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  1. #181
    Player
    Hevens's Avatar
    Join Date
    Dec 2021
    Posts
    1
    Character
    Zenobia Septimia
    World
    Jenova
    Main Class
    Monk Lv 80
    I had no idea having to unlearn positionals would feel this bad. Im not even done with ShB, on post msq (16 quests left). I miss Elixir field ogcd a lot more than I probably should, especially out of combat to avoid the cringe fall damage animation or just to see my character Kamehameha while run jumping in town like a boss. After 1-80 playing the job, I kind of want to swap to something else but it feels like its too late. I decided Monk was my main at level 74 (had PLD side by side leveling but had to choose unless I wanted to grind) and now I am stuck playing a job I am not having fun with. Might just boost PLD(74) or WHM(70) to 80 and shelve the class I want to actually play.
    (7)

  2. #182
    Player
    xxmiamorecadenza's Avatar
    Join Date
    May 2020
    Posts
    647
    Character
    Miawkwa Fletcher
    World
    Golem
    Main Class
    Summoner Lv 90
    Unfortunately I’ll also be forced to switch. The job feels awful in comparison to what we had. Which is disheartening as I wanted to get through Endwalkers as Monk.

    Nothing to do about it at this point.
    (12)

  3. #183
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by xxmiamorecadenza View Post
    Unfortunately I’ll also be forced to switch. The job feels awful in comparison to what we had. Which is disheartening as I wanted to get through Endwalkers as Monk.

    Nothing to do about it at this point.
    Yeah I've been maining monk since I joined this game in Heavensward and I don't know. This just doesn't feel like monk anymore. It's slow. It's clunky. It feels like the monk I had so much fun with in spite of everything just isn't there anymore. Which is ultimately ironic because a lot of issues the bloated blitz system has are the exact same issues the greased lightning mechanic imposed on monk. I'll probably just play paladin or gunbreaker I guess. I like those two classes a bunch. Or maybe play dancer or red mage. I didn't really like any of the other melee dps classes, and now monk just feels like another melee dps class like samurai or ninja.
    (2)

  4. #184
    Player
    Sorzai's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    60
    Character
    Atreus Yevon
    World
    Kujata
    Main Class
    Monk Lv 90
    while I may not have main'd Monk as long as others, I only started out in Shb. but the feeling of losing my positionals is quite heartbreaking, and now I still find myself moving to the positional they initially had.
    This rework has both good and bad, what I like about the rework is that i'm not strictly locked into using dragon kick or bootshine since formless fist is given out so freely. however, what I dislike is how delayed the burst phase is. I mean sure our attacks crits with big numbers but it takes too long to get to our finisher.
    At this point, i'm still trying to find a good opener...
    (2)

  5. #185
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Look lets be real here, no cap.

    I can sympathise with you old school monks predicament. I used to main Survival Hunter on WoW and loved it to bits man, then blizz went full retard and turned into melee... I was FUMING, as were many others. Turns out they thought the only ranged physical class needed to lose a ranged spec in favour of a melee one when there were already like 11 or so. Because of this reason, I will lay off of telling you guys how giddy i am with the changes to MNK, as I know it comes at your expense.

    Sorry you lost something you enjoy.
    (1)

  6. #186
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sorzai View Post
    At this point, i'm still trying to find a good opener...
    I don´t have some programs in the background or the time for theorycraft. But since the other classes are mostly the same and you still want as much BS as possible it should be like the following:

    FS - DK - RoF - TS - Chakra - Demo - Brotherhood - BS - PB - DK - RoW - BS - DK - Elixier Field - BS - PB - TS - Demo - DK - Flint Strike - BS - TS - SP - DK - TS - Demo - continue with the rotation and bring the next PB incl. Tornadokick under RoF

    But since we probably need to give af about buffed Demo / BS to cater our hardhitting skills, we might have to delay our CD´s a bit like:

    FS - DK - Pot - TS - Chakra - Demo - RoF - BS - PB - DK - Brotherhood - BS - RoW - DK - Elixier Field - BS - PB - TS - Demo - DK - Flint Strike - BS - .....

    What might be an issue in the complete rotation is, that you want to use everything on cooldown, but Demo with its 18s doesn´t really aline with the 60s cd´s as it did before with 90. I actually don´t know if it´s better to play without any AS and to go for the 2s or something like 1.9s. Balance will know more in the future, but i don´t believe i´m so far away from it unless they find something special to go for 10 extra DPS. We do pretty much the same as before, just with 0 oGCD´s, a splitted PB and no positionals at all.

    (Still don´t know if Celestial Revolution is just a fat joke or something for the future?! Dumb missclick button?!) ((Seriously it doesn´t feel good to play, RoW is pointless and no positionals is the worst aspect ever since we rarely use SP for sure...)) (((Buuuuuuh SE! REVERT IT!)))

    Edit: Btw the new Dash is not cool... it looks so slow and has no feedback aswell. I´m only fine with the fact, that it has no damage.
    (2)
    Last edited by ssunny2008; 12-06-2021 at 07:15 AM.

