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Thread: I love SMN

  1. #41
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Higashikata View Post
    I don’t like ruin mage. Changing the color of the ruin spell doesn’t make it any more fun
    Says the 1-2 switcharoo combo until 5 seconds of melee class lol, if those spells are just "recolored ruins", then all of Red mages basic combo skills are just recolored aero balls you use more skills during a phase than "aero, switch to fire, aero again, switch to fire" lol.
    (6)
    Last edited by Vallhallix; 12-19-2021 at 03:00 AM.

  2. #42
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Vallhallix View Post
    Says the 1-2 switcharoo combo until 5 seconds of melee class lol, if those spells are just "recolored ruins", then all of Red mages basic combo skills are just recolored aero balls you use more skills during a phase than "aero, switch to fire, aero again, switch to fire" lol.
    Yea... At least RDM is actively trying to fill up both white and black gauges with 2/3 4/5. SMN is basically Titan 1+2,1+2, Ifrit 1,1+2,2, Garuda is 2 + 1,1,1,1 then Demi, rinse and repeat.

    Quote Originally Posted by Kandraxx View Post
    The thing is you literally can’t create a faithful FF summoner here because in other FFs summoner isn’t really a valid thing, even Yuna is a WHM, it’s just other classes and whoever has the materia/junction/whatever equipped can use it.

    So they can either create a WoW warlock, which SMN felt a lot like before, or do what they did, which comes a lot closer to Summoner, since in no FF other than FFX did. the summons stay around.

    And even then, the only real use summons had in FFX was to soak 99.999 attacks from super bosses.
    I made a thread way back in the FFXI days that the best why to add Summoner to a MMO is to not add Summoner. Rather give each job it's on Eikon. Maybe in the next FF MMO I guess.
    (1)

  3. #43
    Player
    DES_VII's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Des Kentaro
    World
    Siren
    Main Class
    Reaper Lv 90
    So far I love SMN play even if its easier doesn't mean it should be behind bard, I feel it should be with or right below RDM. It needs a slight buff. Either way you can play any job, But for buffs sake nin, smn, paladin need a bit of a buff. The fact that bard as physical range is at range of smn and rdm has more utility compared to smn as a caster. smn needs minor buffs. But if "easy" is the sake of lower dps, then smn should be below rdm. But rdm brings so much to the table compared utility wise and is doing insane dps atm. While smn doesn't and is casting. Just needs slight buffs on smn.

    But we only have data from trials look at how many ppl are parsing RPR as of now 110,000 or so parsed RPR. In the begining of trials it was RDM + SMN = Number of RPR Parses.
    (3)
    Last edited by DES_VII; 12-20-2021 at 03:27 AM.

  4. #44
    Player
    Atomos's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Zeladene Josanmas
    World
    Tonberry
    Main Class
    Arcanist Lv 80
    So much better than past smn! loving it so much!
    (5)

  5. #45
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Fun at first, gets awfully repetitive and boring after a few dungeons at max level
    (4)

  6. #46
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Vallhallix View Post
    Says the 1-2 switcharoo combo until 5 seconds of melee class lol, if those spells are just "recolored ruins", then all of Red mages basic combo skills are just recolored aero balls you use more skills during a phase than "aero, switch to fire, aero again, switch to fire" lol.
    At least Red Mage is harder to play than Summoner now. Having a lot more fun with Red Mage than I am with Summoner as I need to actually turn my brain on to play Red Mage so I don't overbalance my mana while Summoner I can play on auto-pilot and my brain completely shut off.

    All Summoner is good for is the amount of frontloaded burst AoE it has. Only reason I'm even staying and leveling Summoner is its visuals look nice and its incredibly powerful doing MSQ solo duties and overworld quests with that job. And that will all change when I get the Verfinishers on Red Mage. As Red Mage does more damage than Summoner does, until its inevitable buffs come the next major patch because its dps is so abysmal, at level 70 and especially at level 80 when Deathflare becomes a 120 second cooldown thanks to Phoenix. And yes, you literally lose dps as soon as you turn level 80.
    (1)

  7. #47
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Vallhallix View Post
    Says the 1-2 switcharoo combo until 5 seconds of melee class lol, if those spells are just "recolored ruins", then all of Red mages basic combo skills are just recolored aero balls you use more skills during a phase than "aero, switch to fire, aero again, switch to fire" lol.
    ah yes because ruin 3 is famous for being a 5s cast time spell (or a 50% proc from that spell) that you cheat out, and gives you one of two resources to cast melee skills (which you have to keep somewhat balance). wait shit i think ruin is more simple than that
    (3)
    Last edited by tearagion; 12-19-2021 at 10:48 AM.

  8. #48
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,371
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    One thing I wished for the SMN rework was a huge primal being used instead of the LB3 they have. I could imagine Leviathan flooding the whole place.
    (3)

  9. #49
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Dyvid View Post
    Yea... At least RDM is actively trying to fill up both white and black gauges with 2/3 4/5. SMN is basically Titan 1+2,1+2, Ifrit 1,1+2,2, Garuda is 2 + 1,1,1,1 then Demi, rinse and repeat.
    Giving you a bar doesn't change the fact you're essentially casting the same spell, until a brief melee window, rinse repeat. It's literally the same thing as SMN, only now SMN can get into it's "ultra mode" faster than a RDM, and SMN's skills are all tied to the summons. I don't get how casting different versions of jolt + weaving in ogcds is different from Summon + Summon skil + weaving in ogcds. Atleast there's some diversity in choosing the necessary summon, and all of them have a unique 2 skill. Phoenix has a dot regen that can be thrown on anyone, garuda a dot aoe, ifrit a charge ability. All of this opens the door for them to get even more creative with the summon skills in the future.
    (3)
    Last edited by Vallhallix; 12-19-2021 at 10:48 PM.

  10. #50
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Vallhallix View Post
    Giving you a bar doesn't change the fact you're essentially casting the same spell, until a brief melee window, rinse repeat. It's literally the same thing as SMN, only now SMN can get into it's "ultra mode" faster than a RDM, and SMN's skills are all tied to the summons. I don't get how casting different versions of jolt + weaving in ogcds is different from Summon + Summon skil + weaving in ogcds. Atleast there's some diversity in choosing the necessary summon, and all of them have a unique 2 skill. Phoenix has a dot regen that can be thrown on anyone, garuda a dot aoe, ifrit a charge ability. All of this opens the door for them to get even more creative with the summon skills in the future.
    The fact that you even have to pay attention to a bar and decide what to cast based on the context of that bar, already makes it tons more complex then current summoner. Also, I don't trust SE with "in the future" type stuff because they have shown that they won't follow up like that with other classes like MCH.
    (2)

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