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  1. #1
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    it is that bad, no ogcds, almost nothing happening between gcds outside of the odd TFC/enlightment outside of brotherhood effect, ogcds having weird recast timers making the gameplay feel too disjointed, and the masterfull blitzzes are just barely unrewarding busywork and a buff what goes unoticed(riddle of wind)
    i say this much, players what reach lvl 60 monk, will likely to drop it somewhere between 60 to 90 due to how hardly changes from then
    (4)
    Last edited by Xau; 12-04-2021 at 11:54 PM.

  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Navnav View Post
    I sympathise, but it is hardly THAT bad. When they come and change monk into a ranged physical class, then the outlandish outrage by some on here would be justified. But you literally lost some positionals, like just positionals... Problem is square were so lazy to make melee mechanics that actually required thinking they just threw in positionals, you guys fell for that misdirection, and now you are salty because things are actually moving on the right track.

    The whinning over essentially a change for the better is mind boggling, especially as you can still do them if you wish, move left and move right. Positionals!
    I remember you from earlier and you're never going to get it not to mention that you have a habit of playing the victim when people explain things to you or when you blurt out uninformed takes and people correct you.
    But ask any MNK player who does hard content and they'll tell you that you're wrong.
    Positionals added A LOT of dynamism to boss fights.
    Maybe ask yourself why these changes are so extremely unpopular amongst people with a lot of experience with MNK?
    Do you think that you know better than them and the top players?

    What people are talking about here in regards to positionals are not how they work on a target dummy or against a dungeon or trial boss that you can basically almost treat like a target dummy.
    While yes it does make it less fun even in those scenarios, what people are talking about is content where you have to adapt and actually use your tool kit and planning to have a high uptime.

    Edit: This is also not even getting into openers issues and how we can't even get our big hitter into the trick and burst window or the gutted ogcds.
    The removed positionals alone was bad, but it's a lot of other stuff on top of it too.
    (8)

  3. #3
    Player
    Noraiga's Avatar
    Join Date
    Jun 2017
    Posts
    55
    Character
    Noraiga Celesteis
    World
    Omega
    Main Class
    Monk Lv 90
    Personaly, i just want positionals back... I mean, i like "Masterful Blitz" beside the fact that they reused ancient pvp skills and moved out Elixir Field.
    ( SSS + Anatman ??? At this point just delete those skills ).

    One thing they should have not touched is positionals... Nothing JUSTIFY the removal of positionals ( on Bootshine and Dragon Kick )... ( Dev team are noob at Monk ? <= real question ).
    I'm waiting to be at lvl90 before really judging it, for now it's definitely not a good choice...
    (3)

  4. #4
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Best thing is to just get used to it. MNK really is looking top tier currently.

    The truly unfortunate thing on display here is that most of you don't want what is best for the game, just what is best for you. The changes to MNK were necessary, I do like two trials or raids a day and see 1 monk in a group maybe 2-3 times a month.

    Understand that you are the minority here, square made a smart move with what they did, because aesthetically, the monk is highly sought after, but when many played it, they were put off. These changes help more people to play more, as they will finally have a job they loved the look of be accessible to them now. It is that simple. The current MNK players will never pull in the revenue of the new incoming monks, as there were not very many of you to begin with unfortunately.

    Life deals hard blows,just be glad this blow has no real world consequences and move on.
    (0)
    Last edited by Navnav; 12-05-2021 at 12:34 AM.

  5. #5
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    581
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 92
    Quote Originally Posted by Navnav View Post
    I sympathise, but it is hardly THAT bad. When they come and change monk into a ranged physical class, then the outlandish outrage by some on here would be justified. But you literally lost some positionals, like just positionals... Problem is square were so lazy to make melee mechanics that actually required thinking they just threw in positionals, you guys fell for that misdirection, and now you are salty because things are actually moving on the right track.

    The whinning over essentially a change for the better is mind boggling, especially as you can still do them if you wish, move left and move right. Positionals!
    What is wrong with you? You symphatise and in the next sentence we just got misdirected? We´re just whiny? Since when do you play this game, mid SHB?!


