Quote Originally Posted by Buddhsie View Post
For someone who's accomplished so little you sure have a funny view of things, Gath.

For those of you who played FFXI; Remember the days when ZNM first came out, those NMs were all different, and required unique, interesting methods to kill which changed depending on the size of your party. All were low-mannable with good players, but could be tackled slightly more easily with a full alliance. This is the type of fights they need to be adding, not more of the stronghold NM-type fights (stand still and kill as fast as possible). Anyone who believes that the Moogle and Ifrit fights are less interesting than these is surely mistaken. Perhaps confused after doing them so many times over, and doing stronghold NMs far less often in comparison?

The Moogle and Ifrit fights are really well done when you think about it, they require complete knowledge of positioning and surroundings, and constant adjustments and reactions to events. What more do you want? Feel free to offer suggestions rather than saying "Oh they suck". The Ifrit fight in particular was a lot more fun before certain positions that made moving around and dodging attacks less common. To suggest an Ifrit in which people would not be safe ANYWHERE would surely piss off a lot of people, as I'd say at least 75% of players wouldn't be able to beat it. But hey, we can easy-mode it for those that complain, right?

I kinda went off on a rant there, following the comment concerning another of Gath's self-indulgent threads.. And before I forget about Darkhold, the aspect that made it interesting and unique was not only the fights that required some amount of strategy, but the openness of the reward system (i.e. being able to complete certain/all objectives for different chests containing different items).

So let me speak for the majority of people who like a challenge, don't constantly QQ on threads, and don't want the small majority ruling over the future content; Please make more fights like Ifrit, Moogle and Darkhold.
I agree as a Vet XI player Ifrit and Moogle is designed better than any boss XI ever had all of them was just tank and spank with no real strat. Throw DD's and cure's @ it.