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  1. #61
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Really good points here, as i said we need harder fights but if they could tie Primals with open dungeons like sky would be bad ass, and yes i dont like silver plated handed drops, the drop rate sucks but im fine with it, had me killing ifrit longer than i tought just to get my bow.
    (0)

  2. #62
    Player
    SynysterBlitz's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Synyster Mugiwara
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Synyster Blitz wonders why Gath makes useless threads about topics that have been discussed over and over and over again...

    Does Gath not know we are getting 2 ( YES 2!!!!!) new dungeons in following week or two?? maybe Gath should keep his panties from knotting and hold your horses before making pointless topics..

    Oh wait I know.. cause Gath is so awesome right? oh and his 1 Gil is worth more then all of ours.. ( only rebuttle Gath can fathom )

    and again Gath.. your useless third person narrative again ruins your thread.. 75% of comments are people showing there dislike for you yet again... I know you're a TROLL but come on.. stop this shit already.. people are sick of it ..

    Synyster Blitz 1 gil is worth the SAME as EVERYONE elses...
    (7)

  3. #63
    Player
    Karleguarth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa!
    Posts
    98
    Character
    Bum Bum
    World
    Titan
    Main Class
    Marauder Lv 50
    I believe the DEV said something like.. adding "Easy mode" and "Hard mode" for the primal fights later..
    hopefully for dungeons too..

    <imagination>

    If people are rejecting a tank because he has no fire resistance gears, that will be at least a step closer to the "hard mode" in my imagination... (ie. Tank is going to die even with the best healer who keep on buffing, doesn't die themselves)

    And of course.. 5% hp left after hellfire for 3 nails destroyed... with stoneskin + sang. rite + protect + sentinel..!!
    (Ok tank maybe you can have 9% left but Ifrit can hit 8% of yours if the healers don't act instantly after hellfire damage)

    </imagination>
    (0)

  4. #64
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by PaperPrince View Post
    You're right, needs more Hwang Mi Hee.
    Is that her name? Awesome.

    Quote Originally Posted by Gath View Post
    Because they were not hard. In any MMO figuring out a "main" boss from content is trial and error, but the sheer challenge is different from doing it multiple times.
    No one ever said Ifrit, Mog King, or the primals are "main" or endgame bosses. In fact, it seems they're there just for midgame for the Lv.99 cap XIV world.

    Ifrit was not hard, the animation lag was and that's not a real challenge, it is crappy programming.
    Since when was Ifrit supposed to be "hard"?

    Moogle was easy because it didn't revolve around the moogles using animation lag to their advantage.
    Since when was Mog King supposed to be "hard"?

    Pandy Warden in FFXI was hard, even though the two hour kill strategy was solid it still took an immense amount of skill of 18 different players.
    Pandy Warden was hardly "hard", it just took time to even fight him cause of the requirements.

    Absolute virtue was also hard, as well as Vrtra, Nid, Byakko, etc.
    Absolute Virtue was intended to be impossible to defeat until the XI community started raising hell about it. I do believe Vrtra was the only "truly hard" NM in the pre-Abyssea world, but since I never did ground HNMs, I couldn't say.
    (0)

  5. #65
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by SynysterBlitz View Post
    Synyster Blitz wonders why Gath makes useless threads about topics that have been discussed over and over and over again...

    Does Gath not know we are getting 2 ( YES 2!!!!!) new dungeons in following week or two?? maybe Gath should keep his panties from knotting and hold your horses before making pointless topics..

    Oh wait I know.. cause Gath is so awesome right? oh and his 1 Gil is worth more then all of ours.. ( only rebuttle Gath can fathom )

    and again Gath.. your useless third person narrative again ruins your thread.. 75% of comments are people showing there dislike for you yet again... I know you're a TROLL but come on.. stop this shit already.. people are sick of it ..

    Synyster Blitz 1 gil is worth the SAME as EVERYONE elses...
    Gath loves his fan, Synyster Blitz. Gath knows you are jelly of how wickedly awesome Gath is and how you cannot fathom the existence of Gath's 1 gil because it makes yours worthless, but trying to make fun of Gath in every turn? Gath thought you said you were out of High School in Gath's last thread.