    You´ve actually NO clue about game-design. I´ve played a bunch of any other MMORPG´s and positionals are still a unique aspect. Don´t tell me you´ve to think much about "Which skill to use next?" in other Trinity games like SWTOR and WoW. You play around your hardhitters with your ressources and that´s it. On top you´ve only 1,5 GCD time and like zero oGCD´s.
    FF14 is way different. Instead of priority skills on any classes but phys. ranges, you play a strict rotation and you just adjust a barely to different circumstances. On top you stuck with a 2,5s GCD time, which lasts in a lot of free time on non-casting classes. That´s why so many oGCD´s and stuff like positionals exist. I gives you something to do, put you under pressure and you want to keep your GCD´s rolling to match any burstphases together.
    Positonals do always put you under pressure in some way especially with RNG mechanic, different safespots, a tank who needs to move, you always have to adjust.

    If SE doesn´t change the whole system and gives us way more speed, then it´s not really possible to keep the players busy with a great mechanically system. It´ll always be "just another button" or "just another gauge".
    The current blitz is just a worse mix of SAM´s midare and NIN´s mudra. You´ve only 3 skillcombos and you want to use only 2 of them. And if you´ve your 2 marks you go for a finisher outside of your real burstphase. And for such a lazy concept like this, we lost pretty much everything on MNK but 123,456.

    Quote Originally Posted by Navnav View Post
    Best thing is to just get used to it. MNK really is looking top tier currently.

    The truly unfortunate thing on display here is that most of you don't want what is best for the game, just what is best for you. The changes to MNK were necessary, I do like two trials or raids a day and see 1 monk in a group maybe 2-3 times a month.

    Understand that you are the minority here, square made a smart move with what they did, because aesthetically, the monk is highly sought after, but when many played it, they were put off. These changes help more people to play more, as they will finally have a job they loved the look of be accessible to them now. It is that simple. The current MNK players will never pull in the revenue of the new incoming monks, as there were not very many of you to begin with unfortunately.

    Life deals hard blows,just be glad this blow has no real world consequences and move on.
    Do you even know what "top tier" means? I guess not and i highly doubt you´ve found a decent rotation to make it actually happen.

    Imo we´re definately the majority. I can´t and have never seen more players being like "positionals are dumb, get ride of them" than i´ve seen real MNK and overall melee players using and enjoying them. The most casuals are more like "Oh... melee.... no please.....". Not to mention that the big female fraction normally stay on healer / range classes like WHM, SCH, SMN or DNC. (No this is no LGBTXYZ bs... it´s the truth for those sweethearts to prefer something "cute")

    And all what you claim is "aesthetically". Like wow! You know what? The latest version of MNK, the 5.3 one... had nothing to care about. For any content, which was not savage, you´ve been able to ignore the positionals and be fine with it. That was definately easier to perform for any "aesthetic-player" out there than going for the current blitz rotation, which lasts in an awkward rotation with "trapskills".

    Seriously you´ve no clue what you´re talking about and definately no game-sense. Call it however you want, but since the beginning of the year you´ve been that selfish guy like "I love DRG positionals, but please get ride of MNK positionals, so it plays like DRG! All for its aesthetic!"
    None of the MNK mains went on anoher class playing the badass like "Give it more positionals! I want MNK 2.0 with a Katana!".
    We just want a unique class aspect to stay. I say the same about NIN and his mudras even if i don´t find any enjoyment in the class. It´s unique and should stay. And i would say the same about any other unique aspects of any class, but sadly we don´t have much left! (e.g. RIP Nocturnal)

    Go for a poll in 1 month, i promise even less ppl play MNK than before. FF.logs will underline this statement.

    EDIT: MNK got changed so often, but the playerbase NEVER grow. It won´t grow with just another dumbdown too. It just shows that SE gives af about any serious MNK player been here for ages.
    (9)
    Last edited by ssunny2008; 12-05-2021 at 01:59 AM.

  6. #6
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I can guarantee that the Blitz system is a significantly bigger draw for people to play MNK than the removal of positionals.
    Positionals was never the actual problem, MNK was just boring to most people.
    They were like BLM without Fire IV, still throwing out Fire I.
    Since ARR to SHB still doing the same combos and that essentially being it and whenever we got anything new it was either situational or rehashed situationals made ogcds.

