But have the items drop more often just shortens the life span of the content that a vast majority will be doing.
Gath's 1 gil is worth more than your 1 gil.

Then what sort of solution to you recommend? How can you do the exact same thing over 100x and not find it boring? Eventually everything becomes a routine. I myself would agree with FatHouseCat in saying I'd rather do something 10x as difficult and only have to complete it 10x to get the rewards. The challenge would be in winning, not how many times you beat it.
A possible solution would have the mob adapt. You do one thing too often enough and it will adapt to it making you have to improve or tweak your strat. It's just a guess, because if a strat is the same every time it will go down easy, if it is different, then not so much.Then what sort of solution to you recommend? How can you do the exact same thing over 100x and not find it boring? Eventually everything becomes a routine. I myself would agree with FatHouseCat in saying I'd rather do something 10x as difficult and only have to complete it 10x to get the rewards. The challenge would be in winning, not how many times you beat it.
Gath's 1 gil is worth more than your 1 gil.
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