but, healing is basically all i do....I...I like to heal and to be challenged when i am doing it.![]()
but, healing is basically all i do....I...I like to heal and to be challenged when i am doing it.![]()
Mechincs over DPS ALWAYS!So glad it works for you. I see an AOE, and I'm out of it ON MY SCREEN, and still get hit. This happens dozens of times to more people than just me. And if you pre-emptively move, before you see the AOE, then you can get hit by a different attack or forget to hit your combo.
Dunno about the rest of you but I still look at my hotbar when fighting, I have not and probably will not memorize the buttons to where I don't have to. (Summoner was muscle memory but not new summoner and reaper is a definite no for muscle memory.)
Those people expecting this are elitests and way less than the number you gave.
If you have to dodge early and miss out on your rotation to avoid damage or dying.. DO IT! Your damage is nothing if your dead!
We need
damage down for DPS
vulnerability up for tank
Heal down for healers
For savage fight.
I really don’t care about extreme being done without healer. Savage should has one shot mechanics more often.
On failed mechanics. Why the healer should be punished if dps can’t carry it’s own weights.
I mean you can go in with 1 tank and all healers too...DPS not needed? They took 3 dancers for that and the pld helped heal...one healer would have been far more efficient lol
Savage should have damage down not one shot, one shot mechanics just make healing more useless. Why need a heals if any sort of mess up kills them? RDM can raise.
They need more stuff like titan from back in the day, aoe raid wide dmg often.
Well one shot is damage down indirectly ,as you get the debuff on rez and team won’t pass the dps check.
Tankcob was a thing, so Clemency must be removed then?
I am ok with this but they need to add an extra second to move for those. As it is now, I have too pre-move to meet some mechanics and if I guess wrong… harder fights sure, but more time in the telegraphs or have the server and client talk before killing me and less snapshotting. I don’t like being on the other side of the arena and still being considered as on the wrong side.
That EX is an absolute joke and literally only has 5-6 unavoidable raidwides in the entire fight depending on how fast you kill it.
That's 5-6 raidwides over the space of 8+ minutes, split between 2 healers who both have a huge kit of healing tools. It's no surprise healers are of less use. The second EX and Normal raids aren't much better, they'll feel chaotic while you're learning them because being hit by avoidable mechanics hurts or kills you, but once you and your group learn the fight you start to realize the actual unavoidable damage is very rare while healing toolkits have only become stronger.
We're going down a bad path. They completely ignored healer requests for more damage to heal and have actually reduced it. This is shaping up to be by far the easiest and most boring expansion for healing yet.
That is fair, I cannot speak for latency issues being as I have never really experienced any outside of the rare hiccup and that is mostly a product of my ISP doing maintenance.I am ok with this but they need to add an extra second to move for those. As it is now, I have too pre-move to meet some mechanics and if I guess wrong… harder fights sure, but more time in the telegraphs or have the server and client talk before killing me and less snapshotting. I don’t like being on the other side of the arena and still being considered as on the wrong side.
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