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  1. #1
    Player
    Theox's Avatar
    Join Date
    Dec 2021
    Posts
    221
    Character
    Theodore Xeon
    World
    Spriggan
    Main Class
    Astrologian Lv 90
    Honestly I think they should tie healers as a job to specific mechanics in dungeons and trials. I remember this boss in Tera when healer had to aggro multiple trash packs and run in circles around the arena trying to dodge mobs' attacks while simultaneously healing their party members. This felt very engaging and fun, every dungeon you had to do your specific thing thus making a healer relevant no matter what.

    Now, whether it would be considered fun by ffxiv players I don't know, but it's definitely an alternative if we're not trying to change healers as a job. Sure, you can have your one button dmg spell and 2 buttons for healing, but you also have to do this specific mechanic that nobody else would do.
    (2)

  2. #2
    Player
    Novae's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    330
    Character
    Novae Ombreloup
    World
    Faerie
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Theox View Post
    Honestly I think they should tie healers as a job to specific mechanics in dungeons and trials. I remember this boss in Tera when healer had to aggro multiple trash packs and run in circles around the arena trying to dodge mobs' attacks while simultaneously healing their party members. This felt very engaging and fun, every dungeon you had to do your specific thing thus making a healer relevant no matter what.
    Manaya's Core right? One of my favorite healer's experiences in an MMO. I wish we could have stuff like this in FF14.
    (1)

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