I don’t like ruin mage. Changing the color of the ruin spell doesn’t make it any more fun
I don’t like ruin mage. Changing the color of the ruin spell doesn’t make it any more fun

Says the 1-2 switcharoo combo until 5 seconds of melee class lol, if those spells are just "recolored ruins", then all of Red mages basic combo skills are just recolored aero balls you use more skills during a phase than "aero, switch to fire, aero again, switch to fire" lol.
Last edited by Vallhallix; 12-19-2021 at 03:00 AM.



Yea... At least RDM is actively trying to fill up both white and black gauges with 2/3 4/5. SMN is basically Titan 1+2,1+2, Ifrit 1,1+2,2, Garuda is 2 + 1,1,1,1 then Demi, rinse and repeat.Says the 1-2 switcharoo combo until 5 seconds of melee class lol, if those spells are just "recolored ruins", then all of Red mages basic combo skills are just recolored aero balls you use more skills during a phase than "aero, switch to fire, aero again, switch to fire" lol.
I made a thread way back in the FFXI days that the best why to add Summoner to a MMO is to not add Summoner. Rather give each job it's on Eikon. Maybe in the next FF MMO I guess.The thing is you literally can’t create a faithful FF summoner here because in other FFs summoner isn’t really a valid thing, even Yuna is a WHM, it’s just other classes and whoever has the materia/junction/whatever equipped can use it.
So they can either create a WoW warlock, which SMN felt a lot like before, or do what they did, which comes a lot closer to Summoner, since in no FF other than FFX did. the summons stay around.
And even then, the only real use summons had in FFX was to soak 99.999 attacks from super bosses.

Giving you a bar doesn't change the fact you're essentially casting the same spell, until a brief melee window, rinse repeat. It's literally the same thing as SMN, only now SMN can get into it's "ultra mode" faster than a RDM, and SMN's skills are all tied to the summons. I don't get how casting different versions of jolt + weaving in ogcds is different from Summon + Summon skil + weaving in ogcds. Atleast there's some diversity in choosing the necessary summon, and all of them have a unique 2 skill. Phoenix has a dot regen that can be thrown on anyone, garuda a dot aoe, ifrit a charge ability. All of this opens the door for them to get even more creative with the summon skills in the future.
Last edited by Vallhallix; 12-19-2021 at 10:48 PM.




The fact that you even have to pay attention to a bar and decide what to cast based on the context of that bar, already makes it tons more complex then current summoner. Also, I don't trust SE with "in the future" type stuff because they have shown that they won't follow up like that with other classes like MCH.Giving you a bar doesn't change the fact you're essentially casting the same spell, until a brief melee window, rinse repeat. It's literally the same thing as SMN, only now SMN can get into it's "ultra mode" faster than a RDM, and SMN's skills are all tied to the summons. I don't get how casting different versions of jolt + weaving in ogcds is different from Summon + Summon skil + weaving in ogcds. Atleast there's some diversity in choosing the necessary summon, and all of them have a unique 2 skill. Phoenix has a dot regen that can be thrown on anyone, garuda a dot aoe, ifrit a charge ability. All of this opens the door for them to get even more creative with the summon skills in the future.



Fine, remove all animation and you are simply pressing numbers on a keyboard; RDM has more, period.Giving you a bar doesn't change the fact you're essentially casting the same spell, until a brief melee window, rinse repeat. It's literally the same thing as SMN, only now SMN can get into it's "ultra mode" faster than a RDM, and SMN's skills are all tied to the summons. I don't get how casting different versions of jolt + weaving in ogcds is different from Summon + Summon skil + weaving in ogcds. Atleast there's some diversity in choosing the necessary summon, and all of them have a unique 2 skill. Phoenix has a dot regen that can be thrown on anyone, garuda a dot aoe, ifrit a charge ability. All of this opens the door for them to get even more creative with the summon skills in the future.



RDM goes into it's ultra mode as fast as Summoner does or did you forget Manafication exists?Giving you a bar doesn't change the fact you're essentially casting the same spell, until a brief melee window, rinse repeat. It's literally the same thing as SMN, only now SMN can get into it's "ultra mode" faster than a RDM, and SMN's skills are all tied to the summons. I don't get how casting different versions of jolt + weaving in ogcds is different from Summon + Summon skil + weaving in ogcds. Atleast there's some diversity in choosing the necessary summon, and all of them have a unique 2 skill. Phoenix has a dot regen that can be thrown on anyone, garuda a dot aoe, ifrit a charge ability. All of this opens the door for them to get even more creative with the summon skills in the future.
And what are these oGCDs Summoner has to weave? Energy Drain/Siphon? Deathflare? Enkindle Bahamut/Phoenix? Fester/Painflare? All of which are 60 second cooldowns, Deathflare becomes a 120 second cooldown after you get Phoenix, and all 5 cooldowns you'll be double weaving during the first 3 GCDs of Bahamut/Phoenix and then have nothing during Garuda and Ifrit? Compared to RDM where Fleche has a 25 second cooldown, Contre Sixte is 35, Corp and Engagement are 35 and are all used twice as often as SMN cooldowns?
Ah yes, the Garuda DoT aoe so fun (/s) considering it's a gcd and not an ogcd, has a 3 second cast time and is only 150 potency more powerful than an Astral Impulse, that is unless the targets move out of the DoT. Same with the Ifrit dash combo, it's a gcd not an ogcd. Hardly entertaining when you have nothing to weave during the dash or during Garuda's 1.5 gcd spam.
So it'd act like Blue Mage's Surpanakha? Something definitely needs to happen with Garuda's gemshine spam as it shreds your MP for very little pay off with how weak it is.


Maybe SMN just isn't for you then, stick with RDM.RDM goes into it's ultra mode as fast as Summoner does or did you forget Manafication exists?
And what are these oGCDs Summoner has to weave? Energy Drain/Siphon? Deathflare? Enkindle Bahamut/Phoenix? Fester/Painflare? All of which are 60 second cooldowns, Deathflare becomes a 120 second cooldown after you get Phoenix, and all 5 cooldowns you'll be double weaving during the first 3 GCDs of Bahamut/Phoenix and then have nothing during Garuda and Ifrit? Compared to RDM where Fleche has a 25 second cooldown, Contre Sixte is 35, Corp and Engagement are 35 and are all used twice as often as SMN cooldowns?
Ah yes, the Garuda DoT aoe so fun (/s) considering it's a gcd and not an ogcd, has a 3 second cast time and is only 150 potency more powerful than an Astral Impulse, that is unless the targets move out of the DoT. Same with the Ifrit dash combo, it's a gcd not an ogcd. Hardly entertaining when you have nothing to weave during the dash or during Garuda's 1.5 gcd spam.
So it'd act like Blue Mage's Surpanakha? Something definitely needs to happen with Garuda's gemshine spam as it shreds your MP for very little pay off with how weak it is.
You always find the most compelling counterarguments in SMN threads, huh?
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