    Gath's 1 gil is worth more than you're worth.

    Quote Originally Posted by Dragon View Post
    Is that her name? Awesome.



    No one ever said Ifrit, Mog King, or the primals are "main" or endgame bosses. In fact, it seems they're there just for midgame for the Lv.99 cap XIV world.

    Gath has always told himself and everybody that this is midgame. It does not take away from the fact that it is the current games endgame because you cannot go past 50 yet. Where there is a lvl increase then it will be endgame.

    Since when was Ifrit supposed to be "hard"?

    Since when did Gath call it hard?

    Since when was Mog King supposed to be "hard"?

    Again....

    Pandy Warden was hardly "hard", it just took time to even fight him cause of the requirements.

    Maybe Gath did step out of line calling him hard, Gath should have said getting to him was.

    Absolute Virtue was intended to be impossible to defeat until the XI community started raising hell about it. I do believe Vrtra was the only "truly hard" NM in the pre-Abyssea world, but since I never did ground HNMs, I couldn't say.
    Which is something most games need, it adds a bit of fun.
    Vrtra was Gaths favorite HNM.

    Gath's 1 gil is worth more than your 1 gil.
    (4)
    Last edited by Gath; 03-03-2012 at 07:05 AM.

  6. #66
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    They need a long fight nm that takes a few hours
    Yes, not everyone will be able to kill it! TOUGH LUCK!
    (0)

  7. #67
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    Quote Originally Posted by Rokien View Post
    They need a long fight nm that takes a few hours
    Yes, not everyone will be able to kill it! TOUGH LUCK!
    Takes a few hours but despawns after a certain period of time...like Pandy.

    Gath's 1 gil is worth more than your 1 gil.
    (2)

  8. #68
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by SynysterBlitz View Post
    Does Gath not know we are getting 2 ( YES 2!!!!!) new dungeons in following week or two??
    We could be getting a billion dungeons and if they're all easy they'd still suck, time will tell.

    But like others have said before, this content is just filler. Easy enough for everyone to beat because making hardcore/casual content right now would take too much time I suppose, HOPEFULLY the plan is to increase the difficulty and skill level required to defeat dungeons/NMs with 2.0.

    Hopefully :c
    (1)

  9. #69
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    For someone who's accomplished so little you sure have a funny view of things, Gath.

    For those of you who played FFXI; Remember the days when ZNM first came out, those NMs were all different, and required unique, interesting methods to kill which changed depending on the size of your party. All were low-mannable with good players, but could be tackled slightly more easily with a full alliance. This is the type of fights they need to be adding, not more of the stronghold NM-type fights (stand still and kill as fast as possible). Anyone who believes that the Moogle and Ifrit fights are less interesting than these is surely mistaken. Perhaps confused after doing them so many times over, and doing stronghold NMs far less often in comparison?

    The Moogle and Ifrit fights are really well done when you think about it, they require complete knowledge of positioning and surroundings, and constant adjustments and reactions to events. What more do you want? Feel free to offer suggestions rather than saying "Oh they suck". The Ifrit fight in particular was a lot more fun before certain positions that made moving around and dodging attacks less common. To suggest an Ifrit in which people would not be safe ANYWHERE would surely piss off a lot of people, as I'd say at least 75% of players wouldn't be able to beat it. But hey, we can easy-mode it for those that complain, right?

    I kinda went off on a rant there, following the comment concerning another of Gath's self-indulgent threads.. And before I forget about Darkhold, the aspect that made it interesting and unique was not only the fights that required some amount of strategy, but the openness of the reward system (i.e. being able to complete certain/all objectives for different chests containing different items).

    So let me speak for the majority of people who like a challenge, don't constantly QQ on threads, and don't want the small majority ruling over the future content; Please make more fights like Ifrit, Moogle and Darkhold.
    (2)

  10. #70
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by TheFatHousecat View Post
    There should be some fights that some people are never able to beat, and some gear that only the best of the best can get.

    If people want to be casual that's cool, but should the entire game be scaled down to that sort of dedication level? Nop.
    you must define challenge as Absolute Virtue difficult, or perhaps Pandemonium warden before it's difficulty nerf.
    (0)

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