Happens to me all the time and it's infuriating.So glad it works for you. I see an AOE, and I'm out of it ON MY SCREEN, and still get hit. This happens dozens of times to more people than just me. And if you pre-emptively move, before you see the AOE, then you can get hit by a different attack or forget to hit your combo.
I remember the good old days of Titan hard...back when hard meant hard and not story. Where you could be in another zone and still get hit by the bloody landslide.
im not reading all of that but happy for you. or sad that happened.That's not how this works at all. Unless you intend to say a healer is only identified by their heal. Is this true? Then let's just rip that pesky damage spell and DoT they have. Shields? Haha, that's not a heal. Out you go. Buffs? Unless that buff makes HP go zoom, it should be shoved into the shredder and fed yet to another DPS as they are want to do.
What an insipid argument. There's plenty of reasons this proves little, but to say "If you have no healers, no heals allowed" is almost mind-numbingly insulting. It's this notion that healers and healing are so fundamentally married that one simply cannot exist without the other that has made the healing class able to be played to utter perfection by some primitive bot. If people can survive without healers because they have their own heals, that's a reality you can't modify to satisfy your snarky belief.
I'm positive you are very graceful and proud in your ability to press two buttons. Maybe, when you're feeling spicy, even THREE. But let's not pretend like healers have, ever had, or will ever have a monopoly on healing.
anyways...
When I was leveling up I remember dying to a couple of boss fights with the boss still being above 50% health. To my surprise, the group did just fine healing up without me. Felt pretty bad.
Tbh I wish the developers would add more vulnerability stack mechanics into the game or even instant death mechanics. Players need to learn to respect mechanics and take into account their own limitations.
Thats because you gotta move before the marker.So glad it works for you. I see an AOE, and I'm out of it ON MY SCREEN, and still get hit. This happens dozens of times to more people than just me. And if you pre-emptively move, before you see the AOE, then you can get hit by a different attack or forget to hit your combo.
Dunno about the rest of you but I still look at my hotbar when fighting, I have not and probably will not memorize the buttons to where I don't have to. (Summoner was muscle memory but not new summoner and reaper is a definite no for muscle memory.)
Those people expecting this are elitests and way less than the number you gave.
You get used to it.
They need to go back to the Damage Down debuffs instead of the Vulnerability up debuffs. Stop punishing healers for other players mistakes.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I did the new raid yesterday. On the first fight my co-healer got disconnected almost right away. They never came back due to queue times. I proceeded to solo heal the entire fight when it was my very first attempt. Though to be fair the telegraphs are obvious so everyone did the mechanics properly the entire time.
I'm pretty sure there'll be Savage fights that can be done without healers as well. FF14 has ever had the issue of too little unavoidable damage because the healing classes are too simplistic in design to deal with anything more in a way that feels actually engaging. AoE heals heal everyone, single target heals heal single targets, HoTs have no extra interaction, 2.5 sec GCD means it's almost impossible to design fights around reactive healing, and DPS/tank classes are getting more and more healing tools that are powerful. I haven't beat my friend (WAR) on healing a single dungeon yet on WHM because it's not needed, and on SGE I did through Kardia which was entirely unnecessary healing but hey, may as well have it up.
Even avoidable damage is designed not to be outhealed due to vulnerability stacks, because they know if those didn't exist, people could stand in literally everything that doesn't 1-shot you and the healers can deal with it (at the cost of their dps).
Especially the current EX trials are absolute jokes though. There's basically nothing going on if people dodge mechanics that people themselves can't outheal/passively regen.
I am fervently hoping that the savage tier continues to use damage down; it was refreshing to see DPS actually care about doing mechanics properly.
Though I admit, I actually rather liked the Delubrum Reginae "Twice-Come Ruin" (or the savage variant's "Thrice-Come Ruin"). It was forgiving -- screw up a mechanic and you were put on probation rather than instantly vuln stack'd or damage down'd. But repeatedly mess up a mechanic and you just plain died. No "the healer should've healed me through this", you just get Doom and you're gone.
It was like the perfect combination -- to my taste, at least -- of forgiving ("Okay, you screwed this up once; you're on probation, buddy") and unforgiving ("Welp, you die now.").
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
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