    Also when someone asks when to use SSS and the response you give is basically '' don't use '', then please stop talking about game design or trying to give people advice.
    Just stop.
    (3)

  7. #7
    Player
    Vivix's Avatar
    Join Date
    Jul 2019
    Posts
    35
    Character
    Vivix Sekhet
    World
    Mateus
    Main Class
    Sage Lv 86
    When I heard about less positionals for monk I actually became interested because I always liked classes that punched stuff in other mmos but didn't want to deal with that specific mechanic. I hadn't played monk prior and was never expecting them to remove positionals from the job so I could play it. The main reason I don't play BLM is because I despise Ley Lines but again I would never expect them to remove it so I can enjoy the job and it's kind of sad people don't respect the players that enjoy the previous iteration and who have been loyal for so long.
    (1)
    Last edited by Vivix; 12-05-2021 at 04:47 AM.

  8. #8
    Player
    VeolE's Avatar
    Join Date
    Jan 2018
    Posts
    107
    Character
    Len Mei
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Vivix View Post
    When I heard about less positionals for monk I actually became interested because I always liked classes that punched stuff in other mmos but didn't want to deal with that specific mechanic. I hadn't played monk prior and was never expecting them to remove positionals from the job so I could play it. The main reason I don't play BLM is because I despise Ley Lines but again I would never expect them to remove it so I can enjoy the job and it's kind of sad people don't respect the players that enjoy the current iteration and who have been loyal for so long.

    Not trying to be rude or anything, but NOW you're interested in MNK because they happen to remove like "80% of the positionals?" And I know, not every class is meant for people who can't do those certain mechanics. You can still ENJOY the class regardless, but you don't have to execute the positionals. But keep the positionals for the people who actually ENJOYS those type of things, it's what makes MNK.. well MNK. Removing said part of their core will literally hinders their gameplay immersion by a lot.

    I was disappointed when they removed almost A LOT of their positionals for certain skills.... and I was happy that they bring back Howling fist and Steel peak.... but those skills aren't "NEW." Maybe to the people who never played MNK during ARR/HW/StB days.
    (3)

  9. #9
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Navnav View Post
    aesthetically, the monk is highly sought after
    Real talk here, no cap

    You don't know what you're talking about in the least. You're trolling at best. Two or three trials or raids a DAY? And you only see a monk 2-3 times a month? You do know what happened recently to the job, right? Maybe that ought to tell you something.

    Monk has been "aesthetically desireable", yet has been one of the most underplayed jobs throughout the game's lifecycle. This, despite SquareEnix changing the job multiple times, with every expansion, twice within Shadowbringers, to try an alleviate "painpoints" brought up by people who don't even play the job regularly. The removal of Greased Lightning didn't change the number of monks in endgame content in a positive fashion. In fact, per FF.logs, it was still in the bottom three of jobs submitting logs to that site.

    Oversimplification does not work. As a tank main, you should have a pretty good perspective on how that's working out for tanks right now. Healers know it all too well. Removal of positionals comes after literal years of reducing their value specifically to appeal to boosters who whined that they had to put in a little more effort to stand on one side of a mob's targeting circle or the other to do more damage.

    If you don't like people who actually played the job for a considerable amount of time complaining about it and discussing the current state it's in for Endwalker, why are you even in this bloody thread?
    (11)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Noraiga View Post
    SSS + Anatman ??? At this point just delete those skills ).
    SSS is honestly a solid skill. It's a great disengage tool. Now, I do think it should be adjusted to use a roll-over GCD instead of a flat lockout, such that a use just some .5s before GCD-refresh doesn't waste all but that .5s of a GCD's uptime and such that the total lockout would typically be shorter (because I don't feel that Monks should be able to spend that much time off the boss without being punished for it, as our identity should be very uptime-dependent).

    Quote Originally Posted by Navnav View Post
    Best thing is to just get used to it. MNK really is looking top tier currently.
    In what possible way is Monk looking "top tier"? We don't have parse-data, let alone in any relevant context, its on-paper performance is nothing astounding, and its gameplay is bottom-of-the-barrel.
    (9)

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