  7. #187
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by ElHeggunte View Post
    I'm still trying to wrap my head around why people complaining don't just... move?
    Move for what? Using TN for what? Or RoE which is nothing but a useless def now?!

    Of course we can go left / right, but there is no feedback, nothing which is like "Oh you did better than last time!", nothing to play around since you can´t even do it. It´s pointless.
    (5)

  8. #188
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Navnav View Post
    Look lets be real here, no cap.

    I can sympathise with you old school monks predicament. I used to main Survival Hunter on WoW and loved it to bits man, then blizz went full retard and turned into melee... I was FUMING, as were many others. Turns out they thought the only ranged physical class needed to lose a ranged spec in favour of a melee one when there were already like 11 or so. Because of this reason, I will lay off of telling you guys how giddy i am with the changes to MNK, as I know it comes at your expense.

    Sorry you lost something you enjoy.
    There is a fundamental difference between a job completely switching role and a job having something it has been known for removed almost entirely. However, in your example, you state that you were upset, rightfully so, however, what were other people's reaction? Did they all oppose it, were there some that looked forward to it. I have no knowledge of WoW except from 3rd hand accounts, so I cannot speak on that matter, however, if it was a vocal minority that opposed the change with the overwhelming majority not wanting it to be changed, then it is the same situation.

    However, it is also worth noting that whilst Monk has lost most of its positionals, they are incredibly devastating to lose. There is no reason why they cannot just split the potency and apread them out again. 20 potency for every positional hit. I would even go as far as saying, keep the auto crit on Bootshine as long as you are in Opo-opo and just have a potency increase for hitting the rear. You still get the guaranteed Chakra stack no matter what, but it also allows for the potential to min/max damage.

    We already know missed positionals don't matter except in higher skill content, so why not allow those of us who want to strive to be better be allowed to do it. It isn't going to change how the job plays, just a bit of missed potency here and there, which, in the grand scheme of things, is nothing.
    (1)

  9. #189
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mikey_R View Post
    There is a fundamental difference between a job completely switching role and a job having something it has been known for removed almost entirely. However, in your example, you state that you were upset, rightfully so, however, what were other people's reaction? Did they all oppose it, were there some that looked forward to it. I have no knowledge of WoW except from 3rd hand accounts, so I cannot speak on that matter, however, if it was a vocal minority that opposed the change with the overwhelming majority not wanting it to be changed, then it is the same situation.

    However, it is also worth noting that whilst Monk has lost most of its positionals, they are incredibly devastating to lose. There is no reason why they cannot just split the potency and apread them out again. 20 potency for every positional hit. I would even go as far as saying, keep the auto crit on Bootshine as long as you are in Opo-opo and just have a potency increase for hitting the rear. You still get the guaranteed Chakra stack no matter what, but it also allows for the potential to min/max damage.

    We already know missed positionals don't matter except in higher skill content, so why not allow those of us who want to strive to be better be allowed to do it. It isn't going to change how the job plays, just a bit of missed potency here and there, which, in the grand scheme of things, is nothing.
    There was a portion that thought there should be a melee-inclusive Hunter spec, but that it should be BM.
    There was a portion who were okayed the upcoming change only on the condition that they could still experience the former 6.3-era SV gameplay in the Marksmanship spec (and quickly felt cheated when the skills moved from Survival to Marksmanship were mere lipservice and did not allow for the former playflow).
    There was a much larger portion who wanted nothing to do with it and posited that MM and SV could be further differentiated without having to change SV into damn near a different class.
    And there were some who weren't fond of WoD SV but tried out Legion's and really enjoyed it more than either other spec, even if they might not have approved with the change on principle.

    Personally, I liked both WoD SV (a pure ranged spec, as it's always been, despite whatever some wonky historical revisionism may suggest) and Legion's melee SV. But I think the latter should have been a 4th spec (call it... Pursuit or whatnot) and SV should have defined itself apart from MM through further use of its tech / gadgetry.

    What's worth noting, though, is that Legion SV ended up cohesive and noticeably more complex (especially in meta builds) than what it replaced, and had some serious identity and cohesion, even if it was hard to fit into many scenarios. It wasn't formed by just gutting the existing spec and then copying over a watered-down form of another spec's gimmick to feign some substance to what remained.
    (1)

  10. #190
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Hevens View Post
    I miss Elixir field ogcd a lot more than I probably should,

    I don't understand why they made Flint Strike the skill that gets replaced...
    It was a new ability, instead it's Elixir Field that stays the same?
    Like instead of letting us use a new ability at 90 they just prioritized an old ogcd and turned it into a gcd instead lol?

    Edit: Also I hate the Disciplined Fists icon, it looks too similar to a lot of other stuff and just blends together it's way harder to see than the old Twin Snakes.
    I dunno why they changed this they did it on DRG and SAM too for the worse.

    On SAM I thought that the red was going to be the damage buff because that seemed logical, but nope it's blue = damage and red = speed???
    (2)
    Last edited by Kolsykol; 12-04-2021 at 08:23 PM.

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