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  1. #81
    Player
    Averax's Avatar
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    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    I remember just needing one healer for Ravana ex.

    SE keeps designing encounters with just hugely long periods of no unavoidable damage happening. Like, i'm a healer main, i like to heal, but they seem so afraid to have an encounter pressure us to do so in any meaningful way. This, combined with the stricter dps checks, just breed the mentality of "I am a healer, i do as much damage and as little healing as possible. A GCD used on a heal is a wasted GCD" and that's just so foreign to me i can't even begin to understand the people who like it like this.
    (7)
    Last edited by Averax; 12-23-2021 at 06:28 PM.

  2. #82
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    When I first saw the new tank skills , and tooltips , from the media tour my first thoughts were " wow are they actually designing fights with big damage and these amazing self heals/mitigations are going to be necessary to help healers " when seeing that tanks were getting amazing big self sustains . I could already see how powerful the abilities were considering the low CD.

    It seems that is far from the case , which make me wonder what they were thinking when they made the sustain so beefy . I would get it if they added these big sustains , if they were adding MORE dps skills to the healers which would take up GCD slots instead of a heal, but they didnt do that either.


    When healing an EW dungeon with a competent WAR/PLD/GNB its wonderful to be able to relax and throw dps to help make the run shorter , but when it comes to trials/raids at 90 healers are going to be bored stiff again



    Sure having to worry less about healing tanks in pugs is nice especially when lazy tanks/new tanks mess mechs and you're dealing with lazy/new dps that get hit all at the same time , but its then and only then you actually feel like a true healer when having to rescues pug groups from falling apart . In statics with finely tuned teamwork not having to heal , and with very limited dps abilities healers are going to feel miserable for the entire duration of EWs life cycle


    Unless something changes
    (1)

  3. #83
    Player EaraGrace's Avatar
    Join Date
    Feb 2019
    Location
    Ul’dah
    Posts
    822
    Character
    Eara Grace
    World
    Faerie
    Main Class
    Paladin Lv 100
    This seems like a lot of premature judgements without much basis. Yes, that particularly EX wasn’t exactly difficult. Theres always harder and easier fights in an expansion, let’s actually see some of the more highly tuned encounters before we jump to conclusions.
    (1)

  4. #84
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    It isnt just about the self sustainment part from Tanks that rendered Healers completely useless, it was just the final Nail in the coffin that made even the biggest Copium addicts realise, that something isnt right.

    Pretty much ALL responsibilities which would fall under the Healing Role are taken care of by the other Roles, be it buffing, regenerating ressources (mp), mitigation or healing.

    We reached a point, where simole Quality of Life changes and adjustments wont do it anymore. Either:

    A: Things stay as they are and the amount of Healers will reach a close to 0 state, because optimal Gameplay is about not choosing one.

    B: ALL JOBS get reworked in a way where Healer gameplay actually matters again.

    or

    C: Healers turn into Pseudo Casters and Tanks take care of everything.
    (0)

  5. #85
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Dunno. For normal dungeons I prefer being with a tank that can just go 80-0 on a boss self-sustain when the sage dies to the first mechanic.
    (4)

  6. #86
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by EaraGrace View Post
    This seems like a lot of premature judgements without much basis. Yes, that particularly EX wasn’t exactly difficult. Theres always harder and easier fights in an expansion, let’s actually see some of the more highly tuned encounters before we jump to conclusions.
    That is a fair point . This is my first "experiencing a new expansion on launch" so I am unware of what happens normally during the life cycle of a fresh expansions tougher encounters.


    Is it normal that the first release of hard content on a new expansion are generally considered easier than say year two of an expansion?
    (0)

  7. #87
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Izar_Chillen View Post
    That is a fair point . This is my first "experiencing a new expansion on launch" so I am unware of what happens normally during the life cycle of a fresh expansions tougher encounters.


    Is it normal that the first release of hard content on a new expansion are generally considered easier than say year two of an expansion?
    If anything, things only become easier over time. Squeenix is notoriously known for silently nerfing any Dungeon/Raid content that isn't current Expansion since the dawn of time itself.
    Even running certain Content synced wont make you experience how things were on Day 1, since you simply cant bypass said changes.

    If things are even too difficult on launch (like thundergod in orbonne monastery on day 1) they even apply changes in mere weeks, simply because of the rate of deaths is way higher than average.
    (1)

  8. #88
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Anhra View Post
    If anything, things only become easier over time. Squeenix is notoriously known for silently nerfing any Dungeon/Raid content that isn't current Expansion since the dawn of time itself.
    Even running certain Content synced wont make you experience how things were on Day 1, since you simply cant bypass said changes.

    If things are even too difficult on launch (like thundergod in orbonne monastery on day 1) they even apply changes in mere weeks, simply because of the rate of deaths is way higher than average.
    I wonder then if maybe they are going the other way this time ?
    (0)

  9. #89
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,046
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by EaraGrace View Post
    This seems like a lot of premature judgements without much basis. Yes, that particularly EX wasn’t exactly difficult. Theres always harder and easier fights in an expansion, let’s actually see some of the more highly tuned encounters before we jump to conclusions.
    If SE didnt want us to jump to conclusions why does sage have a jump? Checkmate healers.
    (0)

  10. #90
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by van_arn View Post
    Dunno. For normal dungeons I prefer being with a tank that can just go 80-0 on a boss self-sustain when the sage dies to the first mechanic.
    The only thing that sucks about that is that there's barely anything to do during downtime, you can spam 1 button over and over but that's barely doing anything other than that your numbers are much higher in proportion to the effort needed for them

    They really need to add something else besides just a single filler button
    (0)

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