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  1. #1
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kolsykol View Post
    I really do not believe that the devs will stick with this long-term.
    I wouldn´t believe into anything. SE has shown multiple times that they´re able to crash classes and leave them as they´re. Just have a look at tanks or MCH as the latest examples.
    Imo i don´t even get why they got ride of GL with 5.3, when they shit on everything which made MNK a MNK now.
    (6)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,603
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I just quickly went and hit a training dummy (I'm taking PLD through the story, so I won't properly test Monk for a while) but I didn't get a consistent Forbidden Chakra between PB windows, so take that as you will. I also haven't tried to optimise PB windows for damage or anything, just a quick test. Considering its all just upgrades from 80-90, the level 80 rotation is going to be the same as 90, so it is a fair test.
    (0)

  3. #3
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    So, messing around briefly with things, I find that without positionals, I definitely get 'lost' a lot easier. In general, hits lack 'oomph.' Maybe its the dated animations, especially compared to the new kids on the block, but landing hits definitely feels less satisfying without those positionals.

    Different strokes and all, but it's less satisfying for me. In hindsight, I'd take the positioning over the increased skill speed. The feedback just felt better. I was planning on playing MNK in Endwalker, but I think I'm just going to shelf it for now.
    (4)

  4. #4
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    so i've realized we're kinda just a worse version of ninja, sam, and dragoon thrown together. beast chakra (3 skills to make another) being like mudra (2-3 buttons to make a skill) except ninja has more options like single target, aoe, dot. then you get your 2 nadi plus 3 beast chakras similar to sam getting there 3 sen, but sam has a single target, dot, and aoe. and after seeing the math in this thread we do about 30% positionals and dragoon does about 50%.
    (7)

  5. #5
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by jerome15 View Post
    so i've realized we're kinda just a worse version of ninja, sam, and dragoon thrown together. beast chakra (3 skills to make another) being like mudra (2-3 buttons to make a skill) except ninja has more options like single target, aoe, dot. then you get your 2 nadi plus 3 beast chakras similar to sam getting there 3 sen, but sam has a single target, dot, and aoe. and after seeing the math in this thread we do about 30% positionals and dragoon does about 50%.
    Eh, I chose MNK over the other melee DPS due to:
    -SAM having horrible button bloat.
    -NIN not jiving with my class fantasy.
    -DRG having stupid long skill chains that aren't fun to map out on my hotbars.
    -RPR being oversaturated with new players.
    (0)

  6. #6
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I really don't like the new Twin Snakes icon, it's harder to see and blends in imo.
    I feel the same about the new SAM ones too..
    (3)

  7. #7
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Well, it's a matter of feel more than anything. As I've mentioned earlier, the extra step of shimmying those positionals in gave an element of tactile feedback to the class that really helped to give weight to what is otherwise a simpler rotation. It works in a roundabout way, since you do the positional preemptively, but it's a step that flicks a switch in my head that says 'button pressed, thing done, send the good feeling juices.' Throwing in a bit of extra speed helps to make up for the lost occupation of the positionals, but it does not replicate the sense of feedback.

    I don't claim to be a remotely good or experienced MNK player. I only dabbled a bit in Heavensward, as tanking was my main thing back then, and messed around near the end of Shadowbringers in preparation for Endwalker. I probably would have played the class more consistently over SMN as my chosen DPS if the class didn't get as buggered as it did in Stormblood (funny enough, I'm not a fan of the SMN changes in Endwalker, so I'm done with that too). I'd like to get involved in higher end content, but I wouldn't consider myself a higher end player by any stretch of the imagination. I can put up decent numbers in some content, but I've never really gotten the opportunity to get a proper static going to consistently challenge the high end content (life happens, you know?). However, I do enjoy classes where I can see myself improve and develop my skills better. Having that ability to grow and appreciate depth and nuance is important to me as a player, even if it means only knowing that my number has gotten a little bit higher over time. Ultimately though, I also just need that switch to flip in my head that the loss of positionals kind of takes away for me on MNK.

    What I'm getting at is that you don't have to be a top tier sweatlord raider to appreciate an extra measure of depth in a playstyle. Even at a casual level, acquiring even a minor sense of mastery feels good. It's not like FFXIV is a punishing game either, a little bit of a hump in the road to optimize yourself isn't the end of the world.

    ...I dunno, maybe I'll try to take on SAM for my preferred DPS. Never touched it before, but it seems people like that one's current state, mostly.
    (10)
    Last edited by Kiteless; 12-04-2021 at 07:46 AM.

  8. #8
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kiteless View Post
    Well, it's a matter of feel more than anything.
    It's a matter of engagement I'd say.
    Positionals are more engaging than just pressing 1 2 3 because they make you move and keep you on your toes.
    And in Savage you also need to work around it and adapt it's part of the fun and what makes the gameplay engaging.

    This seems to be lost on some people and I think it's a general attitude some people have in games where they don't want to try, they treat games more like theme-parks.
    Which is fine I guess, but perhaps not so relevant or a good idea to balance the game around outside of story mode.
    (10)

  9. #9
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    I'm still trying to wrap my head around why people complaining don't just... move? There's nothing to stop you from treating the abilities like their positionals were never removed. Like I said in an earlier reply, I'm going to be moving around anyway thanks to muscle memory. I expect the same will hold true for most of you, so I don't know why this needed a thread or even calls for the change to be reverted. This is just such a strange thing to complain about when it's a problem you can solve by continuing your pre-patch behavior. The removal of oGCDs and the continued uselessness of of SSS and Anatman seem like much bigger issues to me.
    (0)
    With this character's death, the thread of prophecy remains intact.

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,940
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ElHeggunte View Post
    I'm still trying to wrap my head around why people complaining don't just... move? There's nothing to stop you from treating the abilities like their positionals were never removed. Like I said in an earlier reply, I'm going to be moving around anyway thanks to muscle memory. I expect the same will hold true for most of you, so I don't know why this needed a thread or even calls for the change to be reverted. This is just such a strange thing to complain about when it's a problem you can solve by continuing your pre-patch behavior. The removal of oGCDs and the continued uselessness of of SSS and Anatman seem like much bigger issues to me.
    "So, this game no longer gives any reason to dodge, you say?"
    "Yeah, they've increased the hurtbox sizes to the point that the only way to dodge is to sprint away with an 8-ft headstart. At best it's a thing once in a while on specific fights and only if the enemy frequently changing angle at the worst possible moments."
    "And you say that decreases your enjoyment?"
    "Well, yeah, since I used to have a good reason to do the things I enjoyed doing, and they synergized with the rest of the kit."
    "But, you could just pretend that dodging still works? Wouldn't that be just as satisfying? You're still hitting the same buttons."
    "..."
    ...I'm honestly not even sure whether you'll initially think this anecdote conveys agreement or its intended sarcasm.
    (3)
    Last edited by Shurrikhan; 12-04-2021 at 12:51 PM.

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