Given to the tooltips it´s elixier field which is getting replaced by the phoenix-skill on 86 and TK by phantom on 90. (Sry don´t know the englisch names yet.)I don't understand why they made Flint Strike the skill that gets replaced...
It was a new ability, instead it's Elixir Field that stays the same?
Like instead of letting us use a new ability at 90 they just prioritized an old ogcd and turned it into a gcd instead lol?
Edit: Also I hate the Disciplined Fists icon, it looks too similar to a lot of other stuff and just blends together it's way harder to see than the old Twin Snakes.
I dunno why they changed this they did it on DRG and SAM too for the worse.
On SAM I thought that the red was going to be the damage buff because that seemed logical, but nope it's blue = damage and red = speed???
Or do you mean something different?!
It's the other way around.
'' Flint Strike Mastery
Lv. 86 Upgrades Flint Strike to Rising Phoenix. ''
No, Flint Strike is getting replaced and Elixir Field is staying the same. The 3 main Blitzes at 90 will be Elixir Field, Rising Phoenix and Phantom Rush.
Alright i see... there is a tooltip issue in german then. Rising pheonix tells me to open a Lunar Nadi instead of the Solar one. In english it seems all correct.
Last edited by ssunny2008; 12-04-2021 at 08:48 PM.
I've played monk since arr and this is by far the worst the job has ever felt to play. Blitzes aren't interesting as they're currently designed, and especially not enough to warrant dumping every positional and every ogcd besides chakra based ones supposedly in service of them. Hoping for a miracle accident like in 4.3 again that makes everything work but more likely i'm just gonna end up switching jobs entirely cuz what's the point of playing a job that's basically just mashing together sam and nin's major mechanics in a worse way when i could play either of them instead?
Honestly I'd rather take a significant CD reduction to Perfect Balance with some potency nerfs to make up for it.I've played monk since arr and this is by far the worst the job has ever felt to play. Blitzes aren't interesting as they're currently designed, and especially not enough to warrant dumping every positional and every ogcd besides chakra based ones supposedly in service of them. Hoping for a miracle accident like in 4.3 again that makes everything work but more likely i'm just gonna end up switching jobs entirely cuz what's the point of playing a job that's basically just mashing together sam and nin's major mechanics in a worse way when i could play either of them instead?
The Job just feels so empty, especially now that the lack of positionals have sunk in and are on my mind, before I instinctually kept moving but now that I am not and I am just moving back and forth to get ready for Snap Punch or Demolish it's so booooooooooooooooooooooooooooooooooooooooooooooooooooooooooring....
They should retool anatman and six sided star. Turn them into proper OGCDs or something to fill the niches tornado kick and elixir field used to or something.Honestly I'd rather take a significant CD reduction to Perfect Balance with some potency nerfs to make up for it.
The Job just feels so empty, especially now that the lack of positionals have sunk in and are on my mind, before I instinctually kept moving but now that I am not and I am just moving back and forth to get ready for Snap Punch or Demolish it's so booooooooooooooooooooooooooooooooooooooooooooooooooooooooooring....
Don´t give them any other ideas than giving us the positionals back pls. With the lack of oGCD´s it shouldn´t even be hard to play them combined with Blitz. I really don´t see any issue to deny them to us.
I sympathise, but it is hardly THAT bad. When they come and change monk into a ranged physical class, then the outlandish outrage by some on here would be justified. But you literally lost some positionals, like just positionals... Problem is square were so lazy to make melee mechanics that actually required thinking they just threw in positionals, you guys fell for that misdirection, and now you are salty because things are actually moving on the right track.There is a fundamental difference between a job completely switching role and a job having something it has been known for removed almost entirely. However, in your example, you state that you were upset, rightfully so, however, what were other people's reaction? Did they all oppose it, were there some that looked forward to it. I have no knowledge of WoW except from 3rd hand accounts, so I cannot speak on that matter, however, if it was a vocal minority that opposed the change with the overwhelming majority not wanting it to be changed, then it is the same situation.
However, it is also worth noting that whilst Monk has lost most of its positionals, they are incredibly devastating to lose. There is no reason why they cannot just split the potency and apread them out again. 20 potency for every positional hit. I would even go as far as saying, keep the auto crit on Bootshine as long as you are in Opo-opo and just have a potency increase for hitting the rear. You still get the guaranteed Chakra stack no matter what, but it also allows for the potential to min/max damage.
We already know missed positionals don't matter except in higher skill content, so why not allow those of us who want to strive to be better be allowed to do it. It isn't going to change how the job plays, just a bit of missed potency here and there, which, in the grand scheme of things, is nothing.
The whinning over essentially a change for the better is mind boggling, especially as you can still do them if you wish, move left and move right. Positionals!
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