Then these same people will complain about homogenization or complain when the Job they main gets changed in similar ways.
*Frantically searching for my years of spreadsheet data on US and JP server forums over the debate of Monk positionals*Just within this threat we've seen people who openly admit they aren't playing the job saying that they've been wanting the positional requirements removed. Though beyond that it's impossible to quantify, and I highly doubt anyone has been making spreadsheets that show if someone mains the job and if they support the removal of the requirements.




			
			
				Welp. Horde mentality won out in the end. Because accepting that you have to try on a job to do decent on it is apparently too overwhelming. Have fun with MNK I suppose, because it's certainly no longer made for the people who've been playing it for the past decade.
I think I'll just save myself a headache and go play BLM.
dont they always? whens the last beneficial change they made to the game that didnt make it accessibile to the hordeWelp. Horde mentality won out in the end. Because accepting that you have to try on a job to do decent on it is apparently too overwhelming. Have fun with MNK I suppose, because it's certainly no longer made for the people who've been playing it for the past decade.
I think I'll just save myself a headache and go play BLM.
“Theirs really not much you can change with the MCH”
-Live letter 66, 9/17/21
Where is the ambition?
Except the scales were tipped more towards keeping positionals, I believe this was even the case in the JP forums as well, so I really do not see how they thought that removing positionals was what was actually desired.
The people who comment on the official forums of games tend to be the more hardcore tip of the population.
To be fair, I don't think it's a bad move to try to cater to a large percentage of a player base. Only thing I could draw a tangent to would be League of Legends, that says what changes affect what skill level (These changes are mainly visible in ____ level gameplay). It'd be nice if Square Enix didn't only focus on the iron/bronze/silver, even if it is roughly ~60% or so (I don't know, I don't play anymore)
I always say this, but yes, something needed to change. There should be a line though that if the changes cater to a group directly conflict with the pre-established long-lived group that already existed though. The compromise was 2 positionals (Rip Raptor Form) which honestly I was going to live with, but the Opo-Opo positionals are just overkill clearly catering to the players who complain the most.
A change I was more ready to accept was a chakra overhaul, which yes, we got a new system, but it's clearly just a Samurai/Ninja knock-off. The 5-chakra system is just bland and could have easily been improved upon if they just considered some of the many fan recommendations.
It´s around 80%... then you´ve like 18% in gold / plat and only ~2% in diamond+.To be fair, I don't think it's a bad move to try to cater to a large percentage of a player base. Only thing I could draw a tangent to would be League of Legends, that says what changes affect what skill level (These changes are mainly visible in ____ level gameplay). It'd be nice if Square Enix didn't only focus on the iron/bronze/silver, even if it is roughly ~60% or so (I don't know, I don't play anymore)
And they do a good job by "catering" only the upper 2% when we talk about balancing and stuff. If you would start to cater the 80%, the game would go nuts since everything is going to be braindead overpowered. Not saying, that it´s not the case somehow, but stuff like world championships couldn´t be a thing. That´s why any feedback, which should be kept in mind when we talk about gameplay, should come from years long mains and top players, not those who either can´t play their class or jump on the metatrain at any time.
Why the heck remove an additional two positional on the job!? That makes me really sad to see I was so looking forward to monk even while being sad at losing two already. This is really sad, the extra movement required was part of what made monk fun and unique compared to other melee![]()
Yes, there is a chance, however for players who have played Monk for an extended period of time, they should be able to have a good grasp on how the changes will feel to play. Most were content with losing 2 positionals and were willing to give the job a try, but then even more get removed. They really should have tested the waters by keeping it at the 2 positionals first and then adjust from there.
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