Results 1 to 10 of 127

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Buddhsie View Post
    So let me speak for the majority of people who like a challenge, don't constantly QQ on threads, and don't want the small majority ruling over the future content; Please make more fights like Ifrit, Moogle and Darkhold.
    If people want difficulty they won't want something like Ifrit and Moogle, I do agree on Darkhold, though, it had a lot more potential, maybe the new dungeons will surpass that.

    Gath hates to bring it to you, but people dislike Ifrit and Moogle more than enjoy it. Though, the mechanics are a different thing, they are designed well for what we are working with on the server, the idea is awesome, it's just missing that pazazz

    Gath's 1 gil is worth more than your 1 gil.
    (1)
    Last edited by Gath; 03-03-2012 at 12:50 PM.

  2. #2
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Gath View Post
    If people want difficulty they won't want something like Ifrit and Moogle, I do agree on Darkhold, though, it had a lot more potential, maybe the new dungeons will surpass that.

    Gath hates to bring it to you, but people dislike Ifrit and Moogle more than enjoy it. Though, the mechanics are a different thing, they are designed well for what we are working with on the server, the idea is awesome, it's just missing that pazazz

    Gath's 1 gil is worth more than your 1 gil.
    I know they dislike it.. But the reason is not because the fight is designed poorly or is too easy, it's mostly because we're forced to do it >100x to get all the rewards.
    (4)

  3. #3
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Buddhsie View Post
    I know they dislike it.. But the reason is not because the fight is designed poorly or is too easy, it's mostly because we're forced to do it >100x to get all the rewards.
    I don't mind doing a fight >100 times to get certain rewards, that just makes those rewards mean more when you finally get them.

    I think the fights themselves are too easy, and that is why I dislike them. I might be a minority in that, but I know at least a handful of people who feel the same.
    (2)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Buddhsie View Post
    I know they dislike it.. But the reason is not because the fight is designed poorly or is too easy, it's mostly because we're forced to do it >100x to get all the rewards.
    But have the items drop more often just shortens the life span of the content that a vast majority will be doing.

    Gath's 1 gil is worth more than your 1 gil.
    (2)

  5. #5
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Gath View Post
    But have the items drop more often just shortens the life span of the content that a vast majority will be doing.
    Then what sort of solution to you recommend? How can you do the exact same thing over 100x and not find it boring? Eventually everything becomes a routine. I myself would agree with FatHouseCat in saying I'd rather do something 10x as difficult and only have to complete it 10x to get the rewards. The challenge would be in winning, not how many times you beat it.
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Buddhsie View Post
    Then what sort of solution to you recommend? How can you do the exact same thing over 100x and not find it boring? Eventually everything becomes a routine. I myself would agree with FatHouseCat in saying I'd rather do something 10x as difficult and only have to complete it 10x to get the rewards. The challenge would be in winning, not how many times you beat it.
    A possible solution would have the mob adapt. You do one thing too often enough and it will adapt to it making you have to improve or tweak your strat. It's just a guess, because if a strat is the same every time it will go down easy, if it is different, then not so much.

    Gath's 1 gil is worth more than your 1 gil.
    (0)