because it's another element to their job to make it interesting, but it inevitably will contribute to healer down time, so give healers more interesting stuff in their downtime. It seems a fair trade IMO.
    (5)

  7. #27
    Player
    Ayche's Avatar
    Join Date
    May 2021
    Posts
    328
    Character
    Aychelle Tripler
    World
    Raiden
    Main Class
    Paladin Lv 100
    Did you guys count the snakes as unavoidable damage? As they truly are.
    You can join my prog parties, I can prove it too.
    (0)

  8. #28
    Player BrokentoothMarch's Avatar
    Join Date
    Jun 2021
    Posts
    282
    Character
    Niku Yuku
    World
    Balmung
    Main Class
    Paladin Lv 90
    Ex-Healer turned DPS and now I have new perspective:

    If I'm doing well, the healer is completely unnecessary. I'm usually practicing to be doing well. Which means my practice comes with the ultimate goal of excising a healer from me short of a DNC which, as a SAM, I am always chosen as a dance partner. Healers are borderline outdated by now and I regularly think to myself "Please don't heal me. I have Bloodbath. Just do more DPS or help the tank".

    Essentially, healers are clinging to relevance while both tanks and DPS' are stomping on those clinging fingers with their boots as we practice to no longer need them. A corrosive take, I realize, but it's mine. n' I realize a likely response is "Then you don't deserve any heals". That's fine. That's my point. The fact that that's fine isn't okay, but that's the state of things and that's where SE drove your class.

    Now I'm off to play a job that requires more than three buttons.
    (21)

  9. #29
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by ThorneDynasty View Post
    I've said it before, but if they won't change encounter design then healers need to become fully fledged support DPS with only resurrection and a couple party heals. The job design and the encounter design are just so incredibly at odds with each other and it's only getting worse over time. I suspect they couldn't fix the encounters any longer even if they wanted to, it might just be a too much of an overhaul this point in the game's lifecycle.
    I agree, but current content requires 2 full healers for sloppy groups. If you dialed back the healing throughput, then many people couldn't finish content as currently tuned, which is apparently Square's primary concern. Optimized healers are just not a concern.
    (2)

  10. #30
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Saefinn View Post
    I wouldn't want to see them take it away from the tanks because it's another element to their job to make it interesting, but it inevitably will contribute to healer down time, so give healers more interesting stuff in their downtime. It seems a fair trade IMO.
    YoshiP has already said that healers will never get more involved damage rotations, as poor players could be criticized for not doing enough damage on what is supposed to be a healing role.

    I don't know that healing is very interesting for tanks; a lot of it is incidental to their play.
    (1)

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