MNK just feels like a weird stepcousin of SAM now, lol. Damn, maybe I should try DRG...They better rework MNK now ! Because nobody gonna really play it. I don't know why they remade SMN ( i don't play SMN ) but for what i have seen in ShB it was MNK who needed the most a REMADE...
They messed up so hard AGAIN, it drive me crazy, i mean Nadi is cool and interesting but... It is not enough AT ALL, it's LAZY ! MNK HAVE NO MECH, that's the biggest issue making MNK a freaking boring job compare to ANY other jobs.
What change from ShB ? NOTHING, 123 => Blitz. Woaw what a rework !!! We got nothing and we lose even more of what we had before...
DRG who is as old as MNK, got good mech as exemple: Stack eye, stack scale, Nastrond phase, Positionals reward with new animation and better potency, interaction with Jump... I mean wtf SE...
That's why to me MNK EW is a freaking scam. Because it came with a good looking package but nothing in it or with a poor quality... Yes Thunderclap and Phantom Rush look crazy cool but outside of those it's a pool of stinky mud.



While it shouldn't have released as it is, there's no gauentee that it won't be reworked for a long time. Ninja got a rework in 5.1, so if the outcry is severe enough, there's every reason to think monk could get the same. And unless I'm misremembering, summoner got a rework around that same time too.
Agreed. Just two essentials, imo:
- PB, rather than the Blitz, gives Formless Fist and/or Blitz CD reduced to 30 seconds (with the majority of potency siphoned thereto coming from Twin and Demo's direct damage, as to make optimizing their durations a bit more valuable).
- Returned positionals, ideally with some manner of unintrusive leniency mechanic.
The rest would just be non-essential but fruitful matters of making things like SSS, Anatman, Meditation, and Form Shift a bit smoother and more intuitive / "de-clunky-ing" the toolkit.
Last edited by Shurrikhan; 12-11-2021 at 05:41 PM.


Problem is on this expansion they dropped the ball hard on several jobs at the same time and I really doubt they do anything more than the usual bandaid of potency/minor fixes before the "look forward for the next expansion" usual, moreso if theres a few jobs in such dire state.
I would really like to be proven wrong though...

Since I play 90% of the game solo positionals have always just been there.

I've barely been able to level MNK since I can't get past the queue 90% of the time but my first impressions aren't entirely enthused. MNK is the only DPS I've played since ARR's launch, and we've gone through so many changes but I really felt we had a good thing going in HW and that MNK iteration felt more coherent. I know I can't exactly judge all the changes at just level 82, but it used to feel like MNK had more power/personality behind it than it does now for me. I really liked the style of weaving in CDs with the positionals, and I don't feel engaged in the fight the same way currently. Maybe I'm weird, but spinning around the boss was fun lol.
Much of my opinion right now however is very subjective and I'm still adjusting to the changes. I don't know, it feels like we're missing something now? It doesn't necessarily have to be about the positionals, just feels like the class needs something other than another bar that stacks chakras though I can see that it might have been an attempt to reduce overwhelming the hotbar with too many abilities.
Edit: Thinking back I even kind of miss Greased Lightning. It feels like every patch erodes the skill ceiling for MNK-- and while I'm not saying a class needs to be tedious or challenging in order to be fun, I'm sure a lot of other MNK players would agree that was part of why MNK was so rewarding. The challenge of keeping such a carefully balanced rotation with as much DPS uptick as possible made it stand out from the other jobs. It had a higher skill ceiling, but I think that was a great thing because other jobs had different ceilings for those who preferred less of a difficult learning curve.
Last edited by Larxene; 12-11-2021 at 04:17 PM.
MNK life
"Kick! Punch! It's all in the mind~